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	<title>jeff watson &#187; reality ends here</title>
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	<link>http://remotedevice.net</link>
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		<title>Parsons Talk: Pervasive Games for Experiential Media Arts Education</title>
		<link>http://remotedevice.net/blog/parsons-talk-pervasive-games-for-experiential-media-arts-education/</link>
		<comments>http://remotedevice.net/blog/parsons-talk-pervasive-games-for-experiential-media-arts-education/#comments</comments>
		<pubDate>Thu, 23 Feb 2012 20:06:17 +0000</pubDate>
		<dc:creator>Jeff Watson</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[ARGs]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[nyc]]></category>
		<category><![CDATA[parsons]]></category>
		<category><![CDATA[pervasive games]]></category>
		<category><![CDATA[reality ends here]]></category>
		<category><![CDATA[speaking]]></category>

		<guid isPermaLink="false">http://remotedevice.net/?p=7878</guid>
		<description><![CDATA[If you're in NYC, you might want to check out my talk at the <a href="http://amt.parsons.edu/programs/dt/">Design and Technology program at Parsons The New School for Design</a>. I will be presenting <a href="http://reality.usc.edu">Reality Ends Here</a> and some ideas about the role of applied pervasive games in education. Hope to see you there.]]></description>
			<content:encoded><![CDATA[<p><img src="http://remotedevice.net/wp-content/uploads/2012/02/Screen-Shot-2012-02-23-at-11.57.26-AM-500x278.png" alt="" title="Screen Shot 2012-02-23 at 11.57.26 AM" width="500" height="278" class="alignnone size-medium wp-image-7879" /></p>
<p>If you&#8217;re in NYC, you might want to check out my talk at the <a href="http://amt.parsons.edu/programs/dt/">Design and Technology program at Parsons The New School for Design</a>. I will be presenting <a href="http://reality.usc.edu">Reality Ends Here</a> and some ideas about the role of applied pervasive games in education. Hope to see you there.</p>
<p><strong>Talk info:</strong><br />
Monday, February 27th at 2:00-3:00pm<br />
66 W. 12 Street, 5th Floor, Room A510</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Transforming Community Through Pervasive Play</title>
		<link>http://remotedevice.net/blog/transforming-community-through-pervasive-play/</link>
		<comments>http://remotedevice.net/blog/transforming-community-through-pervasive-play/#comments</comments>
		<pubDate>Wed, 22 Feb 2012 08:49:33 +0000</pubDate>
		<dc:creator>Jeff Watson</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Presentations]]></category>
		<category><![CDATA[arg]]></category>
		<category><![CDATA[pervasive games]]></category>
		<category><![CDATA[pervasive learning]]></category>
		<category><![CDATA[reality ends here]]></category>
		<category><![CDATA[usc]]></category>

		<guid isPermaLink="false">http://remotedevice.net/?p=7838</guid>
		<description><![CDATA[Detailed presentation of <a href="http://remotedevice.net/projects/reality/">Reality Ends Here</a>, with remarks on the methodology underlying pervasive placemaking interventions of all kinds. Originally presented February 2, 2012 at the <a href="http://bcnm.berkeley.edu">Berkeley Center for New Media</a>.]]></description>
			<content:encoded><![CDATA[<div style="width:510px" id="__ss_11700282"> <strong style="display:block;margin:12px 0 4px"><a href="http://www.slideshare.net/remotedevice/transforming-community-through-pervasive-play" title="Transforming community through pervasive play" target="_blank">Transforming community through pervasive play</a></strong> <iframe src="http://www.slideshare.net/slideshow/embed_code/11700282" width="510" height="426" frameborder="0" marginwidth="0" marginheight="0" scrolling="no"></iframe>
<div style="padding:5px 0 12px"> View more <a href="http://www.slideshare.net/" target="_blank">presentations</a> from <a href="http://www.slideshare.net/remotedevice" target="_blank">Jeff Watson</a> </div>
</p></div>
<p>Detailed presentation of <a href="http://remotedevice.net/projects/reality/">Reality Ends Here</a>, with remarks on the methodology underlying pervasive placemaking interventions of all kinds. Originally presented February 2, 2012 at the <a href="http://bcnm.berkeley.edu">Berkeley Center for New Media</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>GDC and DML Panels: Gameful Layers for the Freshman Experience</title>
		<link>http://remotedevice.net/blog/gdc-and-dml-panels-gameful-layers-for-the-freshman-experience/</link>
		<comments>http://remotedevice.net/blog/gdc-and-dml-panels-gameful-layers-for-the-freshman-experience/#comments</comments>
		<pubDate>Sat, 18 Feb 2012 23:31:11 +0000</pubDate>
		<dc:creator>Jeff Watson</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[benjamin stokes]]></category>
		<category><![CDATA[dml]]></category>
		<category><![CDATA[donald brinkman]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[just press play]]></category>
		<category><![CDATA[reality ends here]]></category>
		<category><![CDATA[rit]]></category>
		<category><![CDATA[speaking]]></category>
		<category><![CDATA[throwdowns]]></category>
		<category><![CDATA[tracy fullerton]]></category>

		<guid isPermaLink="false">http://remotedevice.net/?p=7816</guid>
		<description><![CDATA[I will be presenting at the Game Developers Conference and the Digital Media and Learning Conference in the</a>...]]></description>
			<content:encoded><![CDATA[<p><img src="http://remotedevice.net/wp-content/uploads/2012/02/dml-gdc.jpg" alt="" title="dml-gdc" width="540" height="360" class="alignnone size-full wp-image-7825" /></p>
<p>I will be presenting at the Game Developers Conference and the Digital Media and Learning Conference in the first week of March, 2012. These presentations are a part of a panel series jointly organized by the University of Southern California, the Rochester Institute of Technology, and Microsoft Research. The panels, entitled &#8220;Gameful Layers for the Freshman Experience&#8221;, discuss two very different approaches to using game systems to impact post-secondary education. More details below:</p>
<p><a href="http://dml2012.dmlcentral.net/content/featured-session-rml-not-orientation-gameful-layers-freshman-experience">DML</a><br />
9:00 AM March 2, 2012 Cyril Magnin Ballroom, <a href="http://www.parc55hotel.com/">Wyndham Parc 55 Hotel</a></p>
<blockquote><p>The transition to college is a difficult experience for many young people, marked by rapid change as well as social, emotional and intellectual challenges. Additionally, today&#8217;s students may feel disconnected from traditional university classroom materials and structures, spending the majority of their out of class time interacting via text and web. This session will look at two very different experimental games which attempt to scaffold that freshman experience, allowing digital natives to bring their existing communication and media skills to bear on the building of college-level social groups and 21st century skills such as team-building, problem-solving, creative and critical thinking, brainstorming, experimentation, etc. </p>
<p>The two case studies were both launched in Fall of 2011 and each team has worked to assess and evaluate the outcomes so far. Just Press Play, from the Rochester Institute of Technology, is funded by Microsoft Research, and is an achievement-based system that encourages students to think of the obstacles in their path as part of a narrative of their educational development. <a href="http://reality.usc.edu">Reality Ends Here</a>, from the University of Southern California, is an internally funded project from the School of Cinematic Arts. Structured as an alternate reality game, the experience introduces students to the culture and history of the school, encouraging them to become part of that tradition from day one. Designers and evaluators from each project will discuss learning goals, design strategies, assessment approaches, preliminary outcomes and next steps for these innovative digital learning environments. (<a href="http://dml2012.dmlcentral.net/content/featured-session-rml-not-orientation-gameful-layers-freshman-experience">DML 2012</a>)</p></blockquote>
<p><a href="http://schedule.gdconf.com/session/6784/This_is_Not_an_Orientation%3A__Gameful_Layers_for_the_Freshman_Experience">GDC</a><br />
10:00 AM Tuesday March 6, 2012 Room 2004, West Hall, 2nd Fl, <a href="http://www.gdconf.com/attend/hourslocation.html">Moscone Convention Center</a></p>
<blockquote><p>DESCRIPTION: A comparison of two experimental games that each attempt to scaffold the first year university experience. &#8220;Just Press Play,&#8221; from RIT, an achievement-based system that encourages students to think of the obstacles in their path as part of a narrative of their educational development. &#8220;Reality Ends Here,&#8221; from USC, is a DIY media-making ARG that introduces students to the culture and history of the cinema school, challenging them to become part of the school&#8217;s storied tradition. Designers and evaluators from each team discuss learning goals, design strategies, assessment approaches, preliminary outcomes and next steps for these innovative digital learning environments.</p>
<p>TAKEAWAY: Attendees will learn design strategies, assessment approaches for creating innovative digital learning environments. From-the-trenches reports of technologies of play interacting with established curriculum. Outcomes for these experiments that point the way to new and exciting design solutions for games in educational settings. (<a href="http://schedule.gdconf.com/session/6784/This_is_Not_an_Orientation%3A__Gameful_Layers_for_the_Freshman_Experience">GDC 2012</a>)</p></blockquote>
]]></content:encoded>
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		<item>
		<title>Berkeley Talk: Transforming Community Through Pervasive Play</title>
		<link>http://remotedevice.net/blog/berkeley-talk-transforming-community-through-pervasive-play/</link>
		<comments>http://remotedevice.net/blog/berkeley-talk-transforming-community-through-pervasive-play/#comments</comments>
		<pubDate>Wed, 25 Jan 2012 19:54:53 +0000</pubDate>
		<dc:creator>Jeff Watson</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[bcnm]]></category>
		<category><![CDATA[berkeley]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[pervasive games]]></category>
		<category><![CDATA[reality ends here]]></category>
		<category><![CDATA[speaking]]></category>

		<guid isPermaLink="false">http://remotedevice.net/?p=7761</guid>
		<description><![CDATA[I will be speaking at the Berkeley Center for New Media on February 2nd, 2012, at 5PM in the BCNM Commons (340 Moffitt).</a>...]]></description>
			<content:encoded><![CDATA[<p><img src="http://remotedevice.net/wp-content/uploads/2012/01/george-steven-hands.jpg" alt="" title="george-steven-hands" width="666" height="534" class="alignnone size-full wp-image-7770" /></p>
<p>I will be speaking at the <a href="http://bcnm.berkeley.edu/">Berkeley Center for New Media</a> on February 2nd, 2012, at 5PM in the BCNM Commons (340 Moffitt). Here&#8217;s the description of the talk:</p>
<blockquote><p>In this talk, Jeff Watson will present <a href="http://reality.usc.edu" target="_blank">Reality Ends Here</a> (2011), a pervasive <del>alternate</del> reality game designed to effect immediate change in the community of learners at the USC School of Cinematic Arts (SCA). Over the course of the project&#8217;s 120 day run, collectible cards, rumors, secret websites, and a mysterious black flag drew more than 150 students into an intense underground social game involving collaboration, strategy, and artistic experimentation. By connecting students to one another in unpredictable and serendipitous ways, and by providing a framework for meaningful play and performance, the game transformed a collection of heavily siloed academic divisions into a productively chaotic and interdisciplinary community of practice. Drawing on the research and methodology underlying the design, implementation, and assessment of Reality Ends Here, Watson will argue for the transformative potential of pervasive game interventions across a range of domains, from education and public policy, to activism, innovation, and beyond (<a href="http://bcnm.berkeley.edu/?page_id=425&#038;id=84">Berkeley Center for New Media</a>).</p></blockquote>
<p>UPDATE: Slides posted <a href="http://remotedevice.net/blog/transforming-community-through-pervasive-play/">here</a>.</p>
]]></content:encoded>
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		<title>Video: Indiecade 2011 “No Screens” Panel</title>
		<link>http://remotedevice.net/blog/video-indiecade-2011-%e2%80%9cno-screens%e2%80%9d-panel/</link>
		<comments>http://remotedevice.net/blog/video-indiecade-2011-%e2%80%9cno-screens%e2%80%9d-panel/#comments</comments>
		<pubDate>Mon, 28 Nov 2011 18:26:38 +0000</pubDate>
		<dc:creator>Jeff Watson</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Presentations]]></category>
		<category><![CDATA[chris weed]]></category>
		<category><![CDATA[colleen macklin]]></category>
		<category><![CDATA[dissertation]]></category>
		<category><![CDATA[greg trefry]]></category>
		<category><![CDATA[indiecade]]></category>
		<category><![CDATA[mathieu castelli]]></category>
		<category><![CDATA[nathalie pozzi]]></category>
		<category><![CDATA[reality ends here]]></category>

		<guid isPermaLink="false">http://blog.remotedevice.net/?p=6399</guid>
		<description><![CDATA[Featuring Mathieu Castelli, Nathalie Pozzi, Greg Trefry, Chris Weed, and me. Moderated by Colleen Macklin.</a>...]]></description>
			<content:encoded><![CDATA[<br />
<iframe width="519" height="264" src="http://www.youtube.com/embed/2t5RZLaNp2g" frameborder="0" allowfullscreen></iframe>

<p>Featuring Mathieu Castelli, Nathalie Pozzi, Greg Trefry, Chris Weed, and me. Moderated by Colleen Macklin.</p>

<blockquote>This is a free-range session about games that go beyond the confines of the polygonal frame. In other words big games, street games, args, playful disobedience, analog games or whatever you’d like to call them! Panelists will discuss design considerations, new approaches and what’s next in the genre. (<a href="http://www.indiecade.com/2011/schedule/">IndieCade 2011</a>)</blockquote>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Engine 29 “pop-up arts journalism lab” pays a visit to the @scareality Game Office</title>
		<link>http://remotedevice.net/blog/engine-29-%e2%80%9cpop-up-arts-journalism-lab%e2%80%9d-pays-a-visit-to-the-scareality-game-office/</link>
		<comments>http://remotedevice.net/blog/engine-29-%e2%80%9cpop-up-arts-journalism-lab%e2%80%9d-pays-a-visit-to-the-scareality-game-office/#comments</comments>
		<pubDate>Mon, 14 Nov 2011 18:51:08 +0000</pubDate>
		<dc:creator>Jeff Watson</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[doug maccash]]></category>
		<category><![CDATA[engine 29]]></category>
		<category><![CDATA[game office]]></category>
		<category><![CDATA[reality ends here]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://blog.remotedevice.net/?p=6372</guid>
		<description><![CDATA[Doug MacCash of the New Orleans Times-Picayune caught this footage of me talking about Reality Ends Here when</a>...]]></description>
			<content:encoded><![CDATA[<p><object width="555" height="416"><param name="movie" value="http://www.youtube.com/v/_6jtK33Ptmk?version=3&#038;feature=oembed"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><param name="wmode" value="opaque"></param><embed wmode="opaque"  src="http://www.youtube.com/v/_6jtK33Ptmk?version=3&#038;feature=oembed" type="application/x-shockwave-flash" width="555" height="416" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://blog.nola.com/dougmaccash/index.html">Doug MacCash of the New Orleans Times-Picayune</a> caught this footage of me talking about <a href="http://reality.usc.edu">Reality Ends Here</a> when he and several other brilliant <a href="http://engine29.org">Engine 29</a> Annenberg Fellows paid a visit to the Game Office. Also included in this video: über-player <a href="http://reality.usc.edu/members/willcher">Will Cherry</a>, newly-minted player <a href="http://reality.usc.edu/members/celinelam/">Celine Lam</a> and footage from the excellent music video Deal, <a href="http://reality.usc.edu/deals/space-bound/">Space Bound</a>.</p>
]]></content:encoded>
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		<item>
		<title>The secret #scareality experience at #diydays</title>
		<link>http://remotedevice.net/blog/the-secret-scareality-experience-at-diydays/</link>
		<comments>http://remotedevice.net/blog/the-secret-scareality-experience-at-diydays/#comments</comments>
		<pubDate>Mon, 31 Oct 2011 04:11:06 +0000</pubDate>
		<dc:creator>Jeff Watson</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[conferences]]></category>
		<category><![CDATA[diy days]]></category>
		<category><![CDATA[lance weiler]]></category>
		<category><![CDATA[los angeles]]></category>
		<category><![CDATA[reality ends here]]></category>

		<guid isPermaLink="false">http://blog.remotedevice.net/?p=6333</guid>
		<description><![CDATA[Thanks to Lance Weiler and the rest of the DIY Days crew for helping us run a “bite-sized” version of Reality</a>...]]></description>
			<content:encoded><![CDATA[<a href="http://remotedevice.net/wp-content/uploads/2011/10/IMG_0035.jpg"><img class="alignnone size-large wp-image-7564" title="IMG_0035" src="http://remotedevice.net/wp-content/uploads/2011/10/IMG_0035-768x1024.jpg" alt="" width="768" height="1024" /></a>

Thanks to <a href="http://twitter.com/lanceweiler">Lance Weiler</a> and the rest of the <a href="http://diydays.com">DIY Days</a> crew for helping us run a “bite-sized” version of <a href="http://reality.usc.edu">Reality Ends Here/SCA Reality</a> at this year’s conference.

The game as we ran it was very lightweight. We kicked things off by announcing in the conference program that a secret experience was afoot. We then left little black cards bearing the game logo in various locations around the venue. Everyone who knew about the game — initially just me, my co-designer <a href="http://simonwiscombe.com">Simon Wiscombe</a>, and a handful of others — wore small pins bearing the game logo. Gradually, attendees noticed the logos and asked us what was going on. Doing so earned them special packets of game cards — and pins of their own. During the rare intervals in what was an extremely busy and inspiring event, we spotted attendees experimenting with different card arrangements and brainstorming project ideas.

<a href="http://remotedevice.net/wp-content/uploads/2011/10/IMG_0042.jpg"><img src="http://remotedevice.net/wp-content/uploads/2011/10/IMG_0042-1024x768.jpg" alt="" title="IMG_0042" width="1024" height="768" class="alignnone size-large wp-image-7565" /></a>

<p>The <a href="http://reality.usc.edu/diydays">winning entry</a> from the experience will be used as a special challenge for players of the real game at USC. We will post their work as soon as it is available and share it on the #diydays hashtag.

Congratulations to the winners, and thanks to all those who played!</p>]]></content:encoded>
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		<item>
		<title>Henry Jenkins interviews me about Reality Ends Here</title>
		<link>http://remotedevice.net/blog/henry-jenkins-interviews-me-about-reality-ends-here/</link>
		<comments>http://remotedevice.net/blog/henry-jenkins-interviews-me-about-reality-ends-here/#comments</comments>
		<pubDate>Fri, 14 Oct 2011 17:51:04 +0000</pubDate>
		<dc:creator>Jeff Watson</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[arg]]></category>
		<category><![CDATA[dissertation]]></category>
		<category><![CDATA[henry jenkins]]></category>
		<category><![CDATA[reality ends here]]></category>
		<category><![CDATA[sca]]></category>
		<category><![CDATA[simon wiscombe]]></category>
		<category><![CDATA[tracy fullerton]]></category>
		<category><![CDATA[transmedia]]></category>
		<category><![CDATA[usc]]></category>

		<guid isPermaLink="false">http://blog.remotedevice.net/?p=6321</guid>
		<description><![CDATA[Special thanks to Henry Jenkins for conducting a wide-ranging two-part interview with Simon Wiscombe, Tracy</a>...]]></description>
			<content:encoded><![CDATA[<p><a href="http://remotedevice.net/wp-content/uploads/2011/10/Screen-Shot-2012-01-05-at-2.10.27-AM.png"><img src="http://remotedevice.net/wp-content/uploads/2011/10/Screen-Shot-2012-01-05-at-2.10.27-AM.png" alt="" title="Screen Shot 2012-01-05 at 2.10.27 AM" width="367" height="516" class="alignright size-full wp-image-7553" /></a>Special thanks to Henry Jenkins for conducting a wide-ranging two-part <a href="http://henryjenkins.org/2011/10/a_virtual_bullpen_how_the_usc.html">interview</a> with <a href="http://simonwiscombe.com">Simon Wiscombe</a>, <a href="http://tracyfullerton.com/">Tracy Fullerton</a>, and me about my dissertation project, <a href="http://reality.usc.edu">Reality Ends Here</a> (A.K.A. SCA Reality, &#8220;The Game&#8221;, etc):</p>
<blockquote><p>All of this cloak and dagger stuff was part of an innovative game &#8212; an Alternate Reality Game of sorts &#8212; which is being conducted amongst the entering Cinema School undergraduates this year. If my own experiences are any indication, the game is proving to be enormously successful at getting students involved, excited about entering the Cinema School, more aware of its resources, more connected to its faculty, more engaged with its research, more connected across different divisions. It is also getting them involved in collaborative and production like activities than most entering students who have had to wait for a bit before they would be allowed to take production classes. I&#8217;ve seen lots of discussion over the past few years about the potentials of using ARGS for pedagogical purposes. But, this is the first time I&#8217;ve seen such a large scale experiment in integrating ARG activities across an entire school to orient entering students to a program and to serve a range of instructional goals. The passion the game is motivating in USC students is palpable. And I can tell you that many of the faculty, who have gotten pulled into the game through one play mechanic or another, are feeling a real pride in their school for its willingness to embrace this kind of experimentation and innovation. (<a href="http://henryjenkins.org/2011/10/a_virtual_bullpen_how_the_usc.html">henryjenkins.org</a>)</p></blockquote>
<p><a href="http://henryjenkins.org/2011/10/a_virtual_bullpen_how_the_usc.html">Read the full interview.</a></p>
<p>More info on the game <a href="http://remotedevice.net/projects/reality/">here</a>.</p>
]]></content:encoded>
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		<title>Reality@IndieCade</title>
		<link>http://remotedevice.net/blog/realityindiecade/</link>
		<comments>http://remotedevice.net/blog/realityindiecade/#comments</comments>
		<pubDate>Mon, 10 Oct 2011 17:40:17 +0000</pubDate>
		<dc:creator>Jeff Watson</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[dissertation]]></category>
		<category><![CDATA[indiecade]]></category>
		<category><![CDATA[reality ends here]]></category>
		<category><![CDATA[sca]]></category>

		<guid isPermaLink="false">http://blog.remotedevice.net/?p=6305</guid>
		<description><![CDATA[Special thanks to the IndieCade organizers for asking us to appear at this year&#8217;s festival, and to all</a>...]]></description>
			<content:encoded><![CDATA[<a href="http://remotedevice.net/wp-content/uploads/2011/10/IMG_0964.jpg"><img src="http://remotedevice.net/wp-content/uploads/2011/10/IMG_0964-768x1024.jpg" alt="" title="IMG_0964" width="768" height="1024" class="alignnone size-large wp-image-7576" /></a>

<p>Special thanks to the IndieCade organizers for asking us to appear at this year&#8217;s festival, and to all the players from the &#8220;real&#8221; game who showed up and helped make Deals with the general public.</p>
]]></content:encoded>
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