Monthly Archives: July 2008

Ultimate Optimal Villager Strategy

Jane McGonigal is giving away Werewolf tricks on her blog: Avi Bryant and I worked out on paper an Ultimate Optimal Villager Strategy for a Small Village playing “no reveal” (12 or fewer players, with both a seer and a … Continue reading

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ryugyong.org

In June 2005 the prestigious international monthly architecture magazine Domus launched the Call for Ideas on architecture and geopolitics for the Ryugyong Hotel in Pyongyang (Boeri et al. 2005). This was the aftermath of Stefano Boeri, Armin Linke and Andrea … Continue reading

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EBR: Puppet-masters, Designers and Academics

Two recent EBR posts worth looking at when thinking about pervasive gaming: Jane McGonigal’s The Puppet Master Problem: Design for Real-World, Mission-Based Gaming… The gamer’s exercise of free will has long been assumed to be a core and constant experiential … Continue reading

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Kilometer-High Solar Tower

A new energy concept called a solar tower could generate enough electricity for 200,000 homes. Looking like a giant smokestack, it would release no noxious fumes — just sun-heated air. Demonstrated more than 20 years ago, the basic design calls … Continue reading

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