Category Archives: Blog

Inscrutability and data visualization: the lost language of the khipu

While it has long been understood that the Inca khipu was an advanced thread/cord-based numerical accounting system, there are tantalizing shreds of evidence suggesting that it was much more — a singular kind of writing, capable of containing myth and … Continue reading

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Posting Anonymously: The Talking Statues of Rome

Anonymity affords a kind of honesty and directness that isn’t always possible when people know who’s doing the talking. It’s important to find ways to break free of the tyranny of our real identities. For me, privacy is only a … Continue reading

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The Particle Physics Wind Chime

Earlier this year, physicist Matt Bellis helped Jen Stein, Joshua McVeigh-Schultz and me to put together a Processing data visualization for Jen’s PUCK project. For Matt, getting us up and running on visualizing a very simple data set was relatively trivial, … Continue reading

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Radiation cats and atomic priesthoods: the Human Interference Task Force

The question of how to mark the places where we store nuclear waste such that people in the distant future won’t do things like build towns or nurseries or farms on top or inside of them is one of my … Continue reading

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Revel: a geolocative app with an emphasis on play and public space – call for participation

PEG-LA co-conspirator Sarah Brin is one of the coordinators of Revel, “a public invitation to participate in fun, social, and adventurous challenges on streetcorners, in parks, and in all parts of town. [The Revel] iPhone app organizes missions by type … Continue reading

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Trionfi.com: a massive, rambling archive of playing and fortune cards

Trionfi.com has got to be one of the most confusing and messy websites on the whole internet. It’s also a pretty amazing archive of thousands of playing and fortune card scans dating back to the 14th century. If you can … Continue reading

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When games break (beautifully): the 1994 Caribbean Cup anomaly

One little change in a complex system can lead to a cascade of unpredictable outcomes. This is why play testing games is so important. But sometimes there’s just not enough time, and you’ve got to go with what you’ve got. … Continue reading

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News canisters

Once upon a time, news was delivered by ship. It was a piece of cargo like any other. It took up space. It weighed something. Cape Race was a landfall beacon for ships from Europe travelling to US and Canadian … Continue reading

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The Fluxus Performance Workbook

This collection (.pdf) of Fluxus “event scores” — instructions for performances, happenings, and interventions — is endlessly inspiring. I’m working on a (top secret) game right now that shares some of the same spirit… via @dinosaurrparty

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John Maus – Believer (2011)

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