Play, writing, and the pleasures of complex dynamic systems

Writer and game designer Andrea Phillips, who I interviewed in this space a few years back, recently wrote a…
Supercalifragilisticexpialidocious
Musings from Simon Staffans, “a developer of different kinds of formats.”…
Marketing transmedia
Posted 1 February 2012 | 9:03 pm
How to develop television shows for a social and multiplatform world
Posted 26 January 2012 | 10:21 am
The Transmedia Beat
Posted 16 January 2012 | 9:45 pm
2012? Bring it on!
Posted 31 December 2011 | 12:36 pm
One Year in Transmedia, second edition
Posted 31 December 2011 | 11:51 am
1001 Tales
Siobhan O’Flynn: transmedia, crossmedia, physical installations, interactive films……
You Will Never Kill Piracy, and Piracy Will Never Kill You - Forbes
Posted 4 February 2012 | 10:44 pm
Hands-on with the Makerbot Replicator 3D printer – New Tech Gadgets & Electronic Devices | Geek.com
Posted 4 February 2012 | 10:39 pm
While YouTube Rules The Webiverse, MyPod Prospers As Video's 'Gated Community' - Forbes
Posted 4 February 2012 | 10:30 pm
LOVE this! Hiriko, first fold-up car, unveiled to beat urban stress, pollution | Driving | National Post
Posted 4 February 2012 | 9:55 pm
Sundance Film Hunger In L.A. Immerses Viewers In An Interactive Journalism Experience | Co.Create: Creativity \ Culture \ Commerce
Posted 4 February 2012 | 1:31 pm
Taking risks and dancing with audiences: Andrea Phillips on writing for transmedia and ARGs

In this interview, Andrea Phillips discusses her creative process and the formal and technical limitations (and possibilities) of ARGs and other playful forms of transmedia storytelling.
Talking story with Jan Libby

Knowing that Jan Libby is a prolific and talented indie ARG designer, I asked her if she would be interested in doing a short interview about how she plans and evolves her games — and about the important role of story in the future of ARGs. We exchanged a few emails, and Jan sent me these responses — along with some great behind-the-scenes images from her upcoming indie storyworld, 36nine…
Building a vast world with an indie board game: an interview with James Taylor

In this brief interview, I ask game designer James Taylor a few questions about how his latest board game engages players in consuming and producing story both within and beyond the boundaries of the magic circle.
Adrian Hon: Turning the Whole World into Disneyland

Adrian Hon’s company, Six to Start, won Best in Show at this week’s SXSW Web Awards for their project, Telling…
Transmedia Storytelling and Alternate Reality Games
I prepared this presentation as a primer for non-specialist audiences on the subject of Alternate Reality Games. Includes brief survey of prior art, diagrams illustrating the nature of networked fictions, and references to key scholars/innovators.
Location-Based Ambient Storytelling
A proposal for a directed research project that seeks to identify and implement a range of context and location-based storytelling techniques.
Transmedia Storytelling 101
Henry Jenkins, head of the Comparative Media Studies program at MIT and founding member of the Convergence…