| Type | Conference Paper |
|---|---|
| Author | Jane McGonigal |
| Place | Melbourne |
| Date | 2003 |
| Conference Name | Melbourne DAC |
| Abstract | The increasing convergence and mobility of digital network technologies have given rise to new, massively-scaled modes of social interaction where the physical and virtual worlds meet. This paper explores one product of these extreme networks, the emergent genre of immersive entertainment, as a potential tool for harnessing collective action. Through an analysis of the structure and rhetoric of immersive games, I explore how immersive aesthetics can generate a new sense of social agency in game players, and how collaborative play techniques can instruct real-world problem-solving. |
| Proceedings Title | MelbourneDAC |
