Dokobots looks to be a great little geogame, with clever mechanics that push pervasive location-based participatory entertainment into some exciting new territory. Here are some highlights from the January 4th, 2011 press release posted by design studio Dokogeo (creators of, among other neat things, 2009 Come Out and Play Technology Award winner Seek n’ Spell and the GeoSeek game engine):
Dokobots adds a digital layer to the real world in this global scavenger hunt. Using an augmented map interface, players search for the objects used in the game. A typical walk to lunch transforms into an adventure as players discover and collect rare and exciting items.
Dokobots travel with players as they go about their day and engage in fun activities. Players mark locations, take photos, and add notes to catalogue the travels and adventures of the ’bots. Dokobots appear in each photo, where players can fit them to the scene — perching them on a friend’s shoulder or posing them in front of a landmark.
Every Dokobot keeps a detailed record of its adventures in a travel journal. The journal automatically charts the ’bot’s route through the world, tracking map locations, host players and user-created photos and notes. Players can check out the photos taken by each of the previous hosts before adding their own, and a newsfeed keeps players up to date about the latest activities of their favorite Dokobots, highlighting new photos and other entries.
Sharing fun entries is easy as the app seamlessly integrates with social networks, email, and the web. “People have these robot pen-pals that keep them up-to-date as they travel,” adds Dokogeo co-founder Dan Walton, “and the game becomes a network of people sharing stories surrounding the Dokobots’ experiences.” (dokobots.com press release)