levelHead is a spatial memory game by Julian Oliver. It uses a cube – with an image on each face – as its only interface.
It uses a Sony EyeToy camera to capture the image and a screen to present the computed result.
‘Inside’ the cube are six rooms, each of which are logically connected by a network of doors. By tilting the cube you lead a character around the rooms.
Some doors lead nowhere and will send you back to the beginning. You have just 120 seconds to find the exit of each cube and move to the next.
There are five cubes (levels) in total and just as you imagine, the traps become increasingly difficult to avoid. (julianoliver.com)
City 7: Toronto Conflict, is an action packed Half-Life 2 mod with a variety of unique levels and game play. Explore what has become of City 7 in areas like Dundas square, Eaton Center , Mel Lastman square, St. Michael’s Hospital and TTC system under the Combine rule. This version features Gordon Freeman as the main character, stuck in Toronto due to a teleporting accident in Kleiner’s lab. Try to escape this war torn city by finding any type of teleporting technology and send him back to City 17. (torontoconflict.com)
In a friendly, high-speed presentation, Will Wright demos his newest game, Spore, which promises to dazzle users even more than his previous masterpieces. Here Wright encourages users to create not households, as in The Sims, or cities, as in SimCity, but the entire universe, from single-celled life forms to galactic physics. While guiding us through his mesmerizing beta, Wright shares his thoughts on Montessori schools, Darwinian theory and long-term thinking, emphasizing, throughout, that Spore is not so much a game as an opportunity for discovery — “an imagination amplifier.” (ted.com)
I’ve always thought of Facebook as online community theater. In costumes we customize in a backstage makeup room — the Edit Profile page, where we can add a few Favorite Books or touch up our About Me section — we deliver our lines on the very public stage of friends’ walls or photo albums. And because every time we join a network, post a link or make another friend it’s immediately made visible to others via the News Feed, every Facebook act is a soliloquy to our anonymous audience. (nytimes)
For the sake of the argument, let’s not pull back and simply say that machinima – like every other form of art – is simply too diverse to even talk about the issue. It so happens that there are more and more machinima film festivals and when judging films – what are the criteria to apply? Can you simply put a machinima film next to a classic animation and use the same idea of “good”? Is there some quality that is more specific to machinima and can only be achieved in that format? So the question might also be: what makes a machinima “better” than traditional animation techniques? (Free Pixel)