Category Archives: Presentations

DiGRA Talk: Drama, Narrative, and Sports

What Hockey Wants: Drama, Narrative, and Sports (DiGRA 2014 Talk) from Jeff Watson This talk presents an examination of hockey as it exists in early 21st century North America, paying particular attention to how narrative both emerges from, and is … Continue reading

Posted in Blog, Presentations | Tagged , , , , , , , , | 2 Comments

Different Games: Playing With Reality

Playing With Reality: Environment, Situation, and Games from Jeff Watson Talk delivered at Different Games 2014. Explores how games “play with reality,” opening various avenues for inquiry around notions of environment and situation. Makes reference to Sartre, Goffman, and Baron Von … Continue reading

Posted in Blog, Presentations | Tagged , , , , , , | Comments Off on Different Games: Playing With Reality

Stirring $#!* Up With Games: Pervasive and Environmental Game Design Workshop

This workshop is intended for those who wish to explore how games can be designed to directly impact the social fabrics of lived environments such as schools, public institutions, workplaces, and neighborhoods. Continue reading

Posted in Presentations | Tagged , , , , | 1 Comment

Reality Ends Here 2011 Condensed Presentation

Reality Ends Here TMB Presentation from Jeff Watson This is the quick-and-dirty presentation for the 2011 version of Reality Ends Here. Versions of this presentation were delivered at the 2012 Game Developers Conference, the 2012 Digital Media and Learning Conference, … Continue reading

Posted in Presentations | Tagged , , , | Comments Off on Reality Ends Here 2011 Condensed Presentation

Transforming Community Through Pervasive Play

Detailed presentation of Reality Ends Here, with remarks on the methodology underlying pervasive placemaking interventions of all kinds. Originally presented February 2, 2012 at the Berkeley Center for New Media. Continue reading

Posted in Presentations | Tagged , , , , | Comments Off on Transforming Community Through Pervasive Play

Video: Indiecade 2011 “No Screens” Panel

Featuring Mathieu Castelli, Nathalie Pozzi, Greg Trefry, Chris Weed, and me. Moderated by Colleen Macklin. This is a free-range session about games that go beyond the confines of the polygonal frame. In other words big games, street games, args, playful … Continue reading

Posted in Presentations | Tagged , , , , , , , | Comments Off on Video: Indiecade 2011 “No Screens” Panel

iMAPpenning Slides: Design Research Practice

Slides summarizing my doctoral design and research practice. Presented at “iMAPpening,” a group show featuring my colleagues in Media Arts and Practice at the USC School of Cinematic Arts. Continue reading

Posted in Presentations | Tagged , , , , , | Comments Off on iMAPpenning Slides: Design Research Practice

A brief history of transmedia world-building

A general outline of transmedia “world-building” practices in a variety of historical and social contexts. Prepared for a guest lecture delivered at USC’s School of Cinematic Arts. Continue reading

Posted in Presentations | Tagged , , , , | Comments Off on A brief history of transmedia world-building

Locative Media and Responsive Environments

This presentation explores the evolution and trajectory of ubiquitous computing technologies that enable designers to embed media artifacts and computational systems in physical space. Continue reading

Posted in Presentations | Tagged , , , , | Comments Off on Locative Media and Responsive Environments

Transmedia Storytelling and Alternate Reality Games

I prepared this presentation as a primer for non-specialist audiences on the subject of Alternate Reality Games. Includes brief survey of prior art, diagrams illustrating the nature of networked fictions, and references to key scholars/innovators. Continue reading

Posted in Presentations | Tagged , , , , , | Comments Off on Transmedia Storytelling and Alternate Reality Games