Transforming Community Through Pervasive Play

Detailed presentation of Reality Ends Here, with remarks on the methodology underlying pervasive placemaking interventions of all kinds. Originally presented February 2, 2012 at the Berkeley Center for New Media.
USC Mobile and Environmental Media Lab
The Mobile and Environmental Media Lab is currently exploring location-specific mobile storytelling. This…
Co.Design: “Audio-Powered City Map Enables Geolocated Eavesdropping”
Posted 23 May 2012 | 5:04 pm
Co.Design: “A Mind-Blowing UI That Could Finally Make Group Work Intuitive”
Posted 23 May 2012 | 4:50 pm
Animism at e-flux
Posted 18 May 2012 | 11:40 am
Article: Hope for Future Cities
Posted 17 May 2012 | 3:04 pm
Article: Intel’s city of the future: sensors e verywhere
Posted 17 May 2012 | 3:00 pm
Henry Jenkins interviews me about Reality Ends Here

Special thanks to Henry Jenkins for conducting a wide-ranging two-part interview with Simon Wiscombe, Tracy…
Reality Ends Here

Reality Ends Here is a pervasive media-making game designed to increase serendipity, social discovery, and collaboration among students in the disparate divisions of the USC School of Cinematic Arts.
iMAPpenning Slides: Design Research Practice

Slides summarizing my doctoral design and research practice. Presented at “iMAPpening,” a group show featuring my colleagues in Media Arts and Practice at the USC School of Cinematic Arts.
interactive.usc.edu

Designed for the Interactive Media Division of the USC School of Cinematic Arts, this project provides students and faculty with extensive microblogging capabilities (including the ability to embed media artifacts such as videos and images in status updates), an achievements system geared toward encouraging participation and awareness of the history and practice of interactive media-making, and a member profile infrastructure that integrates numerous social media features.
Exam Area III: Interaction Design for Social Media and Pervasive Computing

This post is a part of a series covering my qualifying exam research areas. Scroll to the bottom of this post for…
Exam Area II: History and Theories of Participatory Culture and Art Practice

This post is a part of a series covering my qualifying exam research areas. Scroll to the bottom of this post for…
Exam Area I: New media spaces, or: Alternate Realities, Database Aesthetics, and the Poetics of Space

[This post is a part of a series covering my qualifying exam research areas. Scroll to the bottom of this post…
Progress Report: Qualifying Examination

[TL;DR: it’s been a whole lot of reading. Skip down to Qualifying Exam Areas for a description of exactly what…
Ambient Storytelling for Vehicle-Driver Interaction

This project explores how in-car sensor systems can be integrated with cloud computing and social media services to make possible new modes of storytelling, interaction and engagement.
A brief history of transmedia world-building

A general outline of transmedia “world-building” practices in a variety of historical and social contexts. Prepared for a guest lecture delivered at USC’s School of Cinematic Arts.
Million Story Building

If a building could talk, what would it say? How would it “feel” about the comings and goings of the people who use it every day? Would it be affected by their moods and desires?
Translating Media

TRANSLATING MEDIA is a Graduate Student Conference co-hosted by the Department of Critical Studies and the…
IMAP Manifesto

This manifesto describes my intentions, aims and perspectives vis-a-vis my role as a theorist-practitioner both within and beyond the academy.