Author Archives: Jeff Watson

They camped out in front of the game office…

They camped out in front of the game office… Continue reading

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Last few days of @scareality 2012. Can’t believe it’s almost over.

Last few days of @scareality 2012. Can’t believe it’s almost over. Continue reading

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Now that’s a card bank… cc @scareality

Now that’s a card bank… cc @scareality Continue reading

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Occupy the Game Office cc @scareality #manifesto

Occupy the Game Office cc @scareality #manifesto Continue reading

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“[In] a game where a number of individuals are involved, then the [player] taking one role must be…”

“[In] a game where a number of individuals are involved, then the [player] taking one role must be ready to take the role of everyone else… . He must know what everyone else is going to do in order to … Continue reading

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“In Dionysus in 69 the modes of interaction reflected the idealism of a company concerned with…”

“In Dionysus in 69 the modes of interaction reflected the idealism of a company concerned with breaking the hierarchy between audience and performer, and at their core suggested a trust of the audience. Sleep No More is predicated upon a … Continue reading

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Haley Moore: Tangible Storytelling and the Laser Lace Letters

Haley Moore is an artist and designer who specializes in using technology to tell stories with objects. Continue reading

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Stirring $#!* Up With Games: Pervasive and Environmental Game Design Workshop

This workshop is intended for those who wish to explore how games can be designed to directly impact the social fabrics of lived environments such as schools, public institutions, workplaces, and neighborhoods. Continue reading

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The Impact Award at IndieCade 2012

Thank you to the amazing IndieCade jury for recognizing Reality Ends Here with the 2012 Impact Award. Continue reading

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“Make visible what, without you, might perhaps never have been seen.”

“Make visible what, without you, might perhaps never have been seen.” – Robert Bresson, Notes on the cinematographer

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