Monthly Archives: February 2012

Parsons Talk: Pervasive Games for Experiential Media Arts Education

If you’re in NYC, you might want to check out my talk at the Design and Technology program at Parsons The New School for Design. I will be presenting Reality Ends Here and some ideas about the role of applied pervasive games in education. Hope to see you there. Continue reading

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“The ubiquity of phone booths is interesting because they are completely obsolete, unevenly…”

“The ubiquity of phone booths is interesting because they are completely obsolete, unevenly distributed in outlying neighborhoods and they carry a strong sense of nostalgia with me. They’ve already evolved from their original function as person-to-person communication technology into their … Continue reading

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Transforming Community Through Pervasive Play

Detailed presentation of Reality Ends Here, with remarks on the methodology underlying pervasive placemaking interventions of all kinds. Originally presented February 2, 2012 at the Berkeley Center for New Media. Continue reading

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GDC and DML Panels: Gameful Layers for the Freshman Experience

I will be presenting at the Game Developers Conference and the Digital Media and Learning Conference in the first week of March, 2012. These presentations are a part of a panel series jointly organized by the University of Southern California, … Continue reading

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Reconstructing visual experiences from brain activity

Despite its length and hard-to-pin-down clunkiness, I always liked Until the End of the World, Wim Wenders’ rambling near-term sci-fi film about (among other things) the psychological impact of a technology that enables the recording and playing back of one’s … Continue reading

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