MuseumMobile
MuseumMobile is a forum for conversations about mobile interpretation – media & technology – for…
Evaluation-led Mobile Experience Design
Posted 4 January 2010 | 2:20 am
What is the Museum? Who is a Curator? In the age of Social Media in Copenhagen…
Posted 23 November 2009 | 1:47 am
Spy in the City: The GPS Game of Washington DC
Posted 20 August 2009 | 2:44 am
Be Extraordinary! Mobile Micro-volunteering
Posted 10 August 2009 | 3:36 am
Chris & Ted’s Excellent iPod Tours
Posted 18 July 2009 | 11:05 pm
Museum 2.0
Nina Simon: “Museum 2.0 explores ways that web 2.0 philosophies can be applied in museum design.”…
Blueprint Book Club Part 1: How Do You Create a Future-Thinking History Museum?
Posted 23 May 2012 | 12:51 am
Building a Culture of Experimentation
Posted 17 May 2012 | 7:37 pm
Dangerous/Ridiculous: Reflections on AAM
Posted 9 May 2012 | 4:35 pm
Year One as a Museum Director... Survived!
Posted 5 May 2012 | 7:21 pm
AAM Conversations: Want to Talk?
Posted 26 April 2012 | 4:41 pm
Designing interactions in the flow: tagging books at Bibliotheek Haarlem Oost

Nina K. Simon’s excellent paper, “Going Analog: Translating Virtual Learnings into Real Institutional Change,” describes how designers can approach integrating new user behaviors into existing ones — and why it’s often essential to do so.
ARGs in institutions: museums, libraries, schools, and beyond

This resource contains examples of alternate reality games (ARGs) created for museums, libraries, schools, and government agencies. Also included are links to related resources, designers, observers, and policy-makers.