Tag Archives: participation

Making process visible

“I saw scores as a way of describing all such processes in all the arts, of marking process visible and thereby designing with process through scores. I saw scores also as a way of communicating these processes over time and … Continue reading

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“In participatory situations, game structure replaces aesthetics…”

“In participatory situations, game structure replaces aesthetics. Instead of events being worked out beforehand, there is a “game plan,” a set of objectives, moves, and rules that are generally known or explained. The game plan is flexible, adapting to changing … Continue reading

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Essential Reading: The Work of Art in the Age of Mediated Participation

Anyone interested in “the practice of using the Internet as a participatory platform to directly engage the public in the creation of visual, musical, literary, or dramatic [artworks]” should not miss Ioana Literat‘s fantastic paper, The Work of Art in … Continue reading

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Revel: a geolocative app with an emphasis on play and public space – call for participation

PEG-LA co-conspirator Sarah Brin is one of the coordinators of Revel, “a public invitation to participate in fun, social, and adventurous challenges on streetcorners, in parks, and in all parts of town. [The Revel] iPhone app organizes missions by type … Continue reading

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The Fluxus Performance Workbook

This collection (.pdf) of Fluxus “event scores” — instructions for performances, happenings, and interventions — is endlessly inspiring. I’m working on a (top secret) game right now that shares some of the same spirit… via @dinosaurrparty

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16 June 2014: Tunisian transmedia campaign

16 Juin 2014 is a participatory transmedia event that took place in February of 2011. The project engaged the Tunisian public via a variety of platforms and interactions in playfully imagining the country’s post-revolution future. 16 Juin 2014 was spearheaded … Continue reading

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Dokobots: findable, sharable virtual playthings embedded in real space

Dokobots looks to be a great little geogame, with clever mechanics that push pervasive location-based participatory entertainment into some exciting new territory. Here are some highlights from the January 4th, 2011 press release posted by design studio Dokogeo (creators of, … Continue reading

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Learning by ARG: an interview with Mela Kocher Lennstroem

Mela Kocher Lennstroem is a Swiss games researcher currently living in San Diego, where she conducts post-doctoral research on “the blurring of reality and fiction in digital media, especially in ARGs.” Continue reading

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A Small Town Anywhere

Performance art groups like Coney are exploring the generative and poetic potentials of games in much the same way that game designers are exploring the immersive and interactive affordances of performance. Continue reading

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Try to remain invisible: Subtlemob

Duncan Speakman’s As if it were for the last time is a soundwalk and street performance wherein audiences are “invited to download an MP3 and turn up at a secret location to listen to the track at a specified time.” Continue reading

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