jeff watson / tag archive

game design


Play, writing, and the pleasures of complex dynamic systems

Writer and game designer Andrea Phillips, who I interviewed in this space a few years back, recently wrote a…

Reality Ends Here

Reality Ends Here is a pervasive media-making game designed to increase serendipity, social discovery, and collaboration among students in the disparate divisions of the USC School of Cinematic Arts.

When games break (beautifully): the 1994 Caribbean Cup anomaly

One little change in a complex system can lead to a cascade of unpredictable outcomes. This is why play testing…

Clean Up Wall Street

Clean Up Wall Street is a pervasive game inspired by the global financial crisis. The game explores how the financial services industry endangers the health of the global economy.

Collective

Distributed art exhibitions offer an enormous opportunity to build multi-sited mobile experiences. In conjunction…

Applied Game Design


Applied Game Design is primarily the blog of Brenda Brathwaite, but features several other authors who also…

I Have an Idea for a Game
Posted 21 November 2011 | 6:08 pm

Who Directed Star Wars?
Posted 12 November 2011 | 2:46 am

Breaking Into The Game Industry – The New Book’s Out!
Posted 15 June 2011 | 5:45 am

GDC 2011: Social Game Developers Rant Back
Posted 4 March 2011 | 7:50 am

Built on a Foundation of Code – Game Edu Rant
Posted 2 March 2011 | 1:00 am

Game Design Advance


GAME DESIGN ADVANCE is a blog that centers around development, culture, and scholarship as it relates to games…

Players Not Included
Posted 11 January 2012 | 6:58 pm

A Conversation with Mike Treanor
Posted 9 January 2012 | 5:52 am

[Insert Cow Pun Here]
Posted 5 October 2011 | 4:23 am

A Conversation with Matthew Weise
Posted 4 August 2011 | 9:19 pm

Things Look Strange
Posted 23 April 2011 | 2:20 am

Content management and delivery tools for indie ARG producers

By using and mashing-up freely-available social media, mobile technology, and web publishing tools, ARG producers with shoestring budgets can roll their own custom ARG management and delivery systems.

Viz

Viz is a casual augmented reality game that enables players to discover and embed virtual objects in physical space by looking through the camera viewfinders of their mobile phones.

Sid Sackson’s Acquire

Since its release in the early 1960s, Acquire has inspired generations of game designers and enthusiasts with its elegant and replayable design. Many game designers, including Ticket to Ride designer Alan R. Moon, cite Acquire as a seminal work in the evoution of tabletop gaming. This post provides designer-centric coverage of the game.