My doctoral research explores how social media, ubiquitous computing, and game design can enable and activate new forms of literature, participation, and mischief.
Research Areas
- Performance: new games movement, situationism, relational aesthetics, public play
- Social media/mobile media: social networking, locative cinema, ambient storytelling, augmented reality
- Collective intelligence: social computing, information economies, real-time media, open information
- “Machines for telling stories”: ergodic literature, generative literature, rules for writing, oulipo
- Interactive narrative: interactive fiction, database narrative, networked fiction, distributed narrative
- Transmedia storytelling: cross-platform narratives, fan fiction, interstitial fiction
Keywords
alternate reality gaming, collective intelligence, cross-media storytelling, digital humanities, distributed narrative, interactive narrative, pervasive games, relational aesthetics, serious games, transmedia, ubiquitous computing




