Author Archives: Jeff Watson

Playing Fiasco at The Situation Lab

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“In participatory situations, game structure replaces aesthetics…”

“In participatory situations, game structure replaces aesthetics. Instead of events being worked out beforehand, there is a “game plan,” a set of objectives, moves, and rules that are generally known or explained. The game plan is flexible, adapting to changing … Continue reading

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“Living systems are cognitive systems…”

“A cognitive system is a system whose organization defines a domain of interactions in which it can act with relevance to the maintenance of itself, and the process of cognition is the actual (inductive) acting or behaving in this domain. … Continue reading

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FPOU: a comic provocation about the future of postsecondary education

This faux infomercial, currently airing without disclaimer at 4am on US cable network Adult Swim, takes some smart and merciless shots at MOOCs, gamification, and, of course, for-profit online “universities”. The level of detail here is impressive: pausing reveals hilariously … Continue reading

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Atelier I end of semester hijinx

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Brainstorming session in the Digital Futures Atelier

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Rolling for the Cup

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Playing #gamegame at DIY Days Toronto

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“The rules just kind of got there…”

“The rules just kind of got there. They don’t make any kind of sense except in terms of themselves. But when you start to exercise those rules, all sorts of processes start to happen and you start to find out … Continue reading

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Gamification: Don’t say it, don’t do it, just stop

This post originally appeared on MediaCommons, as part of a series on gamification. I think it’s time we had a frank talk about what gamification is, and why we should stop doing it — or at least, why we should … Continue reading

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