Monthly Archives: July 2012

“The video game remains an icon of its age, an emblem for the interpellation of ideological…”

“The video game remains an icon of its age, an emblem for the interpellation of ideological subjectivity, and a tool which continues (through its counter-claims of interactivity) ably to fulfil that function on behalf of capital, military and state. The … Continue reading

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“We might therefore add a third category to Roland Barthes’s classification of scriptible and…”

“We might therefore add a third category to Roland Barthes’s classification of scriptible and lisible texts: the faux-scriptible text which proclaims its openness to interactivity, which gives its user the illusion of meaning, power and active participation, and which, in … Continue reading

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Sam Lavigne on designing real-world games that “open up new possibilities [and] new ways of interacting with the world and each other”

Sam Lavigne is the co-founder (with Ian Kizu-Blair) of Situate, a design and consulting studio that produces “games that inspire people to create, explore and connect online and in the real world.” Continue reading

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