Since its release in the early 1960s, Acquire has inspired generations of game designers and enthusiasts with its elegant and replayable design. Many game designers, including Ticket to Ride designer Alan R. Moon, cite Acquire as a seminal work in the evoution of tabletop gaming. This post provides designer-centric coverage of the game.
When I was a kid, I played a lot of role-playing games. The Marshall brothers, Lucas, Paul and Jonas, and my neighborhood pal, Ryan Sullivan, were my primary playmates in this regard. I played intensively between the ages of about nine and fourteen. After that, rock and roll and movies took over.