jeff watson / tag archive

mobile media


Thachr


Sara Thacher: “I’m . . . a transmedia producer and experience designer. I make adventures that…

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USC Mobile and Environmental Media Lab


The Mobile and Environmental Media Lab is currently exploring location-specific mobile storytelling. This…

Animism at e-flux
Posted 18 May 2012 | 11:40 am

Article: Hope for Future Cities
Posted 17 May 2012 | 3:04 pm

Article: Intel’s city of the future: sensors e verywhere
Posted 17 May 2012 | 3:00 pm

ETCentric:Google and Microsoft Research Teams Develop New Video Technologies
Posted 15 May 2012 | 5:23 pm

The Playable City Ideas Lab Brazil
Posted 15 May 2012 | 3:39 pm

Using location data to predict where people will be, when they will be there, and who they will be there with

Never mind the increasingly ubiquitous surveillance-by-smartphone of where people are. Next up is keeping…

Pasta&Vinegar


This is a blog by Nicolas Nova. I study people’s practices as well as usage of technologies and turn them…

MuseumMobile


MuseumMobile is a forum for conversations about mobile interpretation – media & technology – for…

John Geraci


John Geraci has “spent the past seven years making cities better with web and mobile technologies.”…

Note To TED, Local Projects and DIYcity: Nobody Owns the Web (Not Even You)
Posted 6 March 2012 | 9:12 pm

My TEDxBigApple Talk [Video]
Posted 2 March 2012 | 9:15 pm

What Is Happening at johngeraci.com?
Posted 20 February 2012 | 5:16 pm

Read This Article To Understand What 2012 Is Going To Be About
Posted 30 December 2011 | 4:54 pm

Drones: Coming Soon To The Skies Near You
Posted 14 December 2011 | 3:31 pm

Ambient Storytelling for Vehicle-Driver Interaction

This project explores how in-car sensor systems can be integrated with cloud computing and social media services to make possible new modes of storytelling, interaction and engagement.

Ambient storytelling resources

This post contains starting points for researching and developing “ambient” storytelling and interaction systems (i.e., stories or games that take place in the background, rather than traditional attention-focusing media artifacts such as movies or console video games).

Image Mapping and Tracking for AR Apps

If we’re going to tell stories using AR, I suspect that we’ll be looking for solutions that break free of the need for pre-set glyphs, routers or other equipment.

Million Story Building

If a building could talk, what would it say? How would it “feel” about the comings and goings of the people who use it every day? Would it be affected by their moods and desires?