Tag Archives: jane mcgonigal

Ultimate Optimal Villager Strategy

Jane McGonigal is giving away Werewolf tricks on her blog: Avi Bryant and I worked out on paper an Ultimate Optimal Villager Strategy for a Small Village playing “no reveal” (12 or fewer players, with both a seer and a … Continue reading

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EBR: Puppet-masters, Designers and Academics

Two recent EBR posts worth looking at when thinking about pervasive gaming: Jane McGonigal’s The Puppet Master Problem: Design for Real-World, Mission-Based Gaming… The gamer’s exercise of free will has long been assumed to be a core and constant experiential … Continue reading

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Chaotic Communities

Some early findings on running a global ARG are coming in from Lost Ring puppetmaster Jane McGonigal. If this thesis statement grabs you, then read the full article on designing and playing in “chaotic communities” here: …in videogames, sandbox mode … Continue reading

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Saving the world through game design

Jane McGonigal talks with Daniel Zalewski about alternate-reality gaming. From “Stories from the Near Future,” the 2008 New Yorker Conference. (New Yorker via Avant Game)

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