Monthly Archives: November 2012

Occupy the Game Office cc @scareality #manifesto

Occupy the Game Office cc @scareality #manifesto Continue reading

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“[In] a game where a number of individuals are involved, then the [player] taking one role must be…”

“[In] a game where a number of individuals are involved, then the [player] taking one role must be ready to take the role of everyone else… . He must know what everyone else is going to do in order to … Continue reading

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“In Dionysus in 69 the modes of interaction reflected the idealism of a company concerned with…”

“In Dionysus in 69 the modes of interaction reflected the idealism of a company concerned with breaking the hierarchy between audience and performer, and at their core suggested a trust of the audience. Sleep No More is predicated upon a … Continue reading

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Haley Moore: Tangible Storytelling and the Laser Lace Letters

Haley Moore is an artist and designer who specializes in using technology to tell stories with objects. Continue reading

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