Writer and game designer Andrea Phillips, who I interviewed in this space a few years back, recently wrote a…
Musings from Simon Staffans, “a developer of different kinds of formats.”…
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Posted 3 September 2012 | 9:10 pm
Time to create transmedia
Posted 17 August 2012 | 12:16 pm
Transmedia - the ketchup effect
Posted 8 August 2012 | 12:43 pm
Pixel Lab 2012 half-time report
Posted 5 July 2012 | 10:04 am
Brands and transmedia
Posted 21 June 2012 | 10:14 am
In this interview, Andrea Phillips discusses her creative process and the formal and technical limitations (and possibilities) of ARGs and other playful forms of transmedia storytelling.
Knowing that Jan Libby is a prolific and talented indie ARG designer, I asked her if she would be interested in doing a short interview about how she plans and evolves her games — and about the important role of story in the future of ARGs. We exchanged a few emails, and Jan sent me these responses — along with some great behind-the-scenes images from her upcoming indie storyworld, 36nine…
In this brief interview, I ask game designer James Taylor a few questions about how his latest board game engages players in consuming and producing story both within and beyond the boundaries of the magic circle.
Adrian Hon’s company, Six to Start, won Best in Show at this week’s SXSW Web Awards for their project, Telling…
I prepared this presentation as a primer for non-specialist audiences on the subject of Alternate Reality Games. Includes brief survey of prior art, diagrams illustrating the nature of networked fictions, and references to key scholars/innovators.