“For the sake of argument, I will accept Ebert’s roughly stated thesis that art requires authorship. In fact, I actually agree with him. I think he just does not understand where authorship lies in games.
Here is how it works:
• I am able to express my ideas, thoughts and feelings through the design of interactive systems
• Because a game is a complete formal system, the entire possible range of outputs from those systems is determined by me
• People interact with those designed systems and receive the outputs I have determined
• People literate in the medium can reconstruct my ideas, thoughts and feelings by experiencing these outputs
• Therefore, by definition, there is an unbreakable chain between my ideas, thoughts and feelings and the player’s experience – I author mechanics that yield deterministic outputs in the game dynamics that lead the player to experience the aesthetic I want them to experience (within a given tolerance)”