About
Jeff Watson is an artist, designer, and Assistant Professor of Interactive Media and Games at the University of Southern California School of Cinematic Arts.
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Tag Archives: arg
The Institute Screening: Thursday, September 12th, 2013 at OCADU
OCADU Digital Futures is running a special free advance screening of The Institute this Thursday, September 12th, 2013, at OCAD University. We will be hosting a Q&A following the screening with at least one special mystery guest. Details below… Where: … Continue reading
Posted in Blog
Tagged arg, digital futures, jeff hull, jejune institute, nonchalance, ocadu, sara thacher, screenings, spencer mccall
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Pronunciation Book
“Empathy is the key to science. You don’t know that when you begin.” Tumble into the rabbit hole that is the Pronunciation Book YouTube channel, which has been counting down to…something…for the past 47 days. You may have stumbled across … Continue reading
Posted in Blog
Tagged arg, countdowns, pronunciation book, sarah brin
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Half a shade off from the reality we are living already: an interview with Jacob Garbe of ISA
[intro]Jacob Garbe is a Bay Area artist, designer, and MFA student at UC Santa Cruz. His latest ARG-like creation, XMPLAR, involves an iOS and Android app, a frighteningly believable fictional corporation (of which Jacob is apparently an employee), a series … Continue reading
Posted in Interviews
Tagged arg, artificial intelligence, jacob garbe, michael mateas, noah wardrip-fruin, surveillance, ucsc
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Transforming Community Through Pervasive Play
Detailed presentation of Reality Ends Here, with remarks on the methodology underlying pervasive placemaking interventions of all kinds. Originally presented February 2, 2012 at the Berkeley Center for New Media. Continue reading
Posted in Presentations
Tagged arg, pervasive games, pervasive learning, reality ends here, usc
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Henry Jenkins interviews me about Reality Ends Here
Special thanks to Henry Jenkins for conducting a wide-ranging two-part interview with Simon Wiscombe, Tracy Fullerton, and me about my dissertation project, Reality Ends Here (A.K.A. SCA Reality, “The Game”, etc): All of this cloak and dagger stuff was part … Continue reading
Posted in Blog
Tagged arg, dissertation, reality ends here, sca, simon wiscombe, tracy fullerton, transmedia, usc
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Jeff Hull on The Games of Nonchalance: a guerrilla street war against banality and routine
In the Games of Nonchalance, participants experience a vast transmedia interactive narrative woven into the fabric of the Bay Area, following threads of story and mystery through city streets and a wide array of on- and offline media artifacts. I caught up with Jeff Hull shortly after his appearance at IndieCade. Continue reading
Posted in Interviews
Tagged arg, bay area, jeff hull, jejune institute, nonchalance, pervasive games, public space, san francisco, situationism, street art
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ARGFest Panel: City Gaming & Public Art
ARGFest 2010 is just around the corner, and I’m lucky enough to attending as a panelist. I’ll be taking part in a discussion with Anne Dennington, Carl DiSalvo, and Sara Thacher titled, “TransGenre: City Gaming & Public Art.” Continue reading
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Tagged anne dennington, arg, argfest, atlanta, carl disalvo, nonchalance, panel discussion, peggy weil, sara thacher
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Taking risks and dancing with audiences: Andrea Phillips on writing for transmedia and ARGs
In this interview, Andrea Phillips discusses her creative process and the formal and technical limitations (and possibilities) of ARGs and other playful forms of transmedia storytelling. Continue reading
Posted in Interviews
Tagged andrea phillips, arg, my super first day, routes, science fiction, smokescreen, storytelling, sxsw, transmedia
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Understanding the future through a counterfactual past: The Golden Institute
Sascha Pohlflepp’s The Golden Institute is a great example of how artists can build elaborate and penetrating critiques through the creation of a system of interrelated media artifacts. Continue reading
Posted in Blog
Tagged alternate history, arg, design fiction, jimmy carter, sascha pohflepp, the golden institute, transmdia
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Trap doors and hatches all around: Jeff Hull on infusing variability and play into the workaday world
Nonchalance’s practice stands at the intersection of three core concepts: Narrative, Consciousness, and Space (both public and private). Founded in Oakland in 1999 by director Jeff Hull, the organization’s primary goal is to infuse more variability and play into the civic realm. Continue reading
Posted in Interviews
Tagged arg, bay area, jeff hull, jejune institute, nonchalance, oakland, oaklandish, pervasive games, public space, san francisco, street art
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