About
Jeff Watson is an artist, designer, and Assistant Professor of Interactive Media and Games at the University of Southern California School of Cinematic Arts.
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Author Archives: Jeff Watson
They camped out in front of the game office…
They camped out in front of the game office… Continue reading
Last few days of @scareality 2012. Can’t believe it’s almost over.
Last few days of @scareality 2012. Can’t believe it’s almost over. Continue reading
Now that’s a card bank… cc @scareality
Now that’s a card bank… cc @scareality Continue reading
Occupy the Game Office cc @scareality #manifesto
Occupy the Game Office cc @scareality #manifesto Continue reading
“[In] a game where a number of individuals are involved, then the [player] taking one role must be…”
“[In] a game where a number of individuals are involved, then the [player] taking one role must be ready to take the role of everyone else… . He must know what everyone else is going to do in order to … Continue reading
Posted in Quotes
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“In Dionysus in 69 the modes of interaction reflected the idealism of a company concerned with…”
“In Dionysus in 69 the modes of interaction reflected the idealism of a company concerned with breaking the hierarchy between audience and performer, and at their core suggested a trust of the audience. Sleep No More is predicated upon a … Continue reading
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Haley Moore: Tangible Storytelling and the Laser Lace Letters
Haley Moore is an artist and designer who specializes in using technology to tell stories with objects. Continue reading
Posted in Interviews
Tagged artifacts, haley moore, kickstarter, laser lace letters, publishing, steampunk, tangible storytelling, transmedia
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Stirring $#!* Up With Games: Pervasive and Environmental Game Design Workshop
This workshop is intended for those who wish to explore how games can be designed to directly impact the social fabrics of lived environments such as schools, public institutions, workplaces, and neighborhoods. Continue reading
Posted in Presentations
Tagged disruption, environmental game design, meaningful play, pervasive games, situationism
1 Comment
The Impact Award at IndieCade 2012
Thank you to the amazing IndieCade jury for recognizing Reality Ends Here with the 2012 Impact Award. Continue reading
Posted in Blog
Tagged 2012, awards, dissertation, indiecade, reality ends here, sca, simon wiscombe, tracy fullerton, usc
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“Make visible what, without you, might perhaps never have been seen.”
“Make visible what, without you, might perhaps never have been seen.” – Robert Bresson, Notes on the cinematographer
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