Jeff Watson: USC research associate, game designer, and media artist.

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Half a shade off from the reality we are living already: an interview with Jacob Garbe of ISA

Jacob Garbe is a Bay Area artist, designer, and MFA student at UC Santa Cruz. His latest ARG-like creation, XMPLAR,…

AUTHENTIC IN ALL CAPS: A web audio adventure

AUTHENTIC IN ALL CAPS, a “web audio adventure” by Christy Dena, Craig Peebles, Trevor Dikes and…

Essential Reading: The Work of Art in the Age of Mediated Participation

Anyone interested in “the practice of using the Internet as a participatory platform to directly engage…

A Cartography of the Anthropocene

A Cartography of the Anthropocene from global citizenship organization Globaia presents a collection of…

Mine Kafon

The Mine Kafon is a “low-cost wind-powered mine detonator” that’s light enough to be blown…

Haley Moore: Tangible Storytelling and the Laser Lace Letters

Haley Moore is an artist and designer who specializes in using technology to tell stories with objects.

Stirring $#!* Up With Games: Pervasive and Environmental Game Design Workshop

This workshop is intended for those who wish to explore how games can be designed to directly impact the social fabrics of lived environments such as schools, public institutions, workplaces, and neighborhoods.

The Impact Award at IndieCade 2012

Thank you to the amazing IndieCade jury for recognizing Reality Ends Here with the 2012 Impact Award.

New cards from Reality 2012

The second season of Reality Ends Here launched last week. In addition to numerous new play mechanics and tweaks,…

Research

Statement
My research focuses on transmedia interaction design, with an emphasis on the design and implementation…

Sam Lavigne on designing real-world games that “open up new possibilities [and] new ways of interacting with the world and each other”

Sam Lavigne is the co-founder (with Ian Kizu-Blair) of Situate, a design and consulting studio that produces “games that inspire people to create, explore and connect online and in the real world.”

Games for Change 2012 Talk

2012 Games for Change talk. Short presentation of Reality Ends Here. Delivered Tuesday June 19th at the Skirball…

Design is a method of action

Charles Eames, as interviewed in 1972 by “L. Amic” of the Musée des Arts Décoratifs in Paris.…

Parsons Talk: Pervasive Games for Experiential Media Arts Education

If you’re in NYC, you might want to check out my talk at the Design and Technology program at Parsons The New School for Design. I will be presenting Reality Ends Here and some ideas about the role of applied pervasive games in education. Hope to see you there.

Transforming Community Through Pervasive Play

Detailed presentation of Reality Ends Here, with remarks on the methodology underlying pervasive placemaking interventions of all kinds. Originally presented February 2, 2012 at the Berkeley Center for New Media.

GDC and DML Panels: Gameful Layers for the Freshman Experience

I will be presenting at the Game Developers Conference and the Digital Media and Learning Conference in the…

Reconstructing visual experiences from brain activity

Despite its length and hard-to-pin-down clunkiness, I always liked Until the End of the World, Wim Wenders’…

Berkeley Talk: Transforming Community Through Pervasive Play

I will be speaking at the Berkeley Center for New Media on February 2nd, 2012, at 5PM in the BCNM Commons (340 Moffitt).…

Play, writing, and the pleasures of complex dynamic systems

Writer and game designer Andrea Phillips, who I interviewed in this space a few years back, recently wrote a…

Metropolis II

Chris Burden’s Metropolis II opens this week at LACMA. According to Burden, “The noise, the continuous flow of the trains, and the speeding toy cars, produces in the viewer the stress of living in a dynamic, active and bustling 21st Century city.” And also, I would add, the thrill and the wonder…

An essential archipelago of opportunity

Nicholas de Monchaux’s WPA 2.0 entry, Local Code : Real Estates uses geospatial data to map the thousands of abandoned city-owned lots scattered across North American cities. But this is more than just a data viz project: de Monchaux conceives of these spaces as “an essential archipelago of opportunity” for making cities more livable, functional, and sustainable.

Mogees: Realtime Gesture Recognition with Contact Microphones

Bruno Zamborlin’s Mogees project — “an interactive gestural-based surface for realtime…

Innovation Ecotones

An ecotone — literally, a place where ecologies are in tension — is a transitional area between…

Video: Indiecade 2011 “No Screens” Panel

Featuring Mathieu Castelli, Nathalie Pozzi, Greg Trefry, Chris Weed, and me. Moderated by Colleen Macklin.…

Using location data to predict where people will be, when they will be there, and who they will be there with

Never mind the increasingly ubiquitous surveillance-by-smartphone of where people are. Next up is keeping…

Address is Approximate

Like Toy Story, but for graphic designers. Via Flowing Data.…

Engine 29 “pop-up arts journalism lab” pays a visit to the @scareality Game Office

Doug MacCash of the New Orleans Times-Picayune caught this footage of me talking about Reality Ends Here when…

The secret #scareality experience at #diydays

Thanks to Lance Weiler and the rest of the DIY Days crew for helping us run a “bite-sized” version of Reality…

Henry Jenkins interviews me about Reality Ends Here

Special thanks to Henry Jenkins for conducting a wide-ranging two-part interview with Simon Wiscombe, Tracy…

Reality@IndieCade

Special thanks to the IndieCade organizers for asking us to appear at this year’s festival, and to all…