About
Jeff Watson is an artist, designer, and Assistant Professor of Interactive Media and Games at the University of Southern California School of Cinematic Arts.
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Category Archives: Blog
Mine Kafon
http://www.youtube.com/watch?v=H0dWZ7dsCes The Mine Kafon is a “low-cost wind-powered mine detonator” that’s light enough to be blown by the wind, tumbleweed-style, across war-ravaged landscapes, but heavy enough to actually set off any mines it happens to roll over. In countries with … Continue reading
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Tagged inventions, kickstarter, land mines, mine kafon, war
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The Impact Award at IndieCade 2012
Thank you to the amazing IndieCade jury for recognizing Reality Ends Here with the 2012 Impact Award. Continue reading
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Tagged 2012, awards, dissertation, indiecade, reality ends here, sca, simon wiscombe, tracy fullerton, usc
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New cards from Reality 2012
The second season of Reality Ends Here launched last week. In addition to numerous new play mechanics and tweaks, we’ve also created dozens of new game cards for players to use to generate creative prompts. Here are a few of … Continue reading
Design is a method of action
Charles Eames, as interviewed in 1972 by “L. Amic” of the Musée des Arts Décoratifs in Paris. Eames’ Zen-like answers amount to a thorough and timeless definition of design. What stands out to me is the exchange about constraints: “Does … Continue reading
Parsons Talk: Pervasive Games for Experiential Media Arts Education
If you’re in NYC, you might want to check out my talk at the Design and Technology program at Parsons The New School for Design. I will be presenting Reality Ends Here and some ideas about the role of applied pervasive games in education. Hope to see you there. Continue reading
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Tagged ARGs, education, nyc, parsons, pervasive games, reality ends here, speaking
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GDC and DML Panels: Gameful Layers for the Freshman Experience
I will be presenting at the Game Developers Conference and the Digital Media and Learning Conference in the first week of March, 2012. These presentations are a part of a panel series jointly organized by the University of Southern California, … Continue reading
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Tagged benjamin stokes, dml, donald brinkman, gdc, just press play, reality ends here, rit, speaking, throwdowns, tracy fullerton
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Reconstructing visual experiences from brain activity
Despite its length and hard-to-pin-down clunkiness, I always liked Until the End of the World, Wim Wenders’ rambling near-term sci-fi film about (among other things) the psychological impact of a technology that enables the recording and playing back of one’s … Continue reading
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Tagged berkeley, brains, lifelogging, neuroscience, science, science fiction
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Berkeley Talk: Transforming Community Through Pervasive Play
I will be speaking at the Berkeley Center for New Media on February 2nd, 2012, at 5PM in the BCNM Commons (340 Moffitt). Here’s the description of the talk: In this talk, Jeff Watson will present Reality Ends Here (2011), … Continue reading
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Tagged bcnm, berkeley, events, pervasive games, reality ends here, speaking
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Play, writing, and the pleasures of complex dynamic systems
Writer and game designer Andrea Phillips, who I interviewed in this space a few years back, recently wrote a blog post about the evolution of her writing process, describing “the way that my creation of stories and my creation of … Continue reading
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Tagged andrea phillips, complexity, game design, screenwriting, storytelling
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Metropolis II
Chris Burden’s Metropolis II opens this week at LACMA. According to Burden, “The noise, the continuous flow of the trains, and the speeding toy cars, produces in the viewer the stress of living in a dynamic, active and bustling 21st Century city.” And also, I would add, the thrill and the wonder… Continue reading