jeff watson / tag archive

urban space


An essential archipelago of opportunity

Nicholas de Monchaux’s WPA 2.0 entry, Local Code : Real Estates uses geospatial data to map the thousands of abandoned city-owned lots scattered across North American cities. But this is more than just a data viz project: de Monchaux conceives of these spaces as “an essential archipelago of opportunity” for making cities more livable, functional, and sustainable.

Nicholas Demonchaux


Nicholas de Monchaux is an architect, urbanist, writer, and Assistant Professor of Architecture & Urban…

Groundwork
Posted 25 October 2011 | 11:27 pm

Thrilling Wonder Stories 3
Posted 25 October 2011 | 11:25 pm

Vanalen Books
Posted 25 October 2011 | 11:24 pm

MICD
Posted 9 September 2011 | 10:20 pm

Studio One
Posted 9 September 2011 | 10:17 pm

Adam Greenfield’s Speedbird


Adam Greenfield: “To me the Speedbird symbolizes many things: the lost glamour of travel, the high Modernist…

Broodingly westward [Flickr]
Posted 3 February 2012 | 10:19 pm

Breakfast club [Flickr]
Posted 21 January 2012 | 6:05 pm

1. Aesthetics [Flickr]
Posted 20 January 2012 | 11:19 pm

Odds'n'sods 2010: Waitstar [Flickr]
Posted 20 January 2012 | 8:59 pm

Odds'n'sods 2010: I'm ready for my close-up [Flickr]
Posted 20 January 2012 | 7:41 pm

The Wooster Collective


The Wooster Collective was founded in 2001. This site is dedicated to showcasing and celebrating ephemeral…

Street Art At Its Best: Duchamp Was Here
Posted 28 January 2012 | 4:32 pm

Pavel Puhov’s Eyeglasses
Posted 26 January 2012 | 12:18 pm

We Are The 2%
Posted 26 January 2012 | 12:15 pm

One Not To Miss:  Wooster Collective Speaks at the JCC Manhattan
Posted 18 January 2012 | 1:39 am

FIRST LOOK: “Getting Up”
Posted 16 January 2012 | 9:54 pm

Serendipity, ubicomp, and “over-coded smart cities”: an interview with Mark Shepard, creator of Serendipitor

Mark Shepard is an artist, architect and researcher whose post-disciplinary practice addresses new social…

Serendipity with an edge: A chat with Benrik about Situationist App

Situationist is an iPhone app that injects surprise and serendipity into everyday life. The app uses geolocation…

The Pop-Up City


The Pop-Up City is an online magazine by Amsterdam-based design agency Golfstromen which presents new ideas,…

E-Waste Furniture By Rodrigo Alonso
Posted 4 February 2012 | 3:15 pm

Crowd-Funding The Soft City
Posted 3 February 2012 | 3:52 pm

1,000 Posts On The Pop-Up City
Posted 3 February 2012 | 1:56 pm

Oakland’s Pop-Up Neighborhood
Posted 1 February 2012 | 4:46 pm

Tetsuo Kondo’s Elevated Forest Path
Posted 31 January 2012 | 10:28 pm

Pasta&Vinegar


This is a blog by Nicolas Nova. I study people’s practices as well as usage of technologies and turn them…

Links for 2012-02-03 [del.icio.us]
Posted 4 February 2012 | 8:00 am

“it’s not the strangeness of the work as much as their thinking process that counts”
Posted 3 February 2012 | 10:55 am

Links for 2012-02-02 [del.icio.us]
Posted 3 February 2012 | 8:00 am

Links for 2012-02-01 [del.icio.us]
Posted 2 February 2012 | 8:00 am

The non-adoption of location-tracking in the family
Posted 31 January 2012 | 8:10 pm

Serial Consign


Serial Consign is an online writing project dedicated to cataloguing provocative examples of information…

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Pruned


Alexander Trevi on landscape architecture and related fields.…

What is (non-)essential knowledge for (new) architecture?
Posted 30 January 2012 | 7:46 am

Where is Alloura Zion?
Posted 28 January 2012 | 12:08 am

Gravity Base Stations
Posted 27 January 2012 | 5:53 am

(Im)possible Chicago #31-40
Posted 25 January 2012 | 10:53 pm

Mythologizing the Dredge Boaters
Posted 25 January 2012 | 3:30 am

John Geraci


John Geraci has “spent the past seven years making cities better with web and mobile technologies.”…

Subtlemob creator Duncan Speakman on “framing everyday realities”

Duncan Speakman’s Subtlemob project, “As if it were the last time,” will be taking place…

Another City for Another Life: the unforeseen games of the city of the future

ARGs, pervasive games, and location-based social games echo and reiterate a range of earlier experiments in ambient and locative art. Graffiti, sticker art, mail art, and other kinds of analog methods for creating distributed narratives paved the way for the kinds of practices that are today exploding in number and purpose thanks to ubiquitous computing and the real-time web. Lettrism and Situationism redefined urban space as a canvas for experimentation, play, and collaborative production.

Try to remain invisible: Subtlemob

Duncan Speakman’s As if it were for the last time is a soundwalk and street performance wherein audiences are “invited to download an MP3 and turn up at a secret location to listen to the track at a specified time.”

Version 2010 Chicago: Sustainable tactics and strategies for communities, resources, and networks

Chicago’s Version 2010 (April 22 to May 2, 2010) is “now seeking proposals and presentations about tactics and strategies that help sustain our communities, find better uses of our resources, and maintain and expand our networks.”

Postopolis LA

Dan Hill at City of Sound recently announced the next iteration of Postopolis, which will run this Spring in…

Muto

MUTO a wall-painted animation by BLU from blu on Vimeo.
via Architectradure.…

Rephotographing Atget

Christopher Rauschenberg writes:
Eugene Atget documented Paris from 1888 until his death in 1927. Like many…

The Most Ridiculous City in the World

Geoff at bldgblog articulates what makes living in Los Angeles so confounding, liberating and existentially…

Seven City Symphonies (1921-1931)

One of the projects I’m working on involves crowdsourcing video clips to construct a database for a “recombinant…

Architecture of Density

Hong Kong architectural photographs by Michael Wolf…

Liberty City Pics and GTA IV Review Roundup

Check out this great photoset by Flickr user and virtual flâneur Matthew Johnston comparing locations…

Vertical Farms for NYC

New York magazine asked four architects to dream up proposals for a lot on Canal Street and Work AC came up with…

Ground-Up City

Ground-up City. Play as a Design Tool maps the continuing history of an urban design strategy for play in the…

BLDGBLOG


Architectural conjecture, urban speculation, and landscape futures by Geoff Manaugh.…

A Prison Camp is for Escaping: Grand Illusion (1937)
Posted 1 February 2012 | 4:11 pm

Breaking Out and Breaking In
Posted 1 February 2012 | 2:56 am

Architectural Nonessentials
Posted 30 January 2012 | 3:18 pm

Landscapes of Dredge
Posted 23 January 2012 | 3:08 pm

Submarine City
Posted 12 January 2012 | 1:58 am

Los Angeles 2106

As the second phase of The City of the Future challenge, IBM and The History Channel, in partnership with the…

Projection Bombing

Outdoor digital projection in urban environments is a great method for getting your content up big before the…