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	<title>jeff watson &#187; usc</title>
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		<title>Transforming Community Through Pervasive Play</title>
		<link>http://remotedevice.net/blog/transforming-community-through-pervasive-play/</link>
		<comments>http://remotedevice.net/blog/transforming-community-through-pervasive-play/#comments</comments>
		<pubDate>Wed, 22 Feb 2012 08:49:33 +0000</pubDate>
		<dc:creator>Jeff Watson</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Presentations]]></category>
		<category><![CDATA[arg]]></category>
		<category><![CDATA[pervasive games]]></category>
		<category><![CDATA[pervasive learning]]></category>
		<category><![CDATA[reality ends here]]></category>
		<category><![CDATA[usc]]></category>

		<guid isPermaLink="false">http://remotedevice.net/?p=7838</guid>
		<description><![CDATA[Detailed presentation of <a href="http://remotedevice.net/projects/reality/">Reality Ends Here</a>, with remarks on the methodology underlying pervasive placemaking interventions of all kinds. Originally presented February 2, 2012 at the <a href="http://bcnm.berkeley.edu">Berkeley Center for New Media</a>.]]></description>
			<content:encoded><![CDATA[<div style="width:510px" id="__ss_11700282"> <strong style="display:block;margin:12px 0 4px"><a href="http://www.slideshare.net/remotedevice/transforming-community-through-pervasive-play" title="Transforming community through pervasive play" target="_blank">Transforming community through pervasive play</a></strong> <iframe src="http://www.slideshare.net/slideshow/embed_code/11700282" width="510" height="426" frameborder="0" marginwidth="0" marginheight="0" scrolling="no"></iframe>
<div style="padding:5px 0 12px"> View more <a href="http://www.slideshare.net/" target="_blank">presentations</a> from <a href="http://www.slideshare.net/remotedevice" target="_blank">Jeff Watson</a> </div>
</p></div>
<p>Detailed presentation of <a href="http://remotedevice.net/projects/reality/">Reality Ends Here</a>, with remarks on the methodology underlying pervasive placemaking interventions of all kinds. Originally presented February 2, 2012 at the <a href="http://bcnm.berkeley.edu">Berkeley Center for New Media</a>.</p>
]]></content:encoded>
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		<title>Henry Jenkins interviews me about Reality Ends Here</title>
		<link>http://remotedevice.net/blog/henry-jenkins-interviews-me-about-reality-ends-here/</link>
		<comments>http://remotedevice.net/blog/henry-jenkins-interviews-me-about-reality-ends-here/#comments</comments>
		<pubDate>Fri, 14 Oct 2011 17:51:04 +0000</pubDate>
		<dc:creator>Jeff Watson</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[arg]]></category>
		<category><![CDATA[dissertation]]></category>
		<category><![CDATA[henry jenkins]]></category>
		<category><![CDATA[reality ends here]]></category>
		<category><![CDATA[sca]]></category>
		<category><![CDATA[simon wiscombe]]></category>
		<category><![CDATA[tracy fullerton]]></category>
		<category><![CDATA[transmedia]]></category>
		<category><![CDATA[usc]]></category>

		<guid isPermaLink="false">http://blog.remotedevice.net/?p=6321</guid>
		<description><![CDATA[Special thanks to Henry Jenkins for conducting a wide-ranging two-part interview with Simon Wiscombe, Tracy</a>...]]></description>
			<content:encoded><![CDATA[<p><a href="http://remotedevice.net/wp-content/uploads/2011/10/Screen-Shot-2012-01-05-at-2.10.27-AM.png"><img src="http://remotedevice.net/wp-content/uploads/2011/10/Screen-Shot-2012-01-05-at-2.10.27-AM.png" alt="" title="Screen Shot 2012-01-05 at 2.10.27 AM" width="367" height="516" class="alignright size-full wp-image-7553" /></a>Special thanks to Henry Jenkins for conducting a wide-ranging two-part <a href="http://henryjenkins.org/2011/10/a_virtual_bullpen_how_the_usc.html">interview</a> with <a href="http://simonwiscombe.com">Simon Wiscombe</a>, <a href="http://tracyfullerton.com/">Tracy Fullerton</a>, and me about my dissertation project, <a href="http://reality.usc.edu">Reality Ends Here</a> (A.K.A. SCA Reality, &#8220;The Game&#8221;, etc):</p>
<blockquote><p>All of this cloak and dagger stuff was part of an innovative game &#8212; an Alternate Reality Game of sorts &#8212; which is being conducted amongst the entering Cinema School undergraduates this year. If my own experiences are any indication, the game is proving to be enormously successful at getting students involved, excited about entering the Cinema School, more aware of its resources, more connected to its faculty, more engaged with its research, more connected across different divisions. It is also getting them involved in collaborative and production like activities than most entering students who have had to wait for a bit before they would be allowed to take production classes. I&#8217;ve seen lots of discussion over the past few years about the potentials of using ARGS for pedagogical purposes. But, this is the first time I&#8217;ve seen such a large scale experiment in integrating ARG activities across an entire school to orient entering students to a program and to serve a range of instructional goals. The passion the game is motivating in USC students is palpable. And I can tell you that many of the faculty, who have gotten pulled into the game through one play mechanic or another, are feeling a real pride in their school for its willingness to embrace this kind of experimentation and innovation. (<a href="http://henryjenkins.org/2011/10/a_virtual_bullpen_how_the_usc.html">henryjenkins.org</a>)</p></blockquote>
<p><a href="http://henryjenkins.org/2011/10/a_virtual_bullpen_how_the_usc.html">Read the full interview.</a></p>
<p>More info on the game <a href="http://remotedevice.net/projects/reality/">here</a>.</p>
]]></content:encoded>
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		<title>iMAPpenning Slides: Design Research Practice</title>
		<link>http://remotedevice.net/presentations/imappenning-slides-design-research-practice/</link>
		<comments>http://remotedevice.net/presentations/imappenning-slides-design-research-practice/#comments</comments>
		<pubDate>Thu, 05 May 2011 00:50:09 +0000</pubDate>
		<dc:creator>Jeff Watson</dc:creator>
				<category><![CDATA[Presentations]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[imap]]></category>
		<category><![CDATA[imappening]]></category>
		<category><![CDATA[phd]]></category>
		<category><![CDATA[practice]]></category>
		<category><![CDATA[usc]]></category>

		<guid isPermaLink="false">http://blog.remotedevice.net/?p=5822</guid>
		<description><![CDATA[Slides summarizing my doctoral design and research practice. Presented at &#8220;iMAPpening,&#8221; a group show featuring my colleagues in <a href="http://imap.usc.edu">Media Arts and Practice</a> at the USC School of Cinematic Arts.]]></description>
			<content:encoded><![CDATA[<div style="width:510px" id="__ss_8210205"> <strong style="display:block;margin:12px 0 4px"><a href="http://www.slideshare.net/remotedevice/imappeningwatson" title="iMAPpenning Slides: Design Research Practice" target="_blank">iMAPpenning Slides: Design Research Practice</a></strong> <iframe src="http://www.slideshare.net/slideshow/embed_code/8210205" width="510" height="426" frameborder="0" marginwidth="0" marginheight="0" scrolling="no"></iframe> <div style="padding:5px 0 12px"> View more <a href="http://www.slideshare.net/" target="_blank">presentations</a> from <a href="http://www.slideshare.net/remotedevice" target="_blank">Jeff Watson</a> </div> </div>
<p>Slides summarizing my doctoral design and research practice. Presented at &#8220;iMAPpening,&#8221; a group show featuring my colleagues in <a href="http://imap.usc.edu">Media Arts and Practice</a> at the USC School of Cinematic Arts.</p>]]></content:encoded>
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		<title>Exam Area III: Interaction Design for Social Media and Pervasive Computing</title>
		<link>http://remotedevice.net/blog/interaction-design-social-pervasive/</link>
		<comments>http://remotedevice.net/blog/interaction-design-social-pervasive/#comments</comments>
		<pubDate>Thu, 25 Nov 2010 00:20:28 +0000</pubDate>
		<dc:creator>Jeff Watson</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[imap]]></category>
		<category><![CDATA[phd]]></category>
		<category><![CDATA[qualifying exam]]></category>
		<category><![CDATA[usc]]></category>

		<guid isPermaLink="false">http://remotedevice.net/?p=4533</guid>
		<description><![CDATA[This post is a part of a series covering my qualifying exam research areas. Scroll to the bottom of this post for</a>...]]></description>
			<content:encoded><![CDATA[<blockquote><p>This post is a part of a series covering my qualifying exam research areas. Scroll to the <a href="#exams">bottom of this post</a> for links to each area, or click <a href="http://remotedevice.net/blog/progress-report-qualifying-examination/">here</a> for a general description of the process.</p></blockquote>
<p><img src="http://remotedevice.net/wp-content/uploads/2010/11/dennocoil01-500x372.jpg" alt="" title="dennocoil01" width="500" height="372" class="aligncenter size-medium wp-image-4563" /></p>
<h3>Description</h3>
<p>As devices and platforms multiply, so too does the amount of metadata produced by individuals in the course of daily life. This metadata, generated and collected via disparate sources such as social networking profiles, web usage analytics, and physical sensor systems embedded in mobile devices and the built environment, provides interaction designers with rich real-time information flows that model and visualize user behavior. </p>
<p>Understanding how to create responsive and context-aware interactivity based on these dynamic data flows is an imperative for designers working in the field of social media and pervasive computing interaction design. Equally important is an investigation of how participatory activities and games – from social games to ambient alternate reality games to locative artworks to collaborative production games and more – can leverage social media and pervasive computing to exist “inside the flow” of their users’ lives, rather than as cordoned-off activities that necessitate a pause or “stepping out” from behavioral norms in order to access. Key readings draw from game design, particularly discussions around so-called “casual” asynchronous play systems (Fullerton, Juul, Salen and Zimmerman); mobile and locative interaction design (Böhlen and Frei, Ermi, Montola, Schell, Vinge); information architecture, pervasive computing, and the internet of things (Benford, Berners-Lee, Bleecker, Kay, Krueger, Montola, Nieuwdorp, Shirky, Sterling); and human-computer interaction design (Csikszentmihalyi, Kuniavsky, Thackara, Ramsey, Simon).</p>
<h3>Bibliography</h3>
<p>Benford, Steve et al. &#8220;Bridging the physical and the digital in pervasive gaming,&#8221; Communications of the ACM, 48 (3), 54-57, 2005.</p>
<p>Berners-Lee, Tim. “Linked Data &#8211; Design Issues.” <a href="http://www.w3.org/DesignIssues/LinkedData.html" rel="nofollow">http://www.w3.org/DesignIssues/LinkedData.html</a></p>
<p>Bleecker, Julian, and Nicolas Nova. “A synchronicity: Design Fictions for Asynchronous Urban Computing.” Situated Technologies. <a href="http://www.situatedtechnologies.net/?q=node/102" rel="nofollow">http://www.situatedtechnologies.net/?q=node/102</a></p>
<p>Bogost, Ian. “Asynchronous Multiplay: Futures for Casual Multiplayer Experience.” <a href="http://www.bogost.com/writing/asynchronous_multiplay_futures.shtml" rel="nofollow">http://www.bogost.com/writing/asynchronous_multiplay_futures.shtml</a></p>
<p>______. “Cow Clicker.” <a href="http://www.bogost.com/blog/cow_clicker_1.shtml" rel="nofollow">http://www.bogost.com/blog/cow_clicker_1.shtml</a></p>
<p>Böhlen, Marc, and Hans Frei. “MicroPublicPlaces.” Situated Technologies. <a href="http://www.situatedtechnologies.net/?q=node/104" rel="nofollow">http://www.situatedtechnologies.net/?q=node/104</a></p>
<p>Csikszentmihalyi, Mihaly. Flow: The Psychology of Optimal Experience. 1st ed. Harper Perennial Modern Classics, 2008.</p>
<p>Dourish, Paul. “Embodied Interaction: Exploring the Foundations of a New Approach to HCI.” Xerox PARC, 1999. <a href="http://www.dourish.com/embodied/embodied99.pdf" rel="nofollow">http://www.dourish.com/embodied/embodied99.pdf</a></p>
<p>______. Where the Action Is: The Foundations of Embodied Interaction. MIT Press, 2001.</p>
<p>Ermi, Laura and Mayra, Frans. &#8220;Player-Centered Game Design: Experiences in Using Scenario Study to Inform Mobile Game Design.&#8221; Game Design Research Symposium, IT-University, 2004. <a href="http://www.gamestudies.org/0501/ermi_mayra/" rel="nofollow">http://www.gamestudies.org/0501/ermi_mayra/</a></p>
<p>Fullerton, Tracy. Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games. 2nd ed. Morgan Kaufman, 2008.</p>
<p>IGDA Casual Games SIG. 2008-2009 Casual Games White Paper. International Game Developers Association, 2009. <a href="http://archives.igda.org/casual/IGDA_Casual_Games_White_Paper_2008.pdf" rel="nofollow">http://archives.igda.org/casual/IGDA_Casual_Games_White_Paper_2008.pdf</a></p>
<p>Juul, Jesper. A Casual Revolution: Reinventing Video Games and Their Players. The MIT Press, 2009.</p>
<p>Kay, Alan and Goldberg, Adele. “Personal Dynamic Media,” The New Media Reader. MIT Press, 2003.</p>
<p>Korhonen, Hannu, Hannamari Saarenpää, and Janne Paavilainen. “Pervasive Mobile Games &#8212; A New Mindset for Players and Developers.” In Proceedings of the 2nd International Conference on Fun and Games, 21-32. Eindhoven, The Netherlands: Springer-Verlag, 2008.</p>
<p>Krueger, Myron W. “Responsive Environments,” in Wardrip-Fruin, Noah and Montfort, Nick (ed.) The New Media Reader. MIT Press, 2003.</p>
<p>Kuniavsky, Mike. Observing the User Experience: A Practitioner’s Guide to User Research. 1st ed. Morgan Kaufmann, 2003.</p>
<p>Montola, Markus, Jaakko Stenros, and Annika Waern. Pervasive Games: Theory and Design. Morgan Kaufmann, 2009.</p>
<p>Nieuwdorp, Eva. &#8220;The Pervasive Interface: Tracing the Magic Circle,&#8221; Proceedings of DiGRA Conference: Changing Views&#8211;Worlds in Play, 2005.</p>
<p>Ramsey, Jim. “Designing For Flow.” A List Apart, December 4, 2007. <a href="http://www.alistapart.com/articles/designingforflow/" rel="nofollow">http://www.alistapart.com/articles/designingforflow/</a></p>
<p>Salen, Katie, and Eric Zimmerman. Rules of Play: Game Design Fundamentals. Illustrated edition. The MIT Press, 2003.</p>
<p>Schell, Jesse. DICE 2010: Design Outside the Box, 2010. <a href="http://g4tv.com/videos/44277/dice-2010-design-outside-the-box-presentation/" rel="nofollow">http://g4tv.com/videos/44277/dice-2010-design-outside-the-box-presentation/</a></p>
<p>Shirky, Clay. Letter. “Situated Software,” March 30, 2004. <a href="http://www.shirky.com/writings/situated_software.html" rel="nofollow">http://www.shirky.com/writings/situated_software.html</a></p>
<p>Simon, Nina. “Going Analog: Translating Virtual Learnings into Real Institutional Change.” In Archives &amp; Museum Informatics: Museums and the Web 2009. Indianapolis, Indiana, USA, 2009.</p>
<p>Stein, Jennifer, Fisher, Scott, and Otto, Greg. “Connecting and Animating the Built Environment with the Internet of Things.” Internet of Things Workshop, 2010.</p>
<p>Sterling, Bruce. Shaping Things. The MIT Press, 2005.</p>
<p>Thackara, John, ed. Design After Modernism: Beyond the object. Gloucester: Thames and Hudson, 1988.</p>
<p>______. In the Bubble: Designing in a Complex World.  Cambridge, Mass: MIT Press, 2005.</p>
<p>Vinge, Vernor. Rainbows End. Tor Books, 2007.</p>
<div class="bordered">
<strong>What am I missing?</strong> This interdisciplinary bibliography is incomplete and provisional by necessity &#8212; but I&#8217;d still like to know what readers think should be on here for future reference. Please leave any suggestions in the <a href="#respond">comments</a> on this post.
</div>
<div class="bordered">
<h3><a name="exams"></a>Qualifying Exam Areas</h3>
<ul>
<li><a href="http://remotedevice.net/blog/new-media-spaces/">New media spaces</a> [<a href="http://remotedevice.net/research-area/alternate-realities/">blog archive</a>]</li>
<li><a href="http://remotedevice.net/blog/history-theory-participation/">History and theories of participatory culture and art practice</a> [<a href="http://remotedevice.net/research-area/participatory-culture/">blog archive</a>]</li>
<li><a href="http://remotedevice.net/blog/interaction-design-social-pervasive/">Interaction design for social media and pervasive computing</a> [<a href="http://remotedevice.net/research-area/interaction-design/">blog archive</a>]</li>
</ul>
<p>I&#8217;ve also written a brief post on the ongoing role that this website is playing in my research:</p>
<ul>
<li><a href="http://remotedevice.net/blog/building-research-database/">Building a database of research artifacts</a></li>
</ul>
<p>Finally, you can download the latest version of my exam area descriptions and bibliographies in .pdf form <a href="http://remotedevice.net/wp-content/uploads/2010/11/WatsonQualsDoc.pdf">here</a>.
</div>
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		<title>Exam Area II: History and Theories of Participatory Culture and Art Practice</title>
		<link>http://remotedevice.net/blog/history-theory-participation/</link>
		<comments>http://remotedevice.net/blog/history-theory-participation/#comments</comments>
		<pubDate>Thu, 25 Nov 2010 00:13:56 +0000</pubDate>
		<dc:creator>Jeff Watson</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[imap]]></category>
		<category><![CDATA[phd]]></category>
		<category><![CDATA[qualifying exam]]></category>
		<category><![CDATA[usc]]></category>

		<guid isPermaLink="false">http://remotedevice.net/?p=4515</guid>
		<description><![CDATA[This post is a part of a series covering my qualifying exam research areas. Scroll to the bottom of this post for</a>...]]></description>
			<content:encoded><![CDATA[<blockquote><p>This post is a part of a series covering my qualifying exam research areas. Scroll to the <a href="#exams">bottom of this post</a> for links to each area, or click <a href="http://remotedevice.net/blog/progress-report-qualifying-examination/">here</a> for a general description of the process.</p></blockquote>
<p><img src="http://remotedevice.net/wp-content/uploads/2010/11/kaprow_jam-500x323.jpg" alt="" title="kaprow_jam" width="500" height="323" class="alignnone size-medium wp-image-4519" /></p>
<h3>Description</h3>
<p>The increasingly “device agnostic” Web constitutes a vast and rapidly evolving multi-modal metaplatform for collaboration, performance, and community-building. The radical reconfiguration of spatial, institutional, and social boundaries that has accompanied and guided the emergence of network technology and social media has brought with it an irreversible decentralization of the production and dissemination of knowledge and culture (Benkler, Von Hippel). The effects of these shifts are only beginning to be felt, with policy makers, educators, cultural theorists, and corporations scrambling to adjust to/capitalize on a broad class of new participatory media practices. But while the breadth and scope of media participation have been vastly increased by the core affordances of new media objects and the dawning ubiquity of network technologies, the defining practices of participatory culture have been with us since long before the birth of YouTube and Web 2.0 (Jenkins). From the amateur operators of the early days of radio (Douglas), to the feminist “vidding” subcultures of the 1970s and 80s (Coppa), our engagement with media has always been just that: engagement, and not pure consumption. Until recently, personal and academic uses of popular culture artifacts — remixing, fan fiction, filesharing — have been largely invisible to the corporate apparatus underwriting their original production; but as amateur creators and remixers have flooded to the Web to share and discuss their works, hitherto “private” practices have become public, much to the chagrin of those with a vested interest in upholding the kinds of scarcity and centralized authority required for the maintenance of the status quo (Lessig). </p>
<p>The present moment is a crucial one in this regard. A failure by policy makers to imaginatively engage with the affordances of the Web could restrict or roll back the transformative potentials promised by the advocates of openness, transparency, and collective intelligence (Levy, O’Reilly). To steer clear of this kind of disaster, it falls to the makers of media — from on- and offline amateurs to corporate department heads — to identify the ways in which new arrangements of cultural authority and economic power, particularly in the realms of intellectual property and knowledge production, might emerge in the context of distributed and procedural authorship. Toward this end, it is essential to develop an understanding of the motivations, pleasures, requirements, effects, and potentials of participation across a variety of domains. </p>
<p>Three closely-related fields of study inform this understanding. Readings from Fan Studies provide insights into the role of participatory culture in the articulation of identity and resistance, with particular focus on the ways in which fans and producers negotiate, co-create, and contest meanings within the hybrid spaces of canon and taste (Coppa, Fiske, Jenkins). Seminal ethnographic and critical perspectives from cultural studies and social science (De Certeau, Foucault, Goffman) extend these insights beyond fandom and into broader conversations concerning performativity and the uncertain ontological status of the author/viewer divide.  Within this context, investigations of the shifting logics of cultural production, circulation, and reputation help to establish frameworks for understanding how new technologies — from amateur printing presses to Web 2.0 — can disrupt existing legal and industrial structures as they give rise to new modes of engagement (Benkler, Berners-Lee, Bruns, Douglas, Green, McPherson, Lessig). Finally, a traversal of the history of avant-garde participatory art practice reveals a range of theories, aesthetic systems, and process-oriented artworks whose legacy constitutes a deep and wide working-through of the myriad theoretical and practical challenges facing contemporary media makers invested in notions of the participatory (Bishop, Boal, Bourriaud, Kaprow, Knabb, Kester, O’Donnell, Ranciere).</p>
<h3>Bibliography</h3>
<p>Anderson, Steve. &#8220;Aporias of the Digital Avant Garde,&#8221; Digital Humanities Quarterly, Summer, 2007. <a href="http://digitalhumanities.org/dhq/vol/1/2/000011/000011.html" rel="nofollow">http://digitalhumanities.org/dhq/vol/1/2/000011/000011.html</a></p>
<p>Baym, Nancy K. and Burnett, Robert. “Amateur Experts: International Fan Labor in Swedish Independent Music,” International Journal of Cultural Studies, 12(5): 1-17.</p>
<p>Benkler, Yochai. The wealth of networks : how social production transforms markets and freedom. Yale University Press, 2007.</p>
<p>Berners-Lee, Tim. “Long Live the Web: A Call for Continued Open Standards and Neutrality.” Scientific American. December, 2010.</p>
<p>Bishop, Claire. Participation. The MIT Press, 2006.</p>
<p>Boal, Augusto. Theatre of the Oppressed. Pluto Press, 2008.</p>
<p>Bourriaud, Nicolas. Relational Aesthetics. Les Presse du Reel, 1998.</p>
<p>boyd, danah. “Identity Production in a Networked Culture: Why Youth Heart MySpace.” American Association for the Advancement of Science, 2006.</p>
<p>Bruns, Axel. Blogs, Wikipedia, Second Life, and Beyond: From Production to Produsage. Peter Lang Publishing, 2008.</p>
<p>Coppa, Francesca. “Women, ‘Star Trek’ and the Early Development of Fannish Vidding,” Transformative Works and Cultures 1, 2008.</p>
<p>Darnton, Robert. “Readers Respond to Rousseau: The Fabrication of Romantic Sensibility,” The Great Cat Massacre And Other Episodes in French Cultural History. Basic Books, 2009.</p>
<p>Dena, Christy. “Emerging Participatory Culture Practices: Player-Created Tiers in Alternate Reality Games,” Convergence, February 2008. 41-58.</p>
<p>Diamond, Sara. “Participation, Flow, and the Redistribution of Authorship: The Challenges of Collaborative Exchange and New Media Curatorial Practice,”  Museums and the Web. Banff Institute, 2005.</p>
<p>Douglas, Susan J. “Popular Culture and Populist Technology: The Amateur Operators, 1906-1912,” Inventing American Broadcasting, 1899-1922. Johns Hopkins University Press, 1989.</p>
<p>Fiske, John. &#8220;The Cultural Economy of Fandom,&#8221; in Lewis, Lisa A. (ed.) The Adoring Audience: Fan Culture and Popular Media. Routledge, 1992.</p>
<p>Foucault, Michel. “What is an Author?” in Lodge, D. (ed) Modern Criticism and Theory: A Reader. Longman, 1988.</p>
<p>Galloway, Alexander and Thacker, Eugene. The Exploit. University of Minnesota Press, 2007.</p>
<p>Goffman, Erving. The Presentation of Self in Everyday Life. Anchor Books, 1959.<br />
Green, Joshua and Burgess, Jean. YouTube: Online Video and Participatory Culture. Polity, 2009.</p>
<p>Higgins, Dick. &#8220;Dick Higgins on Intermedia,&#8221; Something Else Newsletter #1. Something Else Press, 1965. <a href="http://www.ubu.com/papers/higgins_intermedia.html" rel="nofollow">http://www.ubu.com/papers/higgins_intermedia.html</a> </p>
<p>Jenkins, Henry, Puroshotma, Ravi, Clinton, Katherine, Weigel, Margaret &#038; Robison, Alice J. (2005). Confronting the Challenges of Participatory Culture: Media Education for the 21st Century, available at <a href="http://www.newmedialiteracies.org/files/working/NMLWhitePaper.pdf" rel="nofollow">http://www.newmedialiteracies.org/files/working/NMLWhitePaper.pdf</a>. Retrieved on 1/22/2009.</p>
<p>______. “Nine Propositions Towards a Theory of YouTube,” Confessions of an Aca-Fan, 2006.</p>
<p>______. Fans, Bloggers, and Gamers: Media Consumers in a Digital Age. NYU Press, 2006.</p>
<p>Kaprow, Allan. “’Happenings’ in the New York Scene,” in Wardrip-Fruin, Noah and Montfort, Nick (ed.) The New Media Reader. MIT Press, 2003.</p>
<p>Kester, Grant. Conversation Pieces. University of California Press, 2004.</p>
<p>Lessig, Lawrence. Remix: Making Art and Commerce Thrive in the Hybrid Economy. Penguin Press HC, The, 2008.</p>
<p>McGonigal, Jane. “Why I Love Bees: A Case Study in Collective Intelligence Gaming,” Ecologies of Play. Ed. Katie Salen. MIT Press, 2008. 199-228. <a href="http://www.mitpressjournals.org/doi/pdfplus/10.1162/dmal.9780262693646.199" rel="nofollow">http://www.mitpressjournals.org/doi/pdfplus/10.1162/dmal.9780262693646.199</a></p>
<p>McPherson, Tara, ed. Digital Youth, Innovation, and the Unexpected. MIT Press, 2007.</p>
<p>O’Donnell, Darren. Social Acupuncture. Coach House, 2006.</p>
<p>Ranciere, Jacques. The Emancipated Spectator. Verso, 2009.</p>
<div class="bordered">
<strong>What am I missing?</strong> This interdisciplinary bibliography is incomplete and provisional by necessity &#8212; but I&#8217;d still like to know what readers think should be on here for future reference. Please leave any suggestions in the <a href="#respond">comments</a> on this post.
</div>
<div class="bordered">
<h3><a name="exams"></a>Qualifying Exam Areas</h3>
<ul>
<li><a href="http://remotedevice.net/blog/new-media-spaces/">New media spaces</a> [<a href="http://remotedevice.net/research-area/alternate-realities/">blog archive</a>]</li>
<li><a href="http://remotedevice.net/blog/history-theory-participation/">History and theories of participatory culture and art practice</a> [<a href="http://remotedevice.net/research-area/participatory-culture/">blog archive</a>]</li>
<li><a href="http://remotedevice.net/blog/interaction-design-social-pervasive/">Interaction design for social media and pervasive computing</a> [<a href="http://remotedevice.net/research-area/interaction-design/">blog archive</a>]</li>
</ul>
<p>I&#8217;ve also written a brief post on the ongoing role that this website is playing in my research:</p>
<ul>
<li><a href="http://remotedevice.net/blog/building-research-database/">Building a database of research artifacts</a></li>
</ul>
<p>Finally, you can download the latest version of my exam area descriptions and bibliographies in .pdf form <a href="http://remotedevice.net/wp-content/uploads/2010/11/WatsonQualsDoc.pdf">here</a>.
</div>
]]></content:encoded>
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		<title>Exam Area I: New media spaces, or: Alternate Realities, Database Aesthetics, and the Poetics of Space</title>
		<link>http://remotedevice.net/blog/new-media-spaces/</link>
		<comments>http://remotedevice.net/blog/new-media-spaces/#comments</comments>
		<pubDate>Thu, 25 Nov 2010 00:11:52 +0000</pubDate>
		<dc:creator>Jeff Watson</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[imap]]></category>
		<category><![CDATA[phd]]></category>
		<category><![CDATA[qualifying exam]]></category>
		<category><![CDATA[usc]]></category>

		<guid isPermaLink="false">http://remotedevice.net/?p=4476</guid>
		<description><![CDATA[[This post is a part of a series covering my qualifying exam research areas. Scroll to the bottom of this post</a>...]]></description>
			<content:encoded><![CDATA[<blockquote><p>[This post is a part of a series covering my qualifying exam research areas. Scroll to the <a href="#exams">bottom of this post</a> for links to each area, or click <a href="http://remotedevice.net/blog/progress-report-qualifying-examination/">here</a> for a general description of the process.]</p></blockquote>
<p><img src="http://remotedevice.net/wp-content/uploads/2010/11/torrens_AP_density-500x333.jpg" alt="" title="torrens_AP_density" width="500" height="333" class="alignnone size-medium wp-image-4489" /></p>
<h3>Description</h3>
<p>Phenomenologically speaking, our engagement with new media objects is predominantly spatial. Linearity naturally emerges out of this engagement as we sequence one experience after another, but we begin and transition by “navigating,” “searching,” “scanning,” “browsing,” “downloading,” “visiting,” and any number of other verbs that imply movements across, through, to, from, and around. Further, the increasingly tenuous boundaries between new media objects — where does Google end, and where does the information it indexes begin? — imply a kind of limitless and endlessly reconfigurable hyperspace, one that extends well beyond the confines of the screen and into the hybrid digital/physical spaces that constitute our lived environment. As this mode of engagement becomes dominant, what kinds of changes are we seeing in epistemology, representation, identity, and narrativity? What is newly possible, and what is foreclosed — and for whom? And finally, what are the poetic affordances of this spatiality? </p>
<p>Coming to terms with the many valences of “space” in this context requires a multi-threaded interdisciplinary investigation. The first thread of this investigation looks at space through the lens of twentieth century critical theory and cultural studies (Bachelard, Benjamin, Foucault, Lefebvre, De Certeau). These texts inform an understanding of how space is used as a means of (re-)inscribing and resisting economic and cultural hegemonies; how this use co-constructs, renews, and reshapes meaning; and how these meanings reflect and feed back on the social and economic orders that circumscribe our experience of place. Lurking in the background here are several related spheres of discourse, including intersubjective systems theory; notions of mutualism, multiplicity, and nomadism; and theories of emergence and utopia. The second thread draws on several relatively recent texts examining theories around the phenomenology and epistemology of the spatial modalities inherent in our engagement with new media objects (Aarseth, Hayles, Harrigan and Wardrip-Fruin, Manovich, McPherson, Vesna). The central metaphors of navigation and database found in these works provide crucial context for the final thread of this research focus, which examines a variety of media artifacts and theories that operate within spatialized engagement modalities, beginning with postwar and late twentieth century critical interventions and theories of play (Nieuwenhuys, Debord, Huizinga), following through the ascendance and praxis of transmedia storytelling and distributed narratives (Bleecker, Jenkins, Walker), and concluding with spatial new media story/play systems such as alternate reality games (Dena, Hon, McGonigal, Szulborski), pervasive games (Montoya, de Souza e Silva and Sutko), site-specific art movements (Kwon), and social media games. </p>
<h3>Bibliography</h3>
<p>Aarseth, Espen J. Cybertext: Perspectives on Ergodic Literature. Johns Hopkins University Press, 2006.</p>
<p>Bachelard, Gaston. The Poetics of Space. Beacon Press, 1994.</p>
<p>Batchen, Geoffrey. “Spectres of Cyberspace,” in Mirzoeff, Nicholas (ed.) The Visual Culture Reader. Routledge, 2002.</p>
<p>Benjamin, Walter. &#8220;Paris &#8212; Capital of the Nineteenth Century,&#8221; Selected Writings, vol 3, 1935-1938. Harvard University Press, 2006.</p>
<p>Bleecker, Julian, Jake Dunagan, Sascha Pohflepp, Stuart Candy, Jennifer Leonard, and Bruce Sterling. “Design Fiction: Props, Prototypes, Predicaments Communicating New Ideas.” Mp3. SXSW 2010. <a href="http://my.sxsw.com/events/event/465" rel="nofollow">http://my.sxsw.com/events/event/465</a></p>
<p>Bush, Vannevar. “As We May Think” in Wardrip-Fruin, Noah and Montfort, Nick (ed.) The New Media Reader. MIT Press, 2003.</p>
<p>Certeau, Michel de. The Practice of Everyday Life. University of California Press, 2002.</p>
<p>Dena, Christy. Transmedia Practice: Theorising the Practice of Expressing a Fictional World across Distinct Media and Environments. Doctoral Dissertation, 2009.</p>
<p>Deleuze, Gilles and Guattari, Felix. Thousand Plateaus. Athlone Press, 2000.</p>
<p>Foucault, Michel. &#8220;Of Other Spaces,&#8221; Diacritics, Spring 1986. 22-27.</p>
<p>Harrigan, Pat and Wardrip-Fruin, Noah. Third Person: Authoring and Exploring Vast Narratives. MIT Press, 2009.</p>
<p>Harvey, David. “The Right to the City.” New Left Review 53, October, 2008. <a href="http://www.newleftreview.org/?view=2740" rel="nofollow">http://www.newleftreview.org/?view=2740</a></p>
<p>Hayles, N. Katherine. Electronic Literature: New Horizons for the Literary. University of Notre Dame, 2008.</p>
<p>Hon, Dan. “Everything you know about ARGs is WRONG.” <a href="http://www.sixtostart.com/onetoread/2008/everything-you-know-about-args-is-wrong/" rel="nofollow">http://www.sixtostart.com/onetoread/2008/everything-you-know-about-args-is-wrong/</a></p>
<p>Huizinga, J. Homo Ludens. Routledge, 2008.</p>
<p>Jenkins, Henry. “Transmedia Storytelling 101,” Confessions of an Aca-Fan, 2007. <a href="http://henryjenkins.org/2007/03/transmedia_storytelling_101.html" rel="nofollow">http://henryjenkins.org/2007/03/transmedia_storytelling_101.html</a></p>
<p>Knabb, Ken. Situationist International Anthology. Bureau of Public Secrets, 2007.</p>
<p>Kwon, Miwon. One Place After Another: Site-Specific Art and Locational Identity. MIT Press, 2004.</p>
<p>Lefebvre, Henri. The Production of Space. Wiley-Blackwell, 1992.</p>
<p>Manovich, Lev. The Language of New Media. MIT Press, 2001.</p>
<p>McGonigal, Jane. “This Is Not a Game: Immersive Aesthetics and Collective Play,&#8221; Proceedings: Digital Arts and Culture 2003, edited by A. Miles. RMIT University, 2003. <a href="http://hypertext.rmit.edu.au/dac/papers/McGonigal.pdf" rel="nofollow">http://hypertext.rmit.edu.au/dac/papers/McGonigal.pdf</a></p>
<p>McPherson, Tara. “Reload,” in Mirzoeff, Nicholas (ed.) The Visual Culture Reader. Routledge, 2002.</p>
<p>Souza e Silva, Adriana de and Sutko, Daniel M. Digital Cityscapes: Merging Digital and Urban Playspaces. Peter Lang Publishing, 2009.</p>
<p>Szulborski, Dave. This Is Not A Game: A Guide to Alternate Reality Gaming. New Fiction, 2005.</p>
<p>Vesna, Victoria, ed. Database Aesthetics: Art in the Age of Information Overflow. University of Minnesota Press, 2007.</p>
<p>Walker, Jill. “Distributed Narrative: Telling Stories Across Networks,” AoIR 5.0, September 21, 2004. <a href="http://jilltxt.net/txt/Walker-AoIR-3500words.pdf" rel="nofollow">http://jilltxt.net/txt/Walker-AoIR-3500words.pdf</a></p>
<p>Wardrip-Fruin, Noah and Montfort, Nick. The New Media Reader. MIT Press, 2003.</p>
<div class="bordered">
<strong>What am I missing?</strong> This interdisciplinary bibliography is incomplete and provisional by necessity &#8212; but I&#8217;d still like to know what readers think should be on here for future reference. Please leave any suggestions in the <a href="#respond">comments</a> on this post.
</div>
<div class="bordered">
<h3><a name="exams"></a>Qualifying Exam Areas</h3>
<ul>
<li><a href="http://remotedevice.net/blog/new-media-spaces/">New media spaces</a> [<a href="http://remotedevice.net/research-area/alternate-realities/">blog archive</a>]</li>
<li><a href="http://remotedevice.net/blog/history-theory-participation/">History and theories of participatory culture and art practice</a> [<a href="http://remotedevice.net/research-area/participatory-culture/">blog archive</a>]</li>
<li><a href="http://remotedevice.net/blog/interaction-design-social-pervasive/">Interaction design for social media and pervasive computing</a> [<a href="http://remotedevice.net/research-area/interaction-design/">blog archive</a>]</li>
</ul>
<p>I&#8217;ve also written a brief post on the ongoing role that this website is playing in my research:</p>
<ul>
<li><a href="http://remotedevice.net/blog/building-research-database/">Building a database of research artifacts</a></li>
</ul>
<p>Finally, you can download the latest version of my exam area descriptions and bibliographies in .pdf form <a href="http://remotedevice.net/wp-content/uploads/2010/11/WatsonQualsDoc.pdf">here</a>.
</div>
]]></content:encoded>
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		<title>Progress Report: Qualifying Examination</title>
		<link>http://remotedevice.net/blog/progress-report-qualifying-examination/</link>
		<comments>http://remotedevice.net/blog/progress-report-qualifying-examination/#comments</comments>
		<pubDate>Tue, 23 Nov 2010 20:46:46 +0000</pubDate>
		<dc:creator>Jeff Watson</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[imap]]></category>
		<category><![CDATA[phd]]></category>
		<category><![CDATA[qualifying exam]]></category>
		<category><![CDATA[usc]]></category>

		<guid isPermaLink="false">http://remotedevice.net/?p=4439</guid>
		<description><![CDATA[[TL;DR: it’s been a whole lot of reading. Skip down to Qualifying Exam Areas for a description of exactly what</a>...]]></description>
			<content:encoded><![CDATA[<blockquote><p>[TL;DR: it’s been a whole lot of reading. Skip down to <a href="#exams">Qualifying Exam Areas</a> for a description of exactly what it is that I’m reading about.]</p></blockquote>
<p><img class="alignnone size-medium wp-image-4448" title="IMG_0270" src="http://remotedevice.net/wp-content/uploads/2010/11/IMG_0270-e1290569390766-500x666.jpg" alt="" width="500" height="666" /></p>
<p>In just under three weeks, I write my <a href="http://en.wikipedia.org/wiki/Prelims" target="_blank">qualifying examination</a>. Preparing for this ritual hoop-jumping has occupied most of my time over the past few months. It’s been an arduous and eye-opening process of discovering exactly how much I don’t know (or, at least, didn’t know when I started), and of teasing out the boundaries and relationships that define my research specializations and situate my dissertation project.</p>
<p>At iMAP, we’re following the exams schema set out by the School of Cinematic Arts’ Critical Studies program (with the addition of a “portfolio review” of creative work, which will take place in January). According to this schema, doctoral students need to identify three distinct areas of inquiry or specialization. Reading lists and descriptive statements outlining these research areas are submitted to the student’s committee in advance (I submitted the first draft of mine back in March of 2010), and the scope of the questions on the exams is limited to the material covered in the reading lists.</p>
<p>The exams themselves consist of five days of non-stop writing in response to three questions the student chooses from a pool created by their committee members. The answers to these questions take the form of imaginary dissertation chapters — which, hopefully, can become early drafts of actual dissertation chapters.</p>
<p>The official rule with this process is that the student should submit a reading list, then stick to it. While this rule undoubtedly has many good and practical reasons for existing, it’s a constraint I’ve had a bit of trouble observing. As I’ve read through the texts on my original list, I’ve learned more about exactly what it is that I’m investigating. References to other writers, projects, movements, and theories demand to be followed up on, and some of these tangents have ultimately become foundational to my research.</p>
<p>The big questions underwriting my work — questions around the poetic, social, and cultural implications of pervasive computing and social media — have functioned as a kind of razor here, shaving off truly irrelevant material and preventing the process from turning into a random walk. But my reading list now — and the ways in which I frame it — has evolved rather massively since last March. I expect it to continue to do so right up until I start writing on lucky December 13th.</p>
<p>With all this in mind, I present the following descriptions of my research areas, along with bibliographies for each.</p>
<div class="bordered">
<h3><a name="exams"></a>Qualifying Exam Areas</h3>
<ul>
<li><a href="http://remotedevice.net/blog/new-media-spaces/">New media spaces</a> [<a href="http://remotedevice.net/research-area/alternate-realities/">blog archive</a>]</li>
<li><a href="http://remotedevice.net/blog/history-theory-participation/">History and theories of participatory culture and art practice</a> [<a href="http://remotedevice.net/research-area/participatory-culture/">blog archive</a>]</li>
<li><a href="http://remotedevice.net/blog/interaction-design-social-pervasive/">Interaction design for social media and pervasive computing</a> [<a href="http://remotedevice.net/research-area/interaction-design/">blog archive</a>]</li>
</ul>
<p>I&#8217;ve also written a brief post on the ongoing role that this website is playing in my research:</p>
<ul>
<li><a href="http://remotedevice.net/blog/building-research-database/">Building a database of research artifacts</a></li>
</ul>
<p>Finally, you can download the latest version of my exam area descriptions and bibliographies in .pdf form <a href="http://remotedevice.net/wp-content/uploads/2010/11/WatsonQualsDoc.pdf">here</a>.
</div>
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		<title>A brief history of transmedia world-building</title>
		<link>http://remotedevice.net/presentations/a-brief-history-of-transmedia-world-building/</link>
		<comments>http://remotedevice.net/presentations/a-brief-history-of-transmedia-world-building/#comments</comments>
		<pubDate>Mon, 27 Sep 2010 05:35:36 +0000</pubDate>
		<dc:creator>Jeff Watson</dc:creator>
				<category><![CDATA[Presentations]]></category>
		<category><![CDATA[hypothetical worlds]]></category>
		<category><![CDATA[steve anderson]]></category>
		<category><![CDATA[transmedia]]></category>
		<category><![CDATA[usc]]></category>
		<category><![CDATA[world building]]></category>

		<guid isPermaLink="false">http://remotedevice.net/?p=3994</guid>
		<description><![CDATA[A general outline of transmedia "world-building" practices in a variety of historical and social contexts. Prepared for a guest lecture delivered at USC's School of Cinematic Arts.]]></description>
			<content:encoded><![CDATA[<div style="width:510px" id="__ss_5294295"> <strong style="display:block;margin:12px 0 4px"><a href="http://www.slideshare.net/remotedevice/a-brief-history-of-transmedia-world-building" title="A brief history of transmedia world building" target="_blank">A brief history of transmedia world building</a></strong> <iframe src="http://www.slideshare.net/slideshow/embed_code/5294295" width="510" height="426" frameborder="0" marginwidth="0" marginheight="0" scrolling="no"></iframe>
<div style="padding:5px 0 12px"> View more <a href="http://www.slideshare.net/thecroaker/death-by-powerpoint" target="_blank">PowerPoint</a> from <a href="http://www.slideshare.net/remotedevice" target="_blank">Jeff Watson</a> </div>
</p></div>
<p>A general outline of transmedia &#8220;world-building&#8221; practices in a variety of historical and social contexts. Prepared for a guest lecture delivered at USC&#8217;s School of Cinematic Arts.</p>
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		<title>Translating Media</title>
		<link>http://remotedevice.net/blog/translating-media/</link>
		<comments>http://remotedevice.net/blog/translating-media/#comments</comments>
		<pubDate>Wed, 25 Mar 2009 02:46:12 +0000</pubDate>
		<dc:creator>Jeff Watson</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[conferences]]></category>
		<category><![CDATA[david thorne]]></category>
		<category><![CDATA[julia meltzer]]></category>
		<category><![CDATA[translating media]]></category>
		<category><![CDATA[usc]]></category>

		<guid isPermaLink="false">http://remotedevice.net/?p=797</guid>
		<description><![CDATA[TRANSLATING MEDIA is a Graduate Student Conference co-hosted by the Department of Critical Studies and the</a>...]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-medium wp-image-798" title="epic" src="http://remotedevice.net/wp-content/uploads/2009/03/epic-300x187.jpg" border="0" alt="epic" width="300" height="187" /></p>
<p><a href="http://translatingmedia.wordpress.com/">TRANSLATING MEDIA</a> is a Graduate Student Conference co-hosted by the Department of Critical Studies and the Media Arts and Practice PhD (iMAP) Program at the School of Cinematic Arts, University of Southern California. The event is co-sponsored by the USC Graduate and Professional Students Senate (GPSS) and the Association of English Graduate Students (AEGS). I did a little organizational work for this conference, and I recommend it to anyone who happens to be in the Los Angeles area on April 3 and 4, 2009. Of particular interest is the Friday night keynote address by <a href="http://www.meltzerthorne.com/index">Julia Meltzer and David Thorne</a>, whose video, photographic and installation work tackles heavy stuff like faith, geopolitics and the way that the future gets imagined.</p>
<p>Photo: <a href="http://www.meltzerthorne.com/epic">Epic</a>, 2008. Video installation by Julia Meltzer and David Thorne with Rami Farah</p>
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		<title>IMAP Manifesto</title>
		<link>http://remotedevice.net/blog/imap-manifesto/</link>
		<comments>http://remotedevice.net/blog/imap-manifesto/#comments</comments>
		<pubDate>Thu, 22 Jan 2009 20:27:57 +0000</pubDate>
		<dc:creator>Jeff Watson</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[anne balsamo]]></category>
		<category><![CDATA[cntv-601]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[imap]]></category>
		<category><![CDATA[manifestos]]></category>
		<category><![CDATA[usc]]></category>

		<guid isPermaLink="false">http://69.89.31.157/~remotede/?p=3</guid>
		<description><![CDATA[This manifesto describes my intentions, aims and perspectives vis-a-vis my role as a theorist-practitioner both within and beyond the academy. ]]></description>
			<content:encoded><![CDATA[<p>Manifesto/Artist Book<br />
Full color, 60pp</p>
<p><img class="alignnone size-full wp-image-711" title="manifesto-photo" src="http://remotedevice.net/wp-content/uploads/2009/01/manifesto-photo.jpg" alt="manifesto-photo" width="480" height="360" border="0"/></p>
<p>Created December, 2008 for <a href="http://cinema.usc.edu/faculty/balsamo-anne.htm">Anne Balsamo</a>&#8216;s Seminar in Media and Design Studies (CNTV-601).</p>
<p>Hard-copy available upon request.</p>
<p>Download the .pdf <a href="http://remotedevice.net/wp-content/uploads/2009/01/watson-imap-manifesto-small.pdf" target="_blank">here</a>.</p>
<p><strong>UPDATE</strong>: Those interested in quick gloss of this document can now read the &#8220;Six Points&#8221; of the Manifesto below.</p>
<h3>The Six Points</h3>
<p><strong>1. Everything is Triage</strong></p>
<blockquote><p>This is an emergency. How did we get here? Where are we going? None of us can pretend to know. Time and being are incomprehensible. No matter how fine-grained our imaging systems may become, the great mysteries of our existence will always elude us. This is the baseline of anxiety for all humans. Even in the absence of environmental, economic and social stressors, living this life requires an enormous amount of courage. And for most of us, contemplating these fundamental questions about our origins and fate are viewed as “luxuries.” Bills need to be paid, friends and family need to be cared for, complex social arrangements must be navigated, and so on–</p>
<p>Every car on the highway is occupied. Every building in the city is densely packed with fear, desire, grief and joy. If all of that was gone and there were only two or three of us left, trapped, say, on some alien planet, would we not huddle together and work for our mutual survival? How does the line get drawn, then? Is it merely numbers that turn families into clans and clans into factions and so on down the line, separating us not only from each other but also from the basic facts of our existence? Perhaps this division is only transitory, the effect of competing stories told to while away the time and wash away the terror in a flood of certainty. Let it be our task to do the work to identify and break down these divisions and increase the potential for collective action in the spirit of mutual aid.</p></blockquote>
<p><strong>2. Technology is a deal with the devil and we are already in Hell</strong></p>
<blockquote><p>Consider the orangutan, or the dolphin, or the rat. There is no humanity without technology. Our most basic of tools, symbolic communication, is an emergent property of our being. Even feral children draw and sing spontaneously. We did not make this deal with the devil, the one that says we will trade the innocence of the Animal for a shot at immortality and omnipotence via technic; that particular agreement predates us. We may not be Nature’s final impulse in this direction, but it cannot be forgotten that it is the aspiration of all life to survive, and survival means expansion, diversification, adaptation and transformation. Our instinctive tool-making and symbol-weaving practices are as much an expression of Life as Old Man’s Beard or the Yellow-Beaked Cuckoo.</p>
<p>And yet — and herein lies the challenge — while there is no humanity without technology, technology itself is not human. By building, we change our world and force new realities upon ourselves. We must not see ourselves as being in conflict with our creations; and yet conflict arises nonetheless. Technological systems take on energies of their own and seek their propogation. The earth does not care who it is that carries its flag into the Beyond; if robots work best, then robots it will be.</p>
<p>The paradox of our provenance is that, to survive and prosper as technological beings, to bring-into-existence an extrasolar destiny on behalf of Life itself,  we have also needed to be distinctly communal in nature and generous in spirit. Despite all our wars and horrors, we could not have made it out of whatever Origin it is we emerged from without deeply caring for one another. The human conscience is no accident. Fealty is an ancient thing; love even older. No one stands up for the humans but the humans themselves.</p>
<p>Perhaps it is this very tension that drives us forward and motivates “innovation.” Having inherited a restrictive, potentially self-defeating contract from our genetic forebearers, we seek to find workarounds and loopholes. Generations pass as these loopholes open and close. The leaders among us seek technological answers to technological problems. We spiral through recursivity, for the devil with whom we have struck this deal lies within us.</p></blockquote>
<p><strong>3. The future is non-profit</strong></p>
<blockquote><p>Where will you be in five hundred years? Let us not get bogged down in an impossible-to-resolve discussion about the relative merits of cooperation and competition, welfare states and free markets, the tragedy of the commons, the invisible hand and the rest of it. That battle of inches is for another playing field. It’s an argument between rival ice-making factions at the dawn of refrigeration: you sad, sad, people — let go of it, your time has passed. Scoring points in a debate about how best to structure an economy or galvanize a populace might make you feel better about yourself and advance you in this or that econo-sexual realm, but how does the Old Push and Pull really play out in your community in the Long Run?</p>
<p>(And never mind the unfolding collapse of the global economy, the revelation that we have all been party to a gigantic, murderous Ponzi scheme. This should not be a surprise to anyone. The greatest evils are the ones that escape identification.)</p>
<p>No, the notion that the Future is non-profit is not a political one. Let’s call it scientific instead. Pragmatic. Honest. What outcomes can humanity really expect in the centuries to come? This author proposes two scenarios. In the first, we see an increasingly fuedal arrangement, with food and fuel gathering around centers of wealth protected by military power. On the periphery, mass starvation, murder and disease predominate. Geopolitics becomes defined by resource wars and factionalism. We already seem well on our way to this destination. But it is not my belief that this is where we will ultimately arrive.</p>
<p>Rather, I propose a second possibility. In this scenario, neofuedalism continues to emerge in the manner suggested above, but finds that it is incompatible with the fruits of its own endeavor. Militarism made the Internet, and the Prodigal disapproves of the Parent. The great instrument of power, namely the withholding and transfer of Capital, has always depended on its lieutenant, the Minister of Information. And loose lips sink ships. In this new age, lies are easier to tell, but secrets harder to keep. The mendacious will be exposed. Calumny will fold back upon itself. And as the crowds huddling around the castles dwindle in number — some slipping out and into the Wastes beyond, others losing life and limb to incursions from without — the blame will fall squarely on the Center.</p>
<p>This is the Long View, and we must recognize that it is not in our nature to act in the interests of descendents ten generations hence. Let it be said that, despite his own interests in Extreme Posterity and Vavilovian Seed Banks and Millenium Clocks, this author is not advocating a multi-century strategy-of-living. Indeed, quite the opposite. We are tactical beings. We work best when we work provisionally (see “Point the Fourth”). It will be a while yet before this cycle of Exploitation, Privation, Revelation and Revolution (EPRR) radiates through the totality of our experience. But right now, we can observe it playing out in the Inner Circles. And we can Act, and in our action, maybe, just maybe, lay the groundwork for generations to come.</p></blockquote>
<p><strong>4. Provisional living provides best</strong></p>
<blockquote><p>The larger the plan, the more replete it is with errors. Telescope through time. Imagine the weather in a week, a month. Consider the known unknowns and the unknown unknowns (for what discussion of strategy and tactics would be complete without a reference to D.R.?). It is our tendency to personalize things, and therefore unsurprising that we should ascribe the shifts in fortune of nations and corporations and crime syndicates to the careful planning of their overlords. But, as any historian will tell you, the story of warfare or capital or conspiracy is less about the grand plans that succeed than it is about those that fail. Whatever may be said about the victors of History and the way that it has been written, it is always the Opportunists that win the day.Hubris is one of our oldest themes. Words lose their meaning the more you try to use them to bend the world to your will. Envision the best future possible, but do not worship it or it will destroy you. This is the true meaning of the old admonishment against idolotry. As soon as an objective ceases to be provisional, it becomes dangerous. Have your aims and see them through, but keep your wits about you.</p></blockquote>
<p><strong>5. Story encompasses all</strong></p>
<blockquote><p>Story is the most potent technology in existence. Stories move fast and weigh nothing. But beware: they can shred rainforests. For a story is what an army tells itself as it sharpens its machetes.</p>
<p>“This is what we’re going to do. This is why. This is what will happen.”</p>
<p>Stories motivate. All kinds of darkness and light.</p></blockquote>
<p><strong>6. Art is a light</strong></p>
<blockquote><p>You know it’s true.</p></blockquote>
<p>More: <a href="http://remotedevice.net/wp-content/uploads/2009/01/watson-imap-manifesto-small.pdf">download the .pdf</a></p>
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