USC Mobile and Environmental Media Lab
The Mobile and Environmental Media Lab is currently exploring location-specific mobile storytelling. This…
Urbanflow
Posted 28 January 2012 | 4:44 am
Mashable: The Xbox Kinect-Controlled Solar House of the Future
Posted 25 January 2012 | 3:16 pm
geekwire.com: The coding game: Microsofts Visual Studio gets badges, achievements and leaderboard
Posted 19 January 2012 | 5:54 pm
Mitsubishi Shows Touch-sensitive Semispherical Display
Posted 17 January 2012 | 9:34 pm
physorg.com: Mercedes demos DICE — Interactive dashboard and Heads-Up display
Posted 17 January 2012 | 3:27 pm
Embedded papercraft objects are better than embedded digital objects

Responsibility has yet to be claimed for the beautiful papercraft sculptures that have mysteriously popped…
Cyborg Anthropology
Cyborg Anthropology takes the view that most of modern human life is a product of both human and non-human objects.…
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Posted 29 January 2012 | 5:50 am
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Posted 29 January 2012 | 5:39 am
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Posted 29 January 2012 | 5:37 am
John Geraci
John Geraci has “spent the past seven years making cities better with web and mobile technologies.”…
Read This Article To Understand What 2012 Is Going To Be About
Posted 30 December 2011 | 4:54 pm
Drones: Coming Soon To The Skies Near You
Posted 14 December 2011 | 3:31 pm
Embrace Disruption To Save The U.S. Postal Service
Posted 6 December 2011 | 4:13 am
Did Bitcoin “Fail” or Is it Just One Step On the Road to P2P Currency?
Posted 1 December 2011 | 5:06 am
Local CO2 Mapping Takes Off (With Your Help!)
Posted 29 November 2011 | 10:30 pm
Dokobots: findable, sharable virtual playthings embedded in real space

Dokobots looks to be a great little geogame, with clever mechanics that push pervasive location-based participatory…
Ambient Storytelling for Vehicle-Driver Interaction

This project explores how in-car sensor systems can be integrated with cloud computing and social media services to make possible new modes of storytelling, interaction and engagement.
Subtlemob creator Duncan Speakman on “framing everyday realities”

Duncan Speakman’s Subtlemob project, “As if it were the last time,” will be taking place…
American Music

“American Music” is an iPhone and Android application that uses contextual geolocation data as a kind of musical notation, creating a generative soundtrack to accompany everything from cross-country trips to short drives to the mall.
Another City for Another Life: the unforeseen games of the city of the future

ARGs, pervasive games, and location-based social games echo and reiterate a range of earlier experiments in ambient and locative art. Graffiti, sticker art, mail art, and other kinds of analog methods for creating distributed narratives paved the way for the kinds of practices that are today exploding in number and purpose thanks to ubiquitous computing and the real-time web. Lettrism and Situationism redefined urban space as a canvas for experimentation, play, and collaborative production.
Try to remain invisible: Subtlemob

Duncan Speakman’s As if it were for the last time is a soundwalk and street performance wherein audiences are “invited to download an MP3 and turn up at a secret location to listen to the track at a specified time.”
Locative media resources

A collection of supplementary readings and resources for my presentation, “Locative Media and Responsive Environments.”
Locative Media and Responsive Environments
This presentation explores the evolution and trajectory of ubiquitous computing technologies that enable designers to embed media artifacts and computational systems in physical space.