Essential Reading: The Work of Art in the Age of Mediated Participation

Anyone interested in “the practice of using the Internet as a participatory platform to directly engage…
Civic Media + Tactical Design in Contested Spaces
Civic media is an emerging social phenomenon encapsulating diverse forms of technology-mediated communication,…
Final post from The Men’s Health Experts
Posted 21 May 2012 | 1:48 am
Final update on Remember Me (Updated)
Posted 18 May 2012 | 8:21 pm
Illuminating Student Debt – Feedback from Art in Odd Places
Posted 15 May 2012 | 10:51 pm
#OccupyData Hackathon returns to NYC, 18-19 May - CUNY Graduate Center
Posted 15 May 2012 | 11:41 am
A la Carte: design process recap and final remarks
Posted 8 May 2012 | 5:55 pm
Unlikely Outcomes
Ele Jansen: “This corner has some thoughts on co-creative practice in participatory narrative. And…
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Revel: a geolocative app with an emphasis on play and public space – call for participation
PEG-LA co-conspirator Sarah Brin is one of the coordinators of Revel, “a public invitation to participate…
The Fluxus Performance Workbook

This collection (.pdf) of Fluxus “event scores” — instructions for performances, happenings,…
16 June 2014: Tunisian transmedia campaign

16 Juin 2014 is a participatory transmedia event that took place in February of 2011. The project engaged the…
Dokobots: findable, sharable virtual playthings embedded in real space
Dokobots looks to be a great little geogame, with clever mechanics that push pervasive location-based participatory…
127 PRINCE
127 Prince is a new journal named after the location of artist Gordon Matta-Clark’s 1971 restaurant FOOD.…
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Learning by ARG: an interview with Mela Kocher Lennstroem

Mela Kocher Lennstroem is a Swiss games researcher currently living in San Diego, where she conducts post-doctoral research on “the blurring of reality and fiction in digital media, especially in ARGs.”
A Small Town Anywhere

Performance art groups like Coney are exploring the generative and poetic potentials of games in much the same way that game designers are exploring the immersive and interactive affordances of performance.
Try to remain invisible: Subtlemob

Duncan Speakman’s As if it were for the last time is a soundwalk and street performance wherein audiences are “invited to download an MP3 and turn up at a secret location to listen to the track at a specified time.”
Location-Based Ambient Storytelling
A proposal for a directed research project that seeks to identify and implement a range of context and location-based storytelling techniques.
CBC interviews Clay Shirky
This week on Spark, a feature interview with Clay Shirky, author of Here Comes Everybody: The Power of Organizing…
Geograph British Isles
Geograph British Isles is a crowdsourcing project that “…aims to collect geographically representative…
Gin, Television and Social Surplus
From Clay Shirky‘s speech at the Web 2.0 Conference, April 24, 2008. In this excerpt, Shirky responds…
Interesting Responses Abound
…from writers such as Clay Shirky, Jane McGonigal and Imogen Heap, courtesy Zefrank:
I sent the following…