Tag Archives: augmented reality

Embedded papercraft objects are better than embedded digital objects

Responsibility has yet to be claimed for the beautiful papercraft sculptures that have mysteriously popped up in Scottish libraries and arts centers, each accompanied by notecards featuring the Twitter handles of relevant authorities or personalities. Tangible artifacts like these have … Continue reading

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Super Mario Sidewalk Speedrun

Whoever plays such a speedrun knows the levels by heart it’s safe to say. A clear challenge in a game like this is that the frame doesn’t show you what’s a bit to the right until you’re close to it (danger). What’s nice about this piece is that it actualizes the expert player’s memorized map of these levels – laid out on a sidewalk. Continue reading

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CLOUD MIRROR

I met Eric Gradman at a meeting of the recently-formed Transmedia LA group; his enthusiasm and sense of humor are as infectious in person as they are in his work. Gradman’s “uncomfortably augmented reality” project, CLOUD MIRROR, is currently on show at the Sundance festival. Continue reading

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Tuttuki Bako: 8-Bit AR?

This pokey AR toy might not be as spectacular as something like LevelHead, but give it props for thinking, er, inside the box… Continue reading

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Image Mapping and Tracking for AR Apps

If we’re going to tell stories using AR, I suspect that we’ll be looking for solutions that break free of the need for pre-set glyphs, routers or other equipment. Continue reading

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Adrian Hon: Turning the Whole World into Disneyland

Adrian Hon’s company, Six to Start, won Best in Show at this week’s SXSW Web Awards for their project, Telling Stories. In an interview with Marshall Kirkpatrick, Hon talks up the nascent potential of ubicomp storytelling: “Soon people will realize … Continue reading

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The Making of ARf: Me, My Dog and iPhone

Proof-of-concept for an augmented reality pet running on an iPhone. Via Games Alfresco.

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The Unknown Experience (2007)

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