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Rilao Remote Viewing Protocol

The Rilao Remote Viewing Protocol (RRVP) is a collaborative worldbuilding game. Initially produced for the 2014 Science of Fiction conference in Los Angeles, the RRVP uses a card deck and ruleset to scaffold participants through a storytelling and making process.

The Thing from the Future

The Thing from the Future is an imagination game that challenges players to collaboratively and competitively imagine objects from a range of alternative futures.

Games Atelier: Tangent

Games Atelier: Tangent is a game design program at OCAD University. Students develop critical game design skills through weekly game jams structured around a card-based creative prompting system.

Reality: The Manual

Reality is a game about collaboration, knowledge sharing, team-building, and growing local culture through creative play. Making this happen is a non-trivial challenge. This book explains how to set up, run, and evolve your own version of Reality.

Reality Ends Here

Reality Ends Here is a pervasive game that may or may not take place at the USC School of Cinematic Arts.

Civic Tripod

This online publication from MIT Press addresses the mobile frontier for civic games, which is fragmented across the applied domains of activism, art and learning. We argue that these three domains can and should speak jointly — an approach we call the civic “tripod.” Our site structure is part of its contribution, with a curated database of projects and interviews from the field.

PEG-LA

PEG-LA is a Los Angeles-based group for people interested in creating compelling pervasive and environmental games, including outdoor games, street games, ARGs and any other form of gaming that takes place in public space.

Ambient Storytelling for Vehicle-Driver Interaction

This project explores how in-car sensor systems can be integrated with cloud computing and social media services to make possible new modes of storytelling, interaction and engagement.

Million Story Building

If a building could talk, what would it say? How would it “feel” about the comings and goings of the people who use it every day? Would it be affected by their moods and desires?

CityStory

The CityStory project invited participants in Japan and the United States to gather video of their home cities in response to SMS messages sent to their phones via Twitter.

Clean Up Wall Street

Clean Up Wall Street is a pervasive game inspired by the global financial crisis. The game explores how the financial services industry endangers the health of the global economy.

Sifter

Sifter is a content aggregator for generating semantic archives of research artifacts.

No File: Brown

No File: Brown uses the physical space of the 2010 ELO conference’s venue and surrounding area as a site for an interactive narrative. Participants engage with the project via standard cell phone SMS messages or through downloadable iPhone/Android applications.

Viz

Viz is a casual augmented reality game that enables players to discover and embed virtual objects in physical space by looking through the camera viewfinders of their mobile phones.

is this ARG?

is this ARG? is a curated social media aggregator that gathers feeds from the alternate reality gaming community.

Sonar Tonebank

The Sonar Tonebank is a simple electronic music instrument that uses a range sensor to trigger sound samples. Players can create musical soundscapes by moving in front of the range sensor, which maps pitch to distance.

DiCE

Editorial is the essence of cinema. Montage frames ideas just as the lens frames its subjects. DiCE (Direct Cinematic Editorial) approaches the construction of a finished film from a position of zero expectation.

Mentality

Mentality is a 3D knowledge-mapping system that uses social media metadata to procedurally generate information-rich virtual environments.