Tag Archives: indiecade

The IndieCade Award

The IndieCade Award is a peer-to-peer award-giving game played at the IndieCade International Festival of Independent Games. Designer/game director/all-around-genius Gabe Smedresman describes the game as follows: The Indiecade Award is a recognition that festival attendees can award to each other … Continue reading

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The Impact Award at IndieCade 2012

Thank you to the amazing IndieCade jury for recognizing Reality Ends Here with the 2012 Impact Award. Continue reading

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Video: Indiecade 2011 “No Screens” Panel

Featuring Mathieu Castelli, Nathalie Pozzi, Greg Trefry, Chris Weed, and me. Moderated by Colleen Macklin. This is a free-range session about games that go beyond the confines of the polygonal frame. In other words big games, street games, args, playful … Continue reading

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Reality@IndieCade

Special thanks to the IndieCade organizers for asking us to appear at this year’s festival, and to all the players from the “real” game who showed up and helped make Deals with the general public.

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Subtlemob creator Duncan Speakman on “framing everyday realities”

[intro]Duncan Speakman’s Subtlemob project, “As if it were the last time,” will be taking place in Culver City this weekend as a part of the IndieCade Big Games program [sign up here]. The project immerses audiences in “the cinema of … Continue reading

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Transforming space with play: an interview with David Fono of Atmosphere Industries

[intro]Atmosphere Industries is a Toronto-based cross-media design collective whose projects “combine fun, community, technology, and a hearty helping of sprinkles.” Atmosphere’s pervasive games and experiences have exhibited around the world at events such as Come Out and Play (NYC), where … Continue reading

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