Reality Ends Here

Reality Ends Here is a pervasive media-making game designed to increase serendipity, social discovery, and collaboration among students in the disparate divisions of the USC School of Cinematic Arts.
Clean Up Wall Street

Clean Up Wall Street is a pervasive game inspired by the global financial crisis. The game explores how the financial services industry endangers the health of the global economy.
Collective

Distributed art exhibitions offer an enormous opportunity to build multi-sited mobile experiences. In conjunction…
interactive.usc.edu

Designed for the Interactive Media Division of the USC School of Cinematic Arts, this project provides students and faculty with extensive microblogging capabilities (including the ability to embed media artifacts such as videos and images in status updates), an achievements system geared toward encouraging participation and awareness of the history and practice of interactive media-making, and a member profile infrastructure that integrates numerous social media features.
Ambient Storytelling for Vehicle-Driver Interaction

This project explores how in-car sensor systems can be integrated with cloud computing and social media services to make possible new modes of storytelling, interaction and engagement.
American Music

“American Music” is an iPhone and Android application that uses contextual geolocation data as a kind of musical notation, creating a generative soundtrack to accompany everything from cross-country trips to short drives to the mall.
No File: Brown

No File: Brown uses the physical space of the 2010 ELO conference’s venue and surrounding area as a site for an interactive narrative. Participants engage with the project via standard cell phone SMS messages or through downloadable iPhone/Android applications.
is this ARG?

is this ARG? is a curated social media aggregator that gathers feeds from the alternate reality gaming community.
Million Story Building

If a building could talk, what would it say? How would it “feel” about the comings and goings of the people who use it every day? Would it be affected by their moods and desires?
Sonar Tonebank

The Sonar Tonebank is a simple electronic music instrument that uses a range sensor to trigger sound samples. Players can create musical soundscapes by moving in front of the range sensor, which maps pitch to distance.
Dream_Jrnl

Dream_Jrnl is a generative literature experiment that algorithmically creates evocative and mysterious texts.
S.T.I.F.L.E.

S.T.I.F.L.E. is an interactive fiction about broken hearts, experimental pharmaceuticals and wandering philosophers.
The Black Sea Tapes

An experiment in metanarrative, “The Black Sea Tapes” includes a network of “hoax” websites, personalities and a feature-length film. Funded by the Canada Council for the Arts.
Counter-Point

This project remaps the combat sounds triggered during gameplay in Counter-Strike: Source, producing a peaceful, collaboratively-created soundscape.
The Bluerose Project

The Bluerose Project is a cross-media Alternate Reality game designed to be played in public spaces in the Greater Toronto Area.
Bran Van 3000 – Shopping

Outcasts fight for scraps while the rich drown their sorrows via telepresence. Images of a dystopian future accompany Bran Van 3000′s 2001 double-single release of “Shopping” and “More Shopping.”
Rogan, Incorporated
A dialogue-free Super-8 featurette about surveillance, secret agencies and love.









