My research focuses on transmedia interaction design, with an emphasis on the design and implementation of pervasive and environmental games. Such games — variants of which include Alternate Reality Games (ARGs), location-based games, mixed-reality social media games, and “Big Urban Games” — extend play and participation beyond the confines of a single screen, context, place, or time, using everything from mobile phone technology and social media to physical artifacts and face-to-face encounters between players and/or game runners in order to generate ongoing, meaningful, and immersive play and performance experiences. Because pervasive and environmental games are played in lived environments (both physical and virtual) and often involve place-specific interactions, creative engagements, and various kinds of social activity, the simple act of playing such games can be a transformative intervention into the practice of everyday life.
- Reality Ends Here
- Dissertation: Environmental Game Design and Participatory Spectacle (July 2012, .pdf, 37mb)