About
Jeff Watson is an artist, designer, and Assistant Professor of Interactive Media and Games at the University of Southern California School of Cinematic Arts.
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Tag Archives: space
Whatever space and time mean, place and occasion mean more
“Whatever space and time mean, place and occasion mean more. For space in our image is place, and time in our image is occasion.” – Aldo van Eyck, Place and Occasion
“[C]inema replaced all other modes of narration with sequential narrative, an assembly line of shots…”
“[C]inema replaced all other modes of narration with sequential narrative, an assembly line of shots that appear on the screen one at a time. For centuries, a spatialized narrative in which all images appear simultaneously dominated European visual culture; in … Continue reading
Posted in Quotes
Tagged cinema, future cinema, lev manovich, narrative, space
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Engineering Man for Space: NASA’s cyborg study
From NASw-512, “Engineering Man for Space”; May 15th, 1963 (abstract). More: Cyborg bibliography. via @caseorganic
Khronos Projector
From Henri Bergson’s The Creative Mind: An Introduction to Metaphysics: …let us imagine an infinitely small piece of elastic, contracted, if that were possible, to a mathematical point. Let us draw it out gradually in such a way as to … Continue reading
Posted in Blog
Tagged alvaro cassinelli, henri bergson, khronos projector, processing, space, time
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Sekai Camera: Tagging Physical Space
Tonchidot defines their amazing Sekai Camera–in Japanese, World Camera– as a "social tagging device" for the iPhone. It combines most technologies in the iPhone 3G, from the camera and the GPS to the internet connectivity and its microphone. When you … Continue reading
Posted in Blog
Tagged gps, iphone, public space, sekai camera, space, tagging
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STS-124 Launch Video
Old and clunky though it may be, the Space Shuttle is still awesome. This spectacular video shows a full launch-to-splashdown cycle from the POV of one of the shuttle’s booster rockets.
Individuality
A fun little Java applet that allows you to play around in isometric space. Runs in your browser here.
Love: Procedural MMO
The idea of procedurally-generated MMOs has appealed to me for a while. I’ve tried to imagine what such a space might look like and how it might work, but a working prototype is really what’s needed to examine the concept … Continue reading
levelHead
levelHead is a spatial memory game by Julian Oliver. It uses a cube – with an image on each face – as its only interface. It uses a Sony EyeToy camera to capture the image and a screen to present … Continue reading
Powers of Ten (1977)
Powers of Ten is a 1977 short documentary film written and directed by Charles Eames and his wife, Ray. The film depicts the relative scale of the Universe in factors of ten (see also logarithmic scale and order of magnitude). … Continue reading