MuseumMobile
MuseumMobile is a forum for conversations about mobile interpretation – media & technology – for…
Evaluation-led Mobile Experience Design
Posted 4 January 2010 | 2:20 am
What is the Museum? Who is a Curator? In the age of Social Media in Copenhagen…
Posted 23 November 2009 | 1:47 am
Spy in the City: The GPS Game of Washington DC
Posted 20 August 2009 | 2:44 am
Be Extraordinary! Mobile Micro-volunteering
Posted 10 August 2009 | 3:36 am
Chris & Ted’s Excellent iPod Tours
Posted 18 July 2009 | 11:05 pm
Museum 2.0
Nina Simon: “Museum 2.0 explores ways that web 2.0 philosophies can be applied in museum design.”…
Lead or Follow: Arts Administrators Hash it Out
Posted 1 February 2012 | 3:32 pm
Put Down the Clipboard:Visitor Feedback as Participatory Activity
Posted 25 January 2012 | 4:42 pm
Designing Interactives for Adults: Put Down the Dayglow
Posted 18 January 2012 | 4:45 pm
Yes, Audience Participation Can Have Significant Value
Posted 11 January 2012 | 9:31 pm
The Art of the Steal: Access & Controversy at the Barnes Foundation
Posted 4 January 2012 | 6:05 pm
Designing interactions in the flow: tagging books at Bibliotheek Haarlem Oost

Nina K. Simon’s excellent paper, “Going Analog: Translating Virtual Learnings into Real Institutional Change,” describes how designers can approach integrating new user behaviors into existing ones — and why it’s often essential to do so.
ARGs in institutions: museums, libraries, schools, and beyond

This resource contains examples of alternate reality games (ARGs) created for museums, libraries, schools, and government agencies. Also included are links to related resources, designers, observers, and policy-makers.