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	<title>jeff watson &#187; ctcs-677</title>
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		<title>is this ARG?</title>
		<link>http://remotedevice.net/blog/is-this-arg/</link>
		<comments>http://remotedevice.net/blog/is-this-arg/#comments</comments>
		<pubDate>Tue, 29 Dec 2009 18:30:45 +0000</pubDate>
		<dc:creator>Jeff Watson</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[affinity spaces]]></category>
		<category><![CDATA[aggregation]]></category>
		<category><![CDATA[arg]]></category>
		<category><![CDATA[ctcs-677]]></category>
		<category><![CDATA[tara mcpherson]]></category>

		<guid isPermaLink="false">http://remotedevice.net/?p=1673</guid>
		<description><![CDATA[is this ARG? is a curated social media aggregator that gathers feeds from the alternate reality gaming community.]]></description>
			<content:encoded><![CDATA[<p><a href="http://isthisarg.org"><img src="http://remotedevice.net/wp-content/uploads/2009/12/isthisarg.jpg" alt="" title="isthisarg" width="420" height="465" class="alignnone size-full wp-image-1672" /></a></p>
<p><a href="http://isthisarg.org/">is this ARG?</a> is a social media aggregator I&#8217;ve built to gather feeds from the ARG community/affinity. The site is kind of like an amped-up <a href="http://blog.twitter.com/2009/10/theres-list-for-that.html">Twitter list</a>, displaying feeds from blogs, <a href="http://delicious.com/">Delicious</a> accounts, and other open/publicly-available social media sources &#8212; including the <a href="http://forums.unfiction.com/forums/">Unfiction forums</a> and even <a href="http://en.wikipedia.org/wiki/Alternate_reality_game">Wikipedia</a>. </p>
<p>The idea is to amplify the potential vectors for collaboration and research among and across the ARG community (and provide a handy real-time research tool). Everything that gets posted across the web by the sources listed on the site&#8217;s sidebar is gathered and put into a single stream on the root page. I&#8217;ve also made it possible to view the individual output of people/sources on the list by clicking on their names. There&#8217;s an <a href="http://isthisarg.org/?page_id=3">FAQ</a> on the site, and I&#8217;m also working on some more features that will roll out soon, including a way of archiving everything, curating venn-diagram-like clusters of streams, and generating keyword clouds to help with browsing through past posts.</p>
<p>The inspiration for this came in part from something <a href="http://isthisarg.org/?author=34">Brooke Thompson</a> wrote in reference to the <a href="http://www.argdb.com/">ARGdb</a> project, something to the effect of wanting to find a way to bring together all the energies members of the community are putting into different web fora. This is an effort in that direction, and also a bit of a curatorial endeavor: for me, making this project is kind of like editing a magazine or journal of sorts, populated not by articles or essays but rather by <em>voices</em>. </p>
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		<title>Code and Materiality: Strandbeest and mechanical computing</title>
		<link>http://remotedevice.net/blog/code-and-materiality-strandbeest-and-mechanical-computing/</link>
		<comments>http://remotedevice.net/blog/code-and-materiality-strandbeest-and-mechanical-computing/#comments</comments>
		<pubDate>Thu, 17 Sep 2009 18:52:31 +0000</pubDate>
		<dc:creator>Jeff Watson</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[analog computers]]></category>
		<category><![CDATA[antikythera mechanism]]></category>
		<category><![CDATA[charles babbage]]></category>
		<category><![CDATA[ctcs-677]]></category>
		<category><![CDATA[imap]]></category>
		<category><![CDATA[johanna drucker]]></category>
		<category><![CDATA[strandbeest]]></category>
		<category><![CDATA[tara mcpherson]]></category>
		<category><![CDATA[theo jansen]]></category>

		<guid isPermaLink="false">http://remotedevice.net/?p=1478</guid>
		<description><![CDATA[Johanna Drucker’s discussion of code and materiality (”Code is not an immaterial ideal“) got me thinking about Theo Jansen’s Strandbeest project...]]></description>
			<content:encoded><![CDATA[<p>Johanna Drucker&#8217;s discussion of code and materiality (&#8220;<a href="http://www.press.uchicago.edu/presssite/metadata.epl?mode=synopsis&#038;bookkey=353566">Code is not an immaterial ideal</a>&#8220;) got me thinking about Theo Jansen&#8217;s <a href="http://www.strandbeest.com/index.html">Strandbeest</a> project:</p>
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<p>Jansen&#8217;s Strandbeests are the product of an iterative programming process that completely collapses the supposed boundary between materiality and code. The intricate interlocking wooden components of these lumbering giants constitute simple circuits, storage devices and if/then statements that govern the way the &#8220;animals&#8221; move and respond to their environment; like a traditional software designer, the Strandbeests&#8217; &#8220;programmer&#8221; deploys certain arrangments of form, sees what works and what doesn&#8217;t (beta testing), then &#8220;re-codes&#8221; to make the animals more likely to survive and prosper. Jansen himself considers his Strandbeests a kind of <a href="http://en.wikipedia.org/wiki/Artificial_life">ALife</a> project wherein new forms are &#8220;evolved&#8221; and the &#8220;<a href="http://www.youtube.com/watch?v=b694exl_oZo">winning codes multiply</a>.&#8221; <a href="http://en.wikipedia.org/wiki/Physical_computing">Physical computing</a> projects like this (and this is clearly one of the most radical of its kind, given that the Strandbeests use no electronics whatsoever) are provocative examples of Drucker&#8217;s contention that &#8220;form is constitutive of information, not its transparent presentation.&#8221; (139)</p>
<p>Leaving magical Strandbeest beach aside for the moment, I wonder how other non-electronic digital systems complicate or compliment some of the thinking we&#8217;ve been doing this week about code and protocol. In particular, I&#8217;m curious to see if moving around or beyond our contemporary notion of what constitutes computation might address some of the ambiguities <a href="http://technocultures.blogspot.com/2009/09/digital-or-virtual.html">Mei identified</a> regarding commonly-held definitions of the <span style="font-style:italic;">digital </span>and the <span style="font-style:italic;">virtual</span>. Charles Babbage&#8217;s famous <a href="http://www.computerhistory.org/babbage/">Difference Engine</a> (a programmable mechanical computer from 1847), Leibniz&#8217;s <a href="http://en.wikipedia.org/wiki/Stepped_Reckoner">Stepped Reckoner</a>, clockwork astrolabes like the incredible <a href="http://en.wikipedia.org/wiki/Antikythera_mechanism">Antikythera Mechanism</a> or the lesser-known but perhaps coolest-of-all pocket-sized <a href="http://en.wikipedia.org/wiki/Curta">Curta Calculator</a> each exhibit very different kinds of graphesis (or maybe we should coin a new word here: <span style="font-style:italic;">antikemenesis</span>?) &#8212; where is the &#8220;code&#8221; when it cannot be separated from the mechanical processes that articulate it?</p>
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		<title>David Golumbia, buzzkiller</title>
		<link>http://remotedevice.net/blog/david-golumbia-buzzkiller/</link>
		<comments>http://remotedevice.net/blog/david-golumbia-buzzkiller/#comments</comments>
		<pubDate>Thu, 17 Sep 2009 12:46:31 +0000</pubDate>
		<dc:creator>Jeff Watson</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[co-optation]]></category>
		<category><![CDATA[ctcs-677]]></category>
		<category><![CDATA[david golumbia]]></category>
		<category><![CDATA[imap]]></category>
		<category><![CDATA[pessimism]]></category>
		<category><![CDATA[tara mcpherson]]></category>

		<guid isPermaLink="false">http://remotedevice.net/?p=1476</guid>
		<description><![CDATA[I&#8217;m excited about all the new forms of politics, art and mischief that participatory technoculture seems to promise. I can get genuinely pumped-up about Kurzweilian &#8220;singularities,&#8221; the Planetary Society and the Long Now Foundation. Sometimes I actually think things could be turning around for humanity.
Of course, there&#8217;s plenty of reason for pessimism. Even the most [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m excited about all the new forms of politics, art and mischief that participatory technoculture seems to promise. I can get genuinely pumped-up about Kurzweilian &#8220;singularities,&#8221; the <a href="http://www.planetary.org/home/">Planetary Society</a> and the <a href="http://www.longnow.org/">Long Now Foundation</a>. Sometimes I actually think things could be turning around for humanity.</p>
<p>Of course, there&#8217;s plenty of reason for pessimism. Even the most <a href="http://neo.jpl.nasa.gov/neo/pdc_paper.html">fundamental threats</a> to our existence as a species go unchallenged. Still, I like to hold out hope that we&#8217;ll come up with ways to deal with the converging crises that confront us. I&#8217;m willing to run with the idea that the incredible affordances of the Internet and ubiquitous computing, while they are undeniably the fruits of a neoliberal elite hell-bent on solidifying their grip on the mechanisms of power through whatever means necessary, actually <em>will</em> have an empowering and emancipatory and ultimately positive effect, an <em>emergent</em> effect with assymmetric consequences unanticipated by the forces of Capital &#8212; a kind of upbeat blowback&#8230;</p>
<p>To uberpessimist <a href="http://www.amazon.com/Cultural-Logic-Computation-David-Golumbia/dp/tags-on-product/0674032926">David Golumbia</a>, such thinking is wrong on two counts: first, <em>the world is fucked</em>, full stop. There&#8217;s no hope, just pack it in and roll over. Capital will inexorably leverage the immense communication and participation potential of the Internet and social media to its own advantage, using that power organize, mobilize and enslave. Eventually we&#8217;ll all end up with chips in our brains, consuming the products of the cannibalistic corporations to which we have subsumed our souls. We as critics must identify this problem and write about it &#8212; for which we will score points in the afterlife. </p>
<p>Second, <em>trying to do anything about it will only make it worse</em>. Golumbia might argue that even just calling <strong>the Internet</strong> <em>the Internet</em> reveals the depth of one&#8217;s imbrication in the &#8220;feeling and fact of mastery&#8221; that technology provides. Put another way, computationalism does not belong to us; rather, we belong to it. Any enthusiasm about technology&#8217;s promise is self-deceived nonsense that only serves to strengthen the hand of capitalism:</p>
<blockquote><p>Among the oddest but most telling of the cultural changes accompanying the computer revolution is the one that emerges out of the late I960s social movements, in which a significant segment of youthful <a href="http://www.well.com/">intelligentsia</a> embraced the computer as a revolutionary technology that might transform the world along some of the same lines suggested by the counterculture in general (see Turner 2006 for an especially pointed history). In retrospect we can see that this has to be one of the most successful instances of co-optation in the history of social movements; for despite their appearance of transformative power, it is the ability of the computer to expand the feeling and fact of mastery that is most compelling about it. Much like their extended experiments with the profoundly capitalist medium of rock music and profoundly self-gratifying mind-altering substances-visible especially as the supposedly cognitively liberating psychedelic substances gave way to destructive and strongly isolating substances like alcohol, cocaine, and heroin-the counterculture was unable to escape the capitalist and hierarchical strand of dominant American culture it thought itself to be resisting. In the end, this revolution became about exactly the individualistic power it said it was resisting, in no small part via the embracing of a technology that wears its individualist expansionism on its sleeve. (153)</p></blockquote>
<p>This text is <em>super-depressing</em> and seems to leave no room for optimism about a future that, like it or not, is going to have a <em>lot</em> to do with computational systems and network culture. While Golumbia does a good job of dishing out some straight talk about the horrific mobility and insidious reach of &#8220;individualist expansionism&#8221; and the vectors along which the computationalist worldview transmits itself, something really important seems to be missing here. Maybe it&#8217;s just that Golumbia&#8217;s overall vision seems a little angsty-adolescent. I mean, the world is a fucking mess, yes, absolutely &#8212; but come on, David, <em>don&#8217;t give up</em>!</p>
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