Monthly Archives: October 2010

"Metaphor time: imagine a desert, seen from above. There are many branching paths leading to many…"

“Metaphor time: imagine a desert, seen from above. There are many branching paths leading to many villages. When travellers cross the desert, you can clearly see the route they take, where they stop off, and so on. But what if … Continue reading

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“Is it possible to imagine an artwork that would retain the power to challenge fixed or conventional meanings…”

“Is it possible to imagine an artwork that would retain the power to challenge fixed or conventional meanings without dividing its audience into philistines and cognoscenti?” (22) Frank Kester, Conversation Pieces

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"It denotes an activity aimed at creating situations, as opposed to passively recognizing them in…"

“It denotes an activity aimed at creating situations, as opposed to passively recognizing them in academic or other separate terms. At all levels of social practice or individual history. We replace existential passivity with the construction of moments of life, … Continue reading

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"Of all the affairs we participate in, with or without interest, the groping quest for a new way of…"

“Of all the affairs we participate in, with or without interest, the groping quest for a new way of life is the only thing that remains really exciting.” – Critique of Urban Geography (Debord)

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"The architecture of tomorrow will be a means of modifying present conceptions of time and space. It…"

“The architecture of tomorrow will be a means of modifying present conceptions of time and space. It will be both a means of knowledge and a means of action.” – Formulary for a New Urbanism (Ivan Chtcheglov)

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Transmedia: New Platforms – The Games of Nonchalance

[This post originally appeared at In Media Res as a part of the Transmedia: New Platforms theme week.] This video is a trailer for “The Games of Nonchalance,” a four-part transmedia experience “woven into the fabric of San Francisco.” Participation … Continue reading

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Subtlemob creator Duncan Speakman on “framing everyday realities”

[intro]Duncan Speakman’s Subtlemob project, “As if it were the last time,” will be taking place in Culver City this weekend as a part of the IndieCade Big Games program [sign up here]. The project immerses audiences in “the cinema of … Continue reading

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Transforming space with play: an interview with David Fono of Atmosphere Industries

[intro]Atmosphere Industries is a Toronto-based cross-media design collective whose projects “combine fun, community, technology, and a hearty helping of sprinkles.” Atmosphere’s pervasive games and experiences have exhibited around the world at events such as Come Out and Play (NYC), where … Continue reading

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