Tag Archives: worldbuilding

Not hubris but the ever self-renewing impulse to play

“Not hubris but the ever self-renewing impulse to play calls new worlds into being.” — Friedrich Nietzsche, Philosophy in the Tragic Age of the Greeks

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Cyberpunk: Past and Future

This Friday, Geoff Long and I will run a collaborative storytelling workshop during Cyberpunk: Past and Future, a special event at USC Visions & Voices co-curated by professors Henry Jenkins, Scott Fisher, and Howard Rodman. Later, we’ll be publishing some … Continue reading

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Worldbuilding at Berlinale Talents 2015

As entertainment properties become increasingly spatialized and nonlinear, spreading across diverse platforms, contexts, and modes, how might they benefit if the ways in which they are developed were to undergo similar changes? What alternative approaches exist to the traditionally linear … Continue reading

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Kalmykia’s Alien Chessmaster’s Chess City

Games don’t need to be linked to an existing IP or storyworld to generate enthusiasm, excitement, and narrative. Indeed, they don’t need to start off with any kind of storyworld at all for players to engage with them, obsess about … Continue reading

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