About
Jeff Watson is an artist, designer, and Assistant Professor of Interactive Media and Games at the University of Southern California School of Cinematic Arts.
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Category Archives: Presentations
DiGRA Talk: Drama, Narrative, and Sports
What Hockey Wants: Drama, Narrative, and Sports (DiGRA 2014 Talk) from Jeff Watson This talk presents an examination of hockey as it exists in early 21st century North America, paying particular attention to how narrative both emerges from, and is … Continue reading
Posted in Blog, Presentations
Tagged content generation, digra, drama, emergence, games, hockey, narrative, process intensity, sports
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Stirring $#!* Up With Games: Pervasive and Environmental Game Design Workshop
This workshop is intended for those who wish to explore how games can be designed to directly impact the social fabrics of lived environments such as schools, public institutions, workplaces, and neighborhoods. Continue reading
Posted in Presentations
Tagged disruption, environmental game design, meaningful play, pervasive games, situationism
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Reality Ends Here 2011 Condensed Presentation
Reality Ends Here TMB Presentation from Jeff Watson This is the quick-and-dirty presentation for the 2011 version of Reality Ends Here. Versions of this presentation were delivered at the 2012 Game Developers Conference, the 2012 Digital Media and Learning Conference, … Continue reading
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Tagged dml, gdc, reality ends here, transmedia berlin
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Transforming Community Through Pervasive Play
Detailed presentation of Reality Ends Here, with remarks on the methodology underlying pervasive placemaking interventions of all kinds. Originally presented February 2, 2012 at the Berkeley Center for New Media. Continue reading
Posted in Presentations
Tagged arg, pervasive games, pervasive learning, reality ends here, usc
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Video: Indiecade 2011 “No Screens” Panel
Featuring Mathieu Castelli, Nathalie Pozzi, Greg Trefry, Chris Weed, and me. Moderated by Colleen Macklin. This is a free-range session about games that go beyond the confines of the polygonal frame. In other words big games, street games, args, playful … Continue reading
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Tagged chris weed, colleen macklin, dissertation, greg trefry, indiecade, mathieu castelli, nathalie pozzi, reality ends here
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iMAPpenning Slides: Design Research Practice
Slides summarizing my doctoral design and research practice. Presented at “iMAPpening,” a group show featuring my colleagues in Media Arts and Practice at the USC School of Cinematic Arts. Continue reading
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Tagged design, imap, imappening, phd, practice, usc
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A brief history of transmedia world-building
A general outline of transmedia “world-building” practices in a variety of historical and social contexts. Prepared for a guest lecture delivered at USC’s School of Cinematic Arts. Continue reading
Posted in Presentations
Tagged hypothetical worlds, steve anderson, transmedia, usc, world building
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Locative Media and Responsive Environments
This presentation explores the evolution and trajectory of ubiquitous computing technologies that enable designers to embed media artifacts and computational systems in physical space. Continue reading
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Tagged ctin-511, imap, locative media, responsive environments, spimes
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Transmedia Storytelling and Alternate Reality Games
I prepared this presentation as a primer for non-specialist audiences on the subject of Alternate Reality Games. Includes brief survey of prior art, diagrams illustrating the nature of networked fictions, and references to key scholars/innovators. Continue reading
Posted in Presentations
Tagged arg, ctin-511, imap, storytelling, talks, transmedia
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