Jeff Watson: USC research associate, game designer, and media artist.

jeff watson / tag archive

locative media


USC Mobile and Environmental Media Lab


The Mobile and Environmental Media Lab is currently exploring location-specific mobile storytelling. This…

Embedded papercraft objects are better than embedded digital objects

Responsibility has yet to be claimed for the beautiful papercraft sculptures that have mysteriously popped…

Ambient Storytelling for Vehicle-Driver Interaction

This project explores how in-car sensor systems can be integrated with cloud computing and social media services to make possible new modes of storytelling, interaction and engagement.

Cyborg Anthropology


Cyborg Anthropology takes the view that most of modern human life is a product of both human and non-human objects.…

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John Geraci


John Geraci has “spent the past seven years making cities better with web and mobile technologies.”…

My TechCrunch Post on Amazon.com: The Hidden Empire
Posted 22 February 2013 | 12:41 pm

My post on Valve in Business Insider
Posted 26 April 2012 | 11:43 am

Note To TED, Local Projects and DIYcity: Nobody Owns the Web (Not Even You)
Posted 6 March 2012 | 9:12 pm

My TEDxBigApple Talk [Video]
Posted 2 March 2012 | 9:15 pm

What Is Happening at johngeraci.com?
Posted 20 February 2012 | 5:16 pm

Dokobots: findable, sharable virtual playthings embedded in real space

Dokobots looks to be a great little geogame, with clever mechanics that push pervasive location-based participatory…

Subtlemob creator Duncan Speakman on “framing everyday realities”

Duncan Speakman’s Subtlemob project, “As if it were the last time,” will be taking place…

American Music

“American Music” is an iPhone and Android application that uses contextual geolocation data as a kind of musical notation, creating a generative soundtrack to accompany everything from cross-country trips to short drives to the mall.

Another City for Another Life: the unforeseen games of the city of the future

ARGs, pervasive games, and location-based social games echo and reiterate a range of earlier experiments in ambient and locative art. Graffiti, sticker art, mail art, and other kinds of analog methods for creating distributed narratives paved the way for the kinds of practices that are today exploding in number and purpose thanks to ubiquitous computing and the real-time web. Lettrism and Situationism redefined urban space as a canvas for experimentation, play, and collaborative production.

Try to remain invisible: Subtlemob

Duncan Speakman’s As if it were for the last time is a soundwalk and street performance wherein audiences are “invited to download an MP3 and turn up at a secret location to listen to the track at a specified time.”

Locative media resources

A collection of supplementary readings and resources for my presentation, “Locative Media and Responsive Environments.”

Locative Media and Responsive Environments

This presentation explores the evolution and trajectory of ubiquitous computing technologies that enable designers to embed media artifacts and computational systems in physical space.