Games @ Parsons
Here, Parsons students and faculty blog about their game design research. The New School Games Club also holds…
Code Play Final: Game Fair Feat. Kurt Bieg and Chris Makris
Posted 12 May 2012 | 3:13 am
Mechner Speaks
Posted 8 May 2012 | 4:08 pm
Thesis 2012: Deautomatized
Posted 5 May 2012 | 11:01 pm
The Narrative of Numbers
Posted 28 April 2012 | 1:52 pm
Thesis 2012: SimpleTones
Posted 27 April 2012 | 7:51 pm
Play, writing, and the pleasures of complex dynamic systems

Writer and game designer Andrea Phillips, who I interviewed in this space a few years back, recently wrote a…
Reality Ends Here

Reality Ends Here is a pervasive media-making game designed to increase serendipity, social discovery, and collaboration among students in the disparate divisions of the USC School of Cinematic Arts.
When games break (beautifully): the 1994 Caribbean Cup anomaly

One little change in a complex system can lead to a cascade of unpredictable outcomes. This is why play testing…
Clean Up Wall Street

Clean Up Wall Street is a pervasive game inspired by the global financial crisis. The game explores how the financial services industry endangers the health of the global economy.
Collective

Distributed art exhibitions offer an enormous opportunity to build multi-sited mobile experiences. In conjunction…
Applied Game Design
Applied Game Design is primarily the blog of Brenda Brathwaite, but features several other authors who also…
TED Talk now live on TED.com
Posted 4 May 2012 | 6:07 am
Your Questions on Game Balance Wanted
Posted 4 May 2012 | 2:23 am
Caine’s Arcade
Posted 16 April 2012 | 6:56 am
Mexican Restaurants
Posted 16 April 2012 | 6:52 am
I Have an Idea for a Game
Posted 21 November 2011 | 6:08 pm
Game Design Advance
GAME DESIGN ADVANCE is a blog that centers around development, culture, and scholarship as it relates to games…
Keep Games Weird
Posted 18 May 2012 | 4:24 am
Raymond Smullyan
Posted 25 February 2012 | 8:46 pm
Players Not Included
Posted 11 January 2012 | 6:58 pm
A Conversation with Mike Treanor
Posted 9 January 2012 | 5:52 am
[Insert Cow Pun Here]
Posted 5 October 2011 | 4:23 am
Content management and delivery tools for indie ARG producers

By using and mashing-up freely-available social media, mobile technology, and web publishing tools, ARG producers with shoestring budgets can roll their own custom ARG management and delivery systems.
Sid Sackson’s Acquire

Since its release in the early 1960s, Acquire has inspired generations of game designers and enthusiasts with its elegant and replayable design. Many game designers, including Ticket to Ride designer Alan R. Moon, cite Acquire as a seminal work in the evoution of tabletop gaming. This post provides designer-centric coverage of the game.
