Theory-death of the Avant-garde
The Right to the City
Where the action is: the foundations of embodied interaction
Synesthesia and Intersenses: Intermedia
The Production of Space
Reload
Player-Centred Game Design: Experiences in Using Scenario Study to Inform Mobile Game Design
Walter Benjamin: Selected Writings, Volume 3: 1935-1938
Walter Benjamin: Selected Writings, Volume 4: 1938-1940
Bridging the physical and digital in pervasive gaming
The pervasive interface: Tracing the magic circle
Digital material: tracing new media in everyday life and technology
The Poetics of Space
The Visual Culture Reader
Of Other Spaces
Creative networks : socio-technical systems for loosely bound cooperation
Digital Cityscapes: Merging Digital and Urban Playspaces
Conversation Pieces: Community and Communication in Modern Art
Situationist International Anthology
Database Aesthetics: Art in the Age of Information Overflow
Participation, Flow, and the Redistribution of Authorship: The Challenges of Collaborative Exchange and New Media Curatorial Practice
Liquid Modernity
Reality has a gaming layer – O’Reilly Radar
Television: Technology and Cultural Form
Cognitive Surplus: Creativity and Generosity in a Connected Age
A Cyborg Manifesto: Science, Technology, and Socialist-Feminism in the Late Twentieth Century
The Language of New Media
Scholarship in the Digital Age: Information, Infrastructure, and the Internet
Living and Learning with New Media: Summary of Findings from the Digital Youth Project
The Young and the Digital: What the Migration to Social Network Sites, Games, and Anytime, Anywhere Media Means for Our Future