Tag Archives: tracy fullerton

GDC Vault – Teaching Games with Games 2

GDC 2015 Education Summit Panel featuring Celia Pearce, Jeff Watson, Eric Zimmerman, Andy Nealen, Brenda Romero, and Tracy Fullerton. Moderated by Colleen Macklin and John Sharp. Viewable for free on GDC Vault. One of our best tools for teaching games … Continue reading

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SXSW PanelPicker: Reality Games to Unleash DIY and Maker Cultures

Want to learn more about Reality? Want another good reason to go to Austin for SXSW 2014? If so, please head on over to the SXSW PanelPicker and vote for our Interactive Panel, “Reality Games to Unleash DIY and Maker … Continue reading

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The Impact Award at IndieCade 2012

Thank you to the amazing IndieCade jury for recognizing Reality Ends Here with the 2012 Impact Award. Continue reading

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GDC and DML Panels: Gameful Layers for the Freshman Experience

I will be presenting at the Game Developers Conference and the Digital Media and Learning Conference in the first week of March, 2012. These presentations are a part of a panel series jointly organized by the University of Southern California, … Continue reading

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Henry Jenkins interviews me about Reality Ends Here

Special thanks to Henry Jenkins for conducting a wide-ranging two-part interview with Simon Wiscombe, Tracy Fullerton, and me about my dissertation project, Reality Ends Here (A.K.A. SCA Reality, “The Game”, etc): All of this cloak and dagger stuff was part … Continue reading

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Sid Sackson’s Acquire

Since its release in the early 1960s, Acquire has inspired generations of game designers and enthusiasts with its elegant and replayable design. Many game designers, including Ticket to Ride designer Alan R. Moon, cite Acquire as a seminal work in the evoution of tabletop gaming. This post provides designer-centric coverage of the game. Continue reading

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Polyhedral Dice

When I was a kid, I played a lot of role-playing games. The Marshall brothers, Lucas, Paul and Jonas, and my neighborhood pal, Ryan Sullivan, were my primary playmates in this regard. I played intensively between the ages of about nine and fourteen. After that, rock and roll and movies took over. Continue reading

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