Category Archives: Interviews

Biology of Story Interview: “Living is a Story Thing”

Thanks to Amnon Buchbinder and the Biology of Story team for conducting and smartly editing this interview with me. Check out Amnon’s description of the project and start exploring other thinkers on the topic of story here.

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Half a shade off from the reality we are living already: an interview with Jacob Garbe of ISA

[intro]Jacob Garbe is a Bay Area artist, designer, and MFA student at UC Santa Cruz. His latest ARG-like creation, XMPLAR, involves an iOS and Android app, a frighteningly believable fictional corporation (of which Jacob is apparently an employee), a series … Continue reading

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Haley Moore: Tangible Storytelling and the Laser Lace Letters

Haley Moore is an artist and designer who specializes in using technology to tell stories with objects. Continue reading

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Sam Lavigne on designing real-world games that “open up new possibilities [and] new ways of interacting with the world and each other”

Sam Lavigne is the co-founder (with Ian Kizu-Blair) of Situate, a design and consulting studio that produces “games that inspire people to create, explore and connect online and in the real world.” Continue reading

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Serendipity, ubicomp, and “over-coded smart cities”: an interview with Mark Shepard, creator of Serendipitor

[intro]Mark Shepard is an artist, architect and researcher whose post-disciplinary practice addresses new social spaces and signifying structures of contemporary network cultures. His current research investigates the implications of mobile and pervasive media, communication and information technologies for architecture and … Continue reading

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Serendipity with an edge: A chat with Benrik about Situationist App

[intro]Situationist is an iPhone app that injects surprise and serendipity into everyday life. The app uses geolocation and push notifications to alert members to each other’s proximity, then challenges them to interact in random “situations”. As the artists state on … Continue reading

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Jeff Hull on The Games of Nonchalance: a guerrilla street war against banality and routine

In the Games of Nonchalance, participants experience a vast transmedia interactive narrative woven into the fabric of the Bay Area, following threads of story and mystery through city streets and a wide array of on- and offline media artifacts. I caught up with Jeff Hull shortly after his appearance at IndieCade. Continue reading

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Subtlemob creator Duncan Speakman on “framing everyday realities”

[intro]Duncan Speakman’s Subtlemob project, “As if it were the last time,” will be taking place in Culver City this weekend as a part of the IndieCade Big Games program [sign up here]. The project immerses audiences in “the cinema of … Continue reading

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Transforming space with play: an interview with David Fono of Atmosphere Industries

[intro]Atmosphere Industries is a Toronto-based cross-media design collective whose projects “combine fun, community, technology, and a hearty helping of sprinkles.” Atmosphere’s pervasive games and experiences have exhibited around the world at events such as Come Out and Play (NYC), where … Continue reading

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Taking risks and dancing with audiences: Andrea Phillips on writing for transmedia and ARGs

In this interview, Andrea Phillips discusses her creative process and the formal and technical limitations (and possibilities) of ARGs and other playful forms of transmedia storytelling. Continue reading

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