Monthly Archives: January 2014

Playing Fiasco at The Situation Lab

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“In participatory situations, game structure replaces aesthetics…”

“In participatory situations, game structure replaces aesthetics. Instead of events being worked out beforehand, there is a “game plan,” a set of objectives, moves, and rules that are generally known or explained. The game plan is flexible, adapting to changing … Continue reading

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“Living systems are cognitive systems…”

“A cognitive system is a system whose organization defines a domain of interactions in which it can act with relevance to the maintenance of itself, and the process of cognition is the actual (inductive) acting or behaving in this domain. … Continue reading

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