<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>jeff watson &#187; scott fisher</title>
	<atom:link href="http://remotedevice.net/tag/scott-fisher/feed/" rel="self" type="application/rss+xml" />
	<link>http://remotedevice.net</link>
	<description>remotedevice.net</description>
	<lastBuildDate>Thu, 09 Sep 2010 20:17:43 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
		<item>
		<title>Million Story Building</title>
		<link>http://remotedevice.net/projects/million-story-building/</link>
		<comments>http://remotedevice.net/projects/million-story-building/#comments</comments>
		<pubDate>Sat, 12 Sep 2009 07:13:38 +0000</pubDate>
		<dc:creator>Jeff Watson</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[ctin-590]]></category>
		<category><![CDATA[imap]]></category>
		<category><![CDATA[jen stein]]></category>
		<category><![CDATA[mobile media]]></category>
		<category><![CDATA[scott fisher]]></category>
		<category><![CDATA[usc]]></category>

		<guid isPermaLink="false">http://remotedevice.net/?p=1302</guid>
		<description><![CDATA[The Million Story Building iPhone app is a prototype for a personalized and self-renewing "ambient story" experience co-constructed by the collaboration between the occupants of a building and the building itself.]]></description>
			<content:encoded><![CDATA[<p><object width="420" height="255"><param name="movie" value="http://www.youtube.com/v/PNxDty1xW-E&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/PNxDty1xW-E&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="420" height="255"></embed></object></p>
<p>If a building could talk, what would it say? How would it &#8220;feel&#8221; about the comings and goings of the people who use it every day? Would it be affected by their moods and desires? What kind of relationship would it have with its occupants if it could communicate with them somehow, and how would they respond? Perhaps most importantly, would such a feeling-and-talking building even be desirable? </p>
<p>In attempting to answer these whimsical questions, the <a href="http://mobilemedia.usc.edu/">Mobile and Environmental Media La</a>b (MEML) at the University of Southern California conceived of <em>Million Story Building</em>, an experimental design project exploring how location-specific mobile technology can add playful, imaginative and practical new layers to the relationship between a structure and its inhabitants. </p>
<p>Using the newly-constructed <a href="http://cinema.usc.edu/about/new-complex/">School of Cinematic Arts (SCA) Building</a> as a test bed, the MEML team has designed a location-sensitive iPhone application <em>(see video)</em> that enables students and faculty to engage with their workplace in a variety of exciting new ways, from scanning Quick Response (QR) code glyphs mounted next to posters in the hallways in order to access and tag video clips from a central database, to leaving virtual messages for others to read in an Augmented Reality view of the building&#8217;s central courtyard.  </p>
<p>Functions such as these, working together with networks of sensors, interactive plasma screens and web-based social media profiles, made it possible for iPhone-carrying building occupants to learn about SCA history, discover events and activities, share stories and updates of their own, enrich the school&#8217;s media archive, and participate in an Alternate Reality Game. </p>
<p>Furthermore, and crucially, users could come to expect increasingly customized communications, behaviors and interaction opportunities as a profile concerning their preferences, habits and interests was generated based on their usage of the system. The end result was a prototype for a personalized and self-renewing &#8220;ambient story&#8221; experience co-constructed by the collaboration between the occupants of a building and the building itself.</p>
<h4>Background</h4>
<p>At its heart, <em>Million Story Building</em> is an effort to mobilize a range of storytelling and interaction tactics such that the occupants of the SCA building can experience a deeper and richer connection with their workspace and co-workers. Such an effort is not unique in the history of design; indeed, the practice of embedding story and play in physical space is almost as old as civilization itself &#8211; one recalls the Catholic <a href="http://en.wikipedia.org/wiki/Via_Dolorosa"><em>Via dolorosa</em></a> (Stations of the Cross), the Shingon Buddhist <a href="http://en.wikipedia.org/wiki/Shikoku_Pilgrimage">pilgrimage of Shikoku</a> or the transit to the Temple of the Sun at <a href="http://en.wikipedia.org/wiki/Teotihuacan">Teotihuacan</a>. </p>
<p>More recently, what Jill Walker-Rettberg calls &#8220;<a href="http://jilltxt.net/txt/distributednarratives.html">distributed narratives</a>&#8221; have manifested themselves in public and institutional space through <a href="http://en.wikipedia.org/wiki/Sticker_art">sticker art</a>, <a href="http://en.wikipedia.org/wiki/Banksy">coordinated graffiti campaigns</a>, <a href="http://en.wikipedia.org/wiki/Flash_mobs">flash mobs</a> and other interventions. <em>Million Story Building</em> emerges at the nexus of these practices and the new potentialities unleashed by the recent blossoming of mobile and ubiquitous computational technologies. </p>
<h4>More Information</h4>
<p>The <a href="http://remotedevice.net/series/million-story-building/"><em>Million Story Building</em> series archive</a> is an effort to gather together, enframe and contextualize key planning documents from the first phase of the project&#8217;s development. By browsing <a href="http://remotedevice.net/texts/location-based-ambient-storytelling/">proposals</a>, <a href="http://remotedevice.net/notes-and-docs/msbarg-demo/">demo descriptions</a>, <a href="http://remotedevice.net/notes-and-docs/meml-notes-6-march-2009/">annotated meeting notes</a> and other development documents, readers can get a sense of the key concerns from which the project arose and the various components of the prototype application, both implemented and imagined. </p>
]]></content:encoded>
			<wfw:commentRss>http://remotedevice.net/projects/million-story-building/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MEML notes 6 March 2009</title>
		<link>http://remotedevice.net/notes-and-docs/meml-notes-6-march-2009/</link>
		<comments>http://remotedevice.net/notes-and-docs/meml-notes-6-march-2009/#comments</comments>
		<pubDate>Sat, 07 Mar 2009 04:15:42 +0000</pubDate>
		<dc:creator>Jeff Watson</dc:creator>
				<category><![CDATA[Notes]]></category>
		<category><![CDATA[andreas kratky]]></category>
		<category><![CDATA[arg]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[meml]]></category>
		<category><![CDATA[Million Story Building]]></category>
		<category><![CDATA[movietagger]]></category>
		<category><![CDATA[reality ends here]]></category>
		<category><![CDATA[scott fisher]]></category>

		<guid isPermaLink="false">http://remotedevice.net/?p=1200</guid>
		<description><![CDATA[These notes were taken at a hectic mid-semester meeting of the MEML group. By this time, the three main streams of the Million Story Building project were well underway: the iPhone &#8220;building app,&#8221; the transmedial ARG prototype, and the &#8220;movietagger&#8221; system. Each of these streams are discussed in these minutes. First, regarding the Building App, [...]]]></description>
			<content:encoded><![CDATA[<p>These notes were taken at a hectic mid-semester meeting of the MEML group. By this time, the three main streams of the Million Story Building project were well underway: the iPhone &#8220;building app,&#8221; the transmedial ARG prototype, and the &#8220;movietagger&#8221; system. </p>
<p>Each of these streams are discussed in these minutes. First, regarding the Building App, the issue of motivation once again rears its head due to the Apple-enforced iPhone <a href="http://www.macworld.com/article/133867/2008/06/backgroundprocesses.html">limitation on background processing</a> (ie, Apple won&#8217;t allow it, at least not at the time of writing). The problem, recorded here in ALL CAPS (&#8220;NO BACKGROUND PROCESSING&#8221;) boils down to this: since we can&#8217;t have the Building App persistently running in the background on every user&#8217;s phone, we need to somehow encourage users to take the time to fire up the application themselves &#8212; that is, to take the <em>active</em> step of &#8220;turning on&#8221; the system, instead of having it run <em>passively</em> in the background. This is where things like the ARG, the SCA History Project and the Provenence Project all come into play: by enriching the building with opportunities for discovery and interaction that can only be accessed via the Building App, we encourage users to actively participate&#8230;in theory, at least.</p>
<p>The second main issue discussed in at this meeting relates to the MovieTagger Project led by Andreas Kratky. For our demo of the system, we wanted users to be able to tag movie clips in the building&#8217;s database, and we wanted them to do so by controlling plasma screens with their iPhones. Here, we discuss what, if any, fixed data fields should be used for categorizing/tagging the clips. In the end, we settled on a more or less &#8220;freestyle&#8221; approach, similar to the folksonomies of popular social media sites like flickr, for the demo.</p>
<p>The last few bullets in these notes refer to some ideas we developed for the future of the Million Story Building project. One of these ideas, the &#8220;digital commons&#8221; (an augmented reality interface for adding info-bubbles to the main courtyard of the SCA Building), would later appear in our demo, albeit in mockup format. </p>
<blockquote><p>TFOTS MEETING NOTES<br />
March 06 2009</p>
<p>_____________________________</p>
<p>Peter ==</p>
<p>	quartz thingy will read various xml containers and display content<br />
	thingy can also respond to bluetooth presence</p>
<p>		to display: IMD stuff, movietagger stuff, SCA stuff, History Project</p>
<p>Jen ==</p>
<p>	mockups<br />
	Scott: what happens when App goes into background/closed?</p>
<p>Will ==</p>
<p>	no no no &#8212; NO BACKGROUND PROCESSING<br />
	find ways to keep it on &#8212; via MOTIVATION/Modal techniques</p>
<p>Jen ==</p>
<p>	mockups pt 2<br />
	new icons appearing<br />
	messages appearing in &#8220;your media&#8221; AKA &#8220;HISTORY&#8221;<br />
	anomalies appearing in the app</p>
<p>Will ==</p>
<p>	data server&#8230; logging tables for different users, tracking info &#8212; log ins, scans, etc<br />
	really basic content database<br />
		CODE references via WordPress</p>
<p>Andreas ==</p>
<p>	mySQL for the movietagger?</p>
<p>	movietagger: what kinds of fields do we want to attach to these movies?<br />
		e.g. scene descriptions, dialogue lines versus one or two word tags<br />
	tag-based EDL using submitted tags<br />
	different kinds of keywords and tags: &#8220;interestingness algorithms&#8221;<br />
		stripping out useless info</p>
<p>	buttons on phone &#8212; list of vids<br />
	what is the reward for this? shoe tagged things appearing on the other screens?</p>
<p>	size and style of database questions, etc FREESTYLE</p>
<p>	could Emily do some of this?</p>
<p>	scott: figure out how much we&#8217;re going to have to support this, demo it pre-mobile&#8230;</p>
<p>Scott ==</p>
<p>	statue as focus for &#8220;digital commons&#8221; and Archive<br />
	could you &#8220;send your stories&#8221; to Douglas Fairbanks</p>
<p>	&#8220;letters to douglas fairbanks&#8221;</p>
<p>	how do we force people to be at the statue when they submit, and what can they get back?</p>
<p>	icon that appears only when you&#8217;re in front of the statue</p>
<p>	what about voice?<br />
	tie-in with ARG<br />
	sending email</p>
<p>	AR Toolkit stuff</p>
<p>	BIM meeting monday morning</p>
<p>Hide ==</p>
<p>	let&#8217;s setup some kind of iPhone app for ARToolkit so we don&#8217;t have to walk around with laptops</p>
<p>Jen ==</p>
<p>	ambient music tags following around the people in the bldg<br />
	different sounds in the elevators?</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://remotedevice.net/notes-and-docs/meml-notes-6-march-2009/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
