Henry Jenkins interviews me about Reality Ends Here

Special thanks to Henry Jenkins for conducting a wide-ranging two-part interview with Simon Wiscombe, Tracy…
Reality Ends Here

Reality Ends Here is a pervasive media-making game designed to increase serendipity, social discovery, and collaboration among students in the disparate divisions of the USC School of Cinematic Arts.
Jeff Hull on The Games of Nonchalance: a guerrilla street war against banality and routine

In the Games of Nonchalance, participants experience a vast transmedia interactive narrative woven into the fabric of the Bay Area, following threads of story and mystery through city streets and a wide array of on- and offline media artifacts. I caught up with Jeff Hull shortly after his appearance at IndieCade.
That weird web thing
Nadia Elmrabet’s thoughts on transmedia, interactive narratives, fiction and ARGs. See also Twitter:…
leahphoenix:
Charles Darwin discovers… Pokémon? YES.
(A design...
Posted 10 January 2011 | 10:24 am
Petit-déjeuner Transmédia : la gestion des communautés FAIT PARTIE DE L'HISTOIRE
Posted 8 January 2011 | 8:46 pm
Photo
Posted 8 January 2011 | 4:04 pm
Wikileaks: l'idéologie de la communication en action (Serge Proulx)
Posted 8 January 2011 | 12:13 pm
"The information demanded by the DOJ is sweeping in scope. It includes all mailing addresses and..."
Posted 8 January 2011 | 11:37 am
ARGFest Panel: City Gaming & Public Art
ARGFest 2010 is just around the corner, and I’m lucky enough to attending as a panelist. I’ll be taking part in a discussion with Anne Dennington, Carl DiSalvo, and Sara Thacher titled, “TransGenre: City Gaming & Public Art.”
Taking risks and dancing with audiences: Andrea Phillips on writing for transmedia and ARGs

In this interview, Andrea Phillips discusses her creative process and the formal and technical limitations (and possibilities) of ARGs and other playful forms of transmedia storytelling.
Understanding the future through a counterfactual past: The Golden Institute

Sascha Pohlflepp’s The Golden Institute is a great example of how artists can build elaborate and penetrating critiques through the creation of a system of interrelated media artifacts.
Trap doors and hatches all around: Jeff Hull on infusing variability and play into the workaday world

Nonchalance’s practice stands at the intersection of three core concepts: Narrative, Consciousness, and Space (both public and private). Founded in Oakland in 1999 by director Jeff Hull, the organization’s primary goal is to infuse more variability and play into the civic realm.
Learning by ARG: an interview with Mela Kocher Lennstroem

Mela Kocher Lennstroem is a Swiss games researcher currently living in San Diego, where she conducts post-doctoral research on “the blurring of reality and fiction in digital media, especially in ARGs.”
Talking story with Jan Libby

Knowing that Jan Libby is a prolific and talented indie ARG designer, I asked her if she would be interested in doing a short interview about how she plans and evolves her games — and about the important role of story in the future of ARGs. We exchanged a few emails, and Jan sent me these responses — along with some great behind-the-scenes images from her upcoming indie storyworld, 36nine…
ARG readings and reflections: an annotated bibliography

This resource contains links to blog posts, conference papers, journal articles, and other texts related to alternate reality gaming.
ARGs in institutions: museums, libraries, schools, and beyond

This resource contains examples of alternate reality games (ARGs) created for museums, libraries, schools, and government agencies. Also included are links to related resources, designers, observers, and policy-makers.
Content management and delivery tools for indie ARG producers

By using and mashing-up freely-available social media, mobile technology, and web publishing tools, ARG producers with shoestring budgets can roll their own custom ARG management and delivery systems.
is this ARG?

is this ARG? is a curated social media aggregator that gathers feeds from the alternate reality gaming community.
Hypothetical worlds: A better future
This tongue-in-cheek science-fictional paper didn’t work out exactly the way I wished it would, but it’s funny in parts, so I’m posting it here for posterity…
Deus Ex Machinatio
Andrea Phillips is a transmedia writer and game designer. She writes about games, storytelling, digital culture,…
BlagOPet Update #3
Posted 3 February 2012 | 3:34 pm
Ready Player One: A Review
Posted 30 January 2012 | 5:47 pm
I Am Not a Transmedia Producer
Posted 25 January 2012 | 7:10 pm
Making Isn't Enough
Posted 21 January 2012 | 3:45 pm
Journeys to Awesometown
Posted 17 January 2012 | 3:03 pm
Transmedia Storytelling and Alternate Reality Games
I prepared this presentation as a primer for non-specialist audiences on the subject of Alternate Reality Games. Includes brief survey of prior art, diagrams illustrating the nature of networked fictions, and references to key scholars/innovators.
Location-Based Ambient Storytelling
A proposal for a directed research project that seeks to identify and implement a range of context and location-based storytelling techniques.
The Who, What, When, Where, Why and How of Cross-Media

This is Christy Dena’s slide presentation from DIY Days here in Los Angeles. Which I just missed. But…
EBR: Puppet-masters, Designers and Academics
Two recent EBR posts worth looking at when thinking about pervasive gaming: Jane McGonigal’s The Puppet…
Chaotic Communities
Some early findings on running a global ARG are coming in from Lost Ring puppetmaster Jane McGonigal. If this…
Saving the world through game design

Jane McGonigal talks with Daniel Zalewski about alternate-reality gaming. From “Stories from the Near…
