Tag Archives: arg

Location-Based Ambient Storytelling

A proposal for a directed research project that seeks to identify and implement a range of context and location-based storytelling techniques. Continue reading

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EBR: Puppet-masters, Designers and Academics

Two recent EBR posts worth looking at when thinking about pervasive gaming: Jane McGonigal’s The Puppet Master Problem: Design for Real-World, Mission-Based Gaming… The gamer’s exercise of free will has long been assumed to be a core and constant experiential … Continue reading

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Chaotic Communities

Some early findings on running a global ARG are coming in from Lost Ring puppetmaster Jane McGonigal. If this thesis statement grabs you, then read the full article on designing and playing in “chaotic communities” here: …in videogames, sandbox mode … Continue reading

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Saving the world through game design

Jane McGonigal talks with Daniel Zalewski about alternate-reality gaming. From “Stories from the Near Future,” the 2008 New Yorker Conference. (New Yorker via Avant Game)

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Google Talks: Adrian Hon on ARGs and Perplex City

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HBR Breakthrough Ideas for 2008: ARG

From the Harvard Business Review’s list of Breakthrough Ideas for 2008: In the coming decade, many businesses will achieve their greatest breakthroughs by playing games—specifically, alternate reality games, or ARGs. Custom-designed ARGs will enable companies to build powerful collaboration networks, … Continue reading

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WWO: Hitching a Ride

Context: World Without Oil

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