Parsons Talk: Pervasive Games for Experiential Media Arts Education

If you’re in NYC, you might want to check out my talk at the Design and Technology program at Parsons The New School for Design. I will be presenting Reality Ends Here and some ideas about the role of applied pervasive games in education. Hope to see you there.
Transforming Community Through Pervasive Play

Detailed presentation of Reality Ends Here, with remarks on the methodology underlying pervasive placemaking interventions of all kinds. Originally presented February 2, 2012 at the Berkeley Center for New Media.
Berkeley Talk: Transforming Community Through Pervasive Play

I will be speaking at the Berkeley Center for New Media on February 2nd, 2012, at 5PM in the BCNM Commons (340 Moffitt).…
Innovation Ecotones

An ecotone — literally, a place where ecologies are in tension — is a transitional area between…
Jeff Hull on The Games of Nonchalance: a guerrilla street war against banality and routine

In the Games of Nonchalance, participants experience a vast transmedia interactive narrative woven into the fabric of the Bay Area, following threads of story and mystery through city streets and a wide array of on- and offline media artifacts. I caught up with Jeff Hull shortly after his appearance at IndieCade.
Transforming space with play: an interview with David Fono of Atmosphere Industries

Atmosphere Industries is a Toronto-based cross-media design collective whose projects “combine…
Atmosphere Industries
Atmosphere Industries is a Toronto-based collective that creates award-winning cross-media games. They…
Just Launched: The Watchers!
Posted 15 May 2012 | 12:16 pm
Mont Trottoir + Northbridge Piazza = Epic Win!
Posted 5 May 2012 | 10:18 am
Atmosphere Industries is coming to Freo!
Posted 27 April 2012 | 11:47 pm
Next Weekend Only: Mont Trottoir Comes to Perth!
Posted 20 April 2012 | 12:03 am
Atmosphere Industries does Media140: Digital Futures
Posted 3 April 2012 | 9:14 am
Another City for Another Life: the unforeseen games of the city of the future

ARGs, pervasive games, and location-based social games echo and reiterate a range of earlier experiments in ambient and locative art. Graffiti, sticker art, mail art, and other kinds of analog methods for creating distributed narratives paved the way for the kinds of practices that are today exploding in number and purpose thanks to ubiquitous computing and the real-time web. Lettrism and Situationism redefined urban space as a canvas for experimentation, play, and collaborative production.
Trap doors and hatches all around: Jeff Hull on infusing variability and play into the workaday world

Nonchalance’s practice stands at the intersection of three core concepts: Narrative, Consciousness, and Space (both public and private). Founded in Oakland in 1999 by director Jeff Hull, the organization’s primary goal is to infuse more variability and play into the civic realm.
