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	<title>jeff watson &#187; ctin-511</title>
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		<title>Locative Media and Responsive Environments</title>
		<link>http://remotedevice.net/presentations/locative-media-and-responsive-environments/</link>
		<comments>http://remotedevice.net/presentations/locative-media-and-responsive-environments/#comments</comments>
		<pubDate>Wed, 22 Apr 2009 15:57:44 +0000</pubDate>
		<dc:creator>Jeff Watson</dc:creator>
				<category><![CDATA[Presentations]]></category>
		<category><![CDATA[ctin-511]]></category>
		<category><![CDATA[imap]]></category>
		<category><![CDATA[locative media]]></category>
		<category><![CDATA[responsive environments]]></category>
		<category><![CDATA[spimes]]></category>

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		<description><![CDATA[This presentation explores the evolution and trajectory of ubiquitous computing technologies that enable designers to embed media artifacts and computational systems in physical space.]]></description>
			<content:encoded><![CDATA[<div style="width:510px" id="__ss_1752410"> <strong style="display:block;margin:12px 0 4px"><a href="http://www.slideshare.net/remotedevice/locative-media-and-responsive-environments-1752410" title="Locative Media And Responsive Environments" target="_blank">Locative Media And Responsive Environments</a></strong> <iframe src="http://www.slideshare.net/slideshow/embed_code/1752410" width="510" height="426" frameborder="0" marginwidth="0" marginheight="0" scrolling="no"></iframe>
<div style="padding:5px 0 12px"> View more <a href="http://www.slideshare.net/thecroaker/death-by-powerpoint" target="_blank">PowerPoint</a> from <a href="http://www.slideshare.net/remotedevice" target="_blank">Jeff Watson</a> </div>
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<p>This presentation explores the evolution and trajectory of ubiquitous computing technologies that enable designers to embed media artifacts and computational systems in physical space. By placing custom bar code glyphs, GPS/Google Earth markers, sensor systems or other smart-phone-readable triggers in physical locations, designers can create hyperlinks connecting real-world objects or places with a wide variety of media &#8212; from video, audio and text content to dynamic data feeds and opportunities for interactions with both human and non-human agencies. Crucially, however, this layering practice does not stop at the level of the hyperlink or the traditional notion of Augmented Reality. Rather, designers are beginning to perceive opportunities for embedding responsive computational power in physical space, enabling environments to track, profile and communicate with their inhabitants, providing customized, adaptive and anticipatory user experiences. </p>
<p>(see also: <a href="http://interactive.usc.edu/members/sfisher/archives/2009/04/imd_forum_for_4_12.html">USC IMD</a>)</p>
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		<title>Transmedia Storytelling and Alternate Reality Games</title>
		<link>http://remotedevice.net/presentations/transmedia-storytelling-and-alternate-reality-games/</link>
		<comments>http://remotedevice.net/presentations/transmedia-storytelling-and-alternate-reality-games/#comments</comments>
		<pubDate>Fri, 09 Jan 2009 17:44:04 +0000</pubDate>
		<dc:creator>Jeff Watson</dc:creator>
				<category><![CDATA[Presentations]]></category>
		<category><![CDATA[arg]]></category>
		<category><![CDATA[ctin-511]]></category>
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		<category><![CDATA[storytelling]]></category>
		<category><![CDATA[talks]]></category>
		<category><![CDATA[transmedia]]></category>

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		<description><![CDATA[I prepared this presentation as a primer for non-specialist audiences on the subject of Alternate Reality Games. Includes brief survey of prior art, diagrams illustrating the nature of networked fictions, and references to key scholars/innovators.]]></description>
			<content:encoded><![CDATA[<div style="width:510px" id="__ss_1744553"> <strong style="display:block;margin:12px 0 4px"><a href="http://www.slideshare.net/remotedevice/transmedia-storytelling-and-alternate-reality-games" title="Transmedia Storytelling and Alternate Reality Games" target="_blank">Transmedia Storytelling and Alternate Reality Games</a></strong> <iframe src="http://www.slideshare.net/slideshow/embed_code/1744553" width="510" height="426" frameborder="0" marginwidth="0" marginheight="0" scrolling="no"></iframe>
<div style="padding:5px 0 12px"> View more <a href="http://www.slideshare.net/thecroaker/death-by-powerpoint" target="_blank">PowerPoint</a> from <a href="http://www.slideshare.net/remotedevice" target="_blank">Jeff Watson</a> </div>
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<p>As a spatially- and temporally-distributed storytelling form, ARGs deploy narrative across a wide range of expressive media, including physical spaces and artifacts, websites, game worlds, books and graphic novels, music, television and movies, online video, rumors, cell phone content and live performances. This presentation is a primer for non-specialist audiences on the subject of Alternate Reality Games. Includes brief survey of prior art, diagrams illustrating the nature of networked fictions, and references to key scholars/innovators.</p>
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