jeff watson / tag archive

mobile media


Thachr


Sara Thacher: “I’m . . . a transmedia producer and experience designer. I make adventures that…

Internet Archive Drives
Posted 27 January 2012 | 4:56 am

I’m Mad as Hell and I’m not Going to Take It Anymore
Posted 12 January 2012 | 9:00 am

Play From the Bottom
Posted 9 January 2012 | 4:15 pm

Muybridge
Posted 4 January 2012 | 4:27 pm

Global Game Jam: Step Up and Make a Game
Posted 3 January 2012 | 4:00 pm

USC Mobile and Environmental Media Lab


The Mobile and Environmental Media Lab is currently exploring location-specific mobile storytelling. This…

Using location data to predict where people will be, when they will be there, and who they will be there with

Never mind the increasingly ubiquitous surveillance-by-smartphone of where people are. Next up is keeping…

Pasta&Vinegar


This is a blog by Nicolas Nova. I study people’s practices as well as usage of technologies and turn them…

Links for 2012-02-03 [del.icio.us]
Posted 4 February 2012 | 8:00 am

“it’s not the strangeness of the work as much as their thinking process that counts”
Posted 3 February 2012 | 10:55 am

Links for 2012-02-02 [del.icio.us]
Posted 3 February 2012 | 8:00 am

Links for 2012-02-01 [del.icio.us]
Posted 2 February 2012 | 8:00 am

The non-adoption of location-tracking in the family
Posted 31 January 2012 | 8:10 pm

MuseumMobile


MuseumMobile is a forum for conversations about mobile interpretation – media & technology – for…

John Geraci


John Geraci has “spent the past seven years making cities better with web and mobile technologies.”…

Ambient Storytelling for Vehicle-Driver Interaction

This project explores how in-car sensor systems can be integrated with cloud computing and social media services to make possible new modes of storytelling, interaction and engagement.

Ambient storytelling resources

This post contains starting points for researching and developing “ambient” storytelling and interaction systems (i.e., stories or games that take place in the background, rather than traditional attention-focusing media artifacts such as movies or console video games).

Image Mapping and Tracking for AR Apps

If we’re going to tell stories using AR, I suspect that we’ll be looking for solutions that break free of the need for pre-set glyphs, routers or other equipment.

Million Story Building

If a building could talk, what would it say? How would it “feel” about the comings and goings of the people who use it every day? Would it be affected by their moods and desires?