Stirring $#!* Up With Games: Pervasive and Environmental Game Design Workshop

This workshop is intended for those who wish to explore how games can be designed to directly impact the social fabrics of lived environments such as schools, public institutions, workplaces, and neighborhoods.
Games for Change 2012 Talk

2012 Games for Change talk. Short presentation of Reality Ends Here. Delivered Tuesday June 19th at the Skirball…
Reality Ends Here 2011 Condensed Presentation

This is the quick-and-dirty presentation for the 2011 version of Reality Ends Here. Versions of this presentation…
Transforming Community Through Pervasive Play

Detailed presentation of Reality Ends Here, with remarks on the methodology underlying pervasive placemaking interventions of all kinds. Originally presented February 2, 2012 at the Berkeley Center for New Media.
Video: Indiecade 2011 “No Screens” Panel

Featuring Mathieu Castelli, Nathalie Pozzi, Greg Trefry, Chris Weed, and me. Moderated by Colleen Macklin.…
iMAPpenning Slides: Design Research Practice

Slides summarizing my doctoral design and research practice. Presented at “iMAPpening,” a group show featuring my colleagues in Media Arts and Practice at the USC School of Cinematic Arts.
A brief history of transmedia world-building

A general outline of transmedia “world-building” practices in a variety of historical and social contexts. Prepared for a guest lecture delivered at USC’s School of Cinematic Arts.
Locative Media and Responsive Environments

This presentation explores the evolution and trajectory of ubiquitous computing technologies that enable designers to embed media artifacts and computational systems in physical space.
Transmedia Storytelling and Alternate Reality Games

I prepared this presentation as a primer for non-specialist audiences on the subject of Alternate Reality Games. Includes brief survey of prior art, diagrams illustrating the nature of networked fictions, and references to key scholars/innovators.