About
Jeff Watson is an artist, designer, and Assistant Professor of Interactive Media and Games at the University of Southern California School of Cinematic Arts.
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Category Archives: Interviews
Biology of Story Interview: “Living is a Story Thing”
Thanks to Amnon Buchbinder and the Biology of Story team for conducting and smartly editing this interview with me. Check out Amnon’s description of the project and start exploring other thinkers on the topic of story here.
Posted in Blog, Interviews
Tagged amnon buchbinder, biology of story, games, hockey, narrative, play, sports, story
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Half a shade off from the reality we are living already: an interview with Jacob Garbe of ISA
[intro]Jacob Garbe is a Bay Area artist, designer, and MFA student at UC Santa Cruz. His latest ARG-like creation, XMPLAR, involves an iOS and Android app, a frighteningly believable fictional corporation (of which Jacob is apparently an employee), a series … Continue reading
Posted in Interviews
Tagged arg, artificial intelligence, jacob garbe, michael mateas, noah wardrip-fruin, surveillance, ucsc
1 Comment
Haley Moore: Tangible Storytelling and the Laser Lace Letters
Haley Moore is an artist and designer who specializes in using technology to tell stories with objects. Continue reading
Posted in Interviews
Tagged artifacts, haley moore, kickstarter, laser lace letters, publishing, steampunk, tangible storytelling, transmedia
3 Comments
Sam Lavigne on designing real-world games that “open up new possibilities [and] new ways of interacting with the world and each other”
Sam Lavigne is the co-founder (with Ian Kizu-Blair) of Situate, a design and consulting studio that produces “games that inspire people to create, explore and connect online and in the real world.” Continue reading
Serendipity with an edge: A chat with Benrik about Situationist App
[intro]Situationist is an iPhone app that injects surprise and serendipity into everyday life. The app uses geolocation and push notifications to alert members to each other’s proximity, then challenges them to interact in random “situations”. As the artists state on … Continue reading
Posted in Interviews
Tagged ben carey, benrik, constant nieuwenhuys, henrik dalehag, iphone, serendipity, situationism, urban space
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Jeff Hull on The Games of Nonchalance: a guerrilla street war against banality and routine
In the Games of Nonchalance, participants experience a vast transmedia interactive narrative woven into the fabric of the Bay Area, following threads of story and mystery through city streets and a wide array of on- and offline media artifacts. I caught up with Jeff Hull shortly after his appearance at IndieCade. Continue reading
Posted in Interviews
Tagged arg, bay area, jeff hull, jejune institute, nonchalance, pervasive games, public space, san francisco, situationism, street art
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Subtlemob creator Duncan Speakman on “framing everyday realities”
[intro]Duncan Speakman’s Subtlemob project, “As if it were the last time,” will be taking place in Culver City this weekend as a part of the IndieCade Big Games program [sign up here]. The project immerses audiences in “the cinema of … Continue reading
Posted in Interviews
Tagged documentary, duncan speakman, indiecade, locative media, subtlemob, urban space
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Transforming space with play: an interview with David Fono of Atmosphere Industries
[intro]Atmosphere Industries is a Toronto-based cross-media design collective whose projects “combine fun, community, technology, and a hearty helping of sprinkles.” Atmosphere’s pervasive games and experiences have exhibited around the world at events such as Come Out and Play (NYC), where … Continue reading
Posted in Interviews
Tagged atmosphere industries, david fono, indiecade, kate raynes-goldie, pervasive games, toronto
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Taking risks and dancing with audiences: Andrea Phillips on writing for transmedia and ARGs
In this interview, Andrea Phillips discusses her creative process and the formal and technical limitations (and possibilities) of ARGs and other playful forms of transmedia storytelling. Continue reading
Posted in Interviews
Tagged andrea phillips, arg, my super first day, routes, science fiction, smokescreen, storytelling, sxsw, transmedia
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